As in FO3 .. free to use and incorporate, see caveat there for base model author.
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V2.3 .. Changed some aspects again (mind is going on me here) for Guard and DeathHead lasgun to (hopefully) fix reported crash when scope attached to them. Please notify if fails.
V2 ... 22 Aug 2012: Changed look of all the lasers and incorporated a scoped look for when mod the lasguns. The locations have not been changed not how mod them (still use the games laser mods for these weapons also).
Port of 40K Laser rifles from FO3. I am still balancing the weapons within the NV environment, and have toned them down from the FO3 version using generic explosions/beams versus the unique ones they had in FO3. Posted images of the new look previously and some new ones as of this date.
Rumor has it that a total of 10 powerful lasers exist somewhere in the wastes, reportedly stashed in out of the way locations by some foreign power for use by their agents. Unfortunately a minor nuclear accident happened before they could be recovered.
Installation: Copy the items within the W40KLasers rar file into your FalloutNV folder.
For those that do not desire to find them as they explore the FormIDs are listed below, where xx is the load order of the mod in your game.
FormIDChapter Location More or Less
xx40C0C0Ultramarine A QJ Bldg xx40C0C1IronFist Silver Peak Mine xx40C0C2SpaceWolf A Helios Bldg xx40C0C3Legionaire A bldg in Primm xx40CADEGuard A Bldg in GoodSprings xx40CADFSalamander Gypsum Abandoned Bldg xx40CAF1The Bloods NCR Prison xx40CAF2Griffin Sulfer Caves xx40CAF3Chaos Bldg in Nipton xx40CAF4Death Head Isolated Camp Interior
Use: Feel free to use as desire in any mod or change to meet your own play style. The more the merrier.