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Interior Lighting Overhaul
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Version6.9
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Created by
Sarge198 and KillergrimmUploaded by
Sarge198Virus scan
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This page was last updated on 14 March 2024, 11:29PM
- Changelogs
-
-
Version 6.9
- ======================================================================================================================
Version: 6.9
Date: 07/01/2015
Mod Revision: #064
Release Stage: STABLE
Author Notes:
- Going to apply some of my experimentation with 'fake' dynamic lighting.
- Also adds some new files and options.
- I wanted to rename some files, if I do it will probably make people over at BOSS mad.
- wut?!?
"- Standard Edition - Completed"
* - sigh - *
"But I know I'm crazy, therefore I'm not crazy."
-Sarge198
- "REMOVED" means it's no longer included in the archive.
- Skipped 6.8.2 going to 6.9.0. This is a massive update to ILO.
- Leaving an extra 6.9.1 - 6.9.9 version updates in case of bugs.
- This will likely be the last update to the main file, unless I find something that I don't like in my next play-through.
- Version 7.0 is final.
- I will no longer update this mod after November 10, 2015 for obvious reasons. In case you live under a rock: that's when Fallout 4 comes out.
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XML: ModuleConfig.xml | Last Updated: 06/30/2015
----------------------------------------------------
- Version 1.6
- Added new options
- Enabled DLC options
- Removed EOL Files
- Removed Incomplete Files
- Make compatible with Mod Organizer
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ESP: Interior Lighting Overhaul - Core.esp Date: 04/25/2015
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- REMOVED
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ESP: Interior Lighting Overhaul - AIO.esp Date: 06/02/2015
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- REMOVED
- Too many combinations.
- I suggest using FNVEdit to make your own.
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ESP: ILO - Tale of Two Wastelands.esp Date: 06/25/2015
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- TO BE REMOVED
- This is going to be a separate mod.
- This file ILOifies the TTW (Union Station) interior cells.
- This file will be merged with ILO - TTW.
- Separate in case FormIDs change, makes updating easier.
TODO:
- Make a demo of ILO for TTW.
-- Combine ILO F3, ILO NV
--- Update ILO - TTW.esp and combine all three files.
---------------------------------------------------------------------
ESM: Interior Lighting Overhaul - Core.esm | Last Updated: 06/29/2015
---------------------------------------------------------------------
- Version 6.9
Changes:
- Set proper Night Imagespace on NVWastelandInterior Weather.
- Set proper Night Imagespace on ILOTentWeather Weather.
- Updated the lighting template and image space in "Abandoned Home" No longer looks pitch dark in corners of walls.
- Added ILOSunlightAmb and ILOSunlightAmbDark
- Added ILOMetroOfficeFluorescentAMBFlicker
- Added ILOAprtLightAmbYellow01
- Added ILOAprtLightAmbYellow02
- Added ILOMetroYellowAmb
- Fixed small light switch in Novac motel rooms.
- Removed a dirty edit from El Rey Motel Room 3
Nellis:
- Nellis Schoolhouse
- Nellis Medical Station
- Nellis Boomer Museum
- All other Nellis Huts
- These Nellis interiors were broken by FNVEdit's UDR scanner.
- Fixed a bug in the ILONellisHangarSCRIPT which was calling the wrong Quest.
- Nellis Hangars: Removed a light from an enable parent that was being incorrectly powered on and off.
- Removed the pulse effect from LampLightInteriorWarm.
- Turned on a lamp in Pearl's Barracks.
- Added all the huts to the Nellis Generator Power Grid. Lights will not work until the player completes the first stage of the Ant Misbehavin' Quest.
- Cerulean Robotics: Added ambient lights.
- Power Substation: Fixed the light from windows not showing correctly.
Black Mountain:
- Storage Building
- Broadcast Building, 1st Floor
- Broadcast Building, 2nd Floor
Vault34:
- Changed placement of lights on radiation barrels in the entrance.
- Added brighter lights to the atrium, there are two bright lights on the ceiling.
- All ILO added lights in the vault will go out along with the vanilla lights if the player Seals external ventilation during the vault 34 quest. Main lighting not emergency lighting.
- Removed a bunch (LIKE A LOT!) of unnecessary light beams.
- Made sure that the lighting in Vault34b and c match up. These cells copy each other in places.
- Reduced the radius of some very large lights on the reactor level.
- Added light fixtures to the reactor room.
- Added a light to the overseers office.
Other Interiors:
- Removed a bunch of invisible lights from the Camp Guardian Caves.
- Follower's Safehouse: Changed the light switches in here to better reflect the type of interior.
- Carlyle St. Clair's House: Increased radius of a light.
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ESP: ILO - NVWillow.esp Date: 06/29/2015
----------------------------------------------------
- Version 1.1
- New Patch for NVWillow.esp
- This mod is 100% complete
- Has better ambient lighting.
- Updated for NVWillow 1.08
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ESP: ILO - New Vegas Bounties II.esp Date: 06/27/2015
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- Version 1.1
- This mod is 97% complete.
- Adjusted lighting in more interiors.
- Moved and added lots of light fixtures.
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ESP: ILO - NVInteriors Project( - AWOP).esp Date: 06/25/2015
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- Version: 1.8, NVIP 3.0
Possible Solution:
- These files have been fixed using a custom version of NVInteriors_ComboEdition_AWOP.esm
- Copy and Rename: "NVInteriors_ComboEdition.esm" -->> "NVInteriors_ComboEdition_AWOP.esm"
- Copy and Rename: "ILO - NVInteriors Project.esp" -->> "ILO - NVInteriors Project - AWOP.esp"
- Update master file records for "ILO - NVInteriors Project - AWOP.esp" in Wrye Bash (recommended), TESsnip, FNVEdit etc. to use the newly created "NVInteriors_ComboEdition_AWOP.esm"
To make "NVInteriors_ComboEdition_AWOP.esm" compatible with AWOP:
- Load it up in FNVEdit.
- Remove "The Strip" from "Worldspace"
- Remove the exterior doors from these two interiors: FNVIntESRailStation, FNVIntNiponRestStop
- FNVIntSLHouse05 now has ILO lighting.
TODO:
- Check for errors
- FNVIntESRailStation
- FNVIntNiponRestStop
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ESP: ILO - A World of Pain.esp Date: 07/01/2015
----------------------------------------------------
- Version 1.5
- This mod is 87.5% complete.
- Removed four injected records.
- Block 0, 1, 2, 3, 4, 5, 6, 7, 8 and 9 Fixed.
- Fixed FORMID mismatch: VCrTier2AntSoldierMed "Giant Soldier Ant" [CREA:0014F47B] being incorrectly overridden
- Check for missing image space: UGWeapFacilityB, NiptonSewer, EmergencyRailyardStation, FiretoothCaverns, UGRApartment03, SummerSpringsHotelRm2, PitStopBombShelter
- GSAHBasement check for injected records.
- Update FULL - Names.
- Fixed incorrectly set Owner
- Removed Water Height being set to REALLY large numbers. eg. -2147483648.000000
- Removed Has Water flag.
- Added light refraction to many areas with water.
- Removed incorrectly set Acoustic Space and Music Types.
- Removed Water Noise Texture.
- Ate a pancake.
- Removed XCWT - Water being incorrectly added in some cells.
- Rebuilt AntCaves, GSAHBasement
- Moved, Added, and Adjusted a lot of lights.
- Reduced the radius of all the Juke Box lights.
- Spent the better part of a few days removing ALL the BLUE lights placed on GREEN terminals. srsly :S
- Reduced the light radius of many lanterns.
- Reduced the radius of many battery powered tube lights.
- Reduced the radius of MANY over bright MetrowYellow Lights r: 384 to r: 256
- Added ILO lighting to a lot of new interiors.
- Updated for AWOP 5.4
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ESP: ILO - YUP Patch.esp Date: 06/29/2015
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- Version 1.0
- Resolves issues with El Rey rooms 2 & 3
- Fixed an oops.
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ESP: ILO - Fallout New Vegas.esp Date: 06/27/2015
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- Version 6.9.0
- Separated from ILO Ultimate Ed.
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ESP: ILO - Dead Money.esp Date: 04/16/2015
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- Version 1.4
- Separated from ILO Ultimate Ed.
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ESP: ILO - Honest Hearts.esp Date: 04/25/2015
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- Version 1.2
- Separated from ILO Ultimate Ed.
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ESP: ILO - Old World Blues.esp Date: 04/25/2015
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- Version 1.3
- Separated from ILO Ultimate Ed.
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ESP: ILO - Lonesome Road.esp Date: 04/25/2015
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- Version 1.2
- Separated from ILO Ultimate Ed.
If you read this Change Log, Thank You. It is A LOT of work supporting this mod. ;)
======================================================================================================================
- ======================================================================================================================
-
Version 6.8.1
- Version: 6.8.1
Date: 10/04/2014
Mod Revision: #62
Release Stage: STABLE
Author Notes:
- This update is mainly addressing issues when installing the mod.
- Also adds some new files and options.
----------------------------------------------------
XML: ModuleConfig.xml | Last Updated: 08/28/2014
----------------------------------------------------
- Fixed an incorrect file name that caused a crash when installing "ILO - Nevada Skies Patch.esp"
- Fixed a typo: ILO - Seachlight Airport.esp --> ILO - Searchlight Airport.esp
- Added Missing Files to the fomod archive. oops.
----------------------------------------------------
ESP: Interior Lighting Overhaul - Core.esp Date: 10/04/2014
----------------------------------------------------
- This is the ESP version of ILO (For testing purposes ONLY). This is here in case people want it!
- Compatibility Patches are NOT needed when using this as long as it is loaded after weather mods.
- Extras and mod support plugins are NOT supported when using this.
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ESP: ILO - Destruction Overhaul.esp | Last Updated: 08/27/2014
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- INCOMPLETE
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ESP: ILO - D.E.I.M.O.S.esp | Last Updated: 09/06/2014
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- Version 1.0
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ESP: ILO - New Vegas Bounties II.esp Date: 10/04/2014
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- This mod is about 45% complete
- INCOMPLETE
======================================================================================================================
- Version: 6.8.1
-
Version 6.8
- Version: 6.8
Date: 08/24/2014
Mod Revision: #61
Release Stage: STABLE
Author Notes:
- ILO 6.6 is no longer supported. - ILO 6.7 is very broken, do not use at all.
- NO I will not separate the DLC. You can remove the records yourself if you really have no way of getting the DLC.
- ILO requires ALL 4 DLC or your game will crash.
- This is a bigger release than version 6.0!
- I am still really burnt out on Fallout right now, I haven't actually played the game in a long time. Just testing ILO changes...
- I had planned on releasing updates to ILO right up until Fallout 4, but it has been nearly 4 years since FNV was released. I had high hopes it would be announced at E3 2014, once again disappointment. If there is no news of Fallout 4 by Jan 1, 2015 I will most likely take a break from modding.
- ILO version 7.0 is the planned "Final" Release.
- Completely rebuilt the fomod installer, now it actually does what it says it does. (Installs plugins based off your load order.) 8/20/2014
- Had plans for a Standard Edition, not going to happen now, core file is to far integrated to be split apart, buy the damn DLC will ya!
- Sorry still no ILO - NVInteriors Project AWOP.esp, File is too far broken and I don't want to start from scratch.
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BSA: Interior Lighting Overhaul - Core.bsa Date: 08/18/2014
----------------------------------------------------
- Created normal maps for the light switches.
- Renamed some files.
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ESM: Interior Lighting Overhaul - Core.esm Date: 08/24/2014
----------------------------------------------------
- Added NVInteriorRegion to Lights in FollowersOutpost
- Fixed a possible crash in a HooverDam interior.
- Added new Climate: TentClimate
- Added new Weather: TentWeather
- Added new ImageSpace: TentImageSpace
- Made some improvements to the REPCONN HQ interiors.
- Added FXElectricArc01 to broken and hanging light fixtures in certain areas. This really makes the REPCONN Rocket Lab creepy.
- Replaced a lot of overly bright "Key" lights in REPCONN HQ floors 1 and 2.
- Added new resources: "ILOLightCeilingVaultR01-02" , "ILOVLightR02" Rusted Version, Type: Activator.
- Changed out ALL the Vault 11 lights with new ILO light fixtures that support emittance properties.
- No more white vault lights standing out in dark rooms, lights actually look like they are on.
- Fixed reported bugs in HH and OWB.
- Made a few changes to the Sierra Madre Casino interiors.
- Added some light beams to the round light fixtures in the Sierra Madre Casino.
- Replaced lights in Vault 22 with the new rusted variant.
- Added New Lights to Vault 22.
- Added ILOVault22ImageSpace01 for Vault 22 duh. Makes the LUM effect a little stronger. More Saturation.
- Set some deleted references to initially disabled.
- Renamed some files in the BSA package.
- Renamed anything that didn't have an ILO prefix.
- ALL Tent interiors now have the option: "Behave like exterior" enabled using the ILOTentClimate. Tent lighting will now change with the time of day.
- Added "FXBrightSpotFlat" to ALL "ON" Floodlights, now they actually look like they are ON.
- Made some improvements to Big Horn Saloon.
- Made some improvements to the Prospector Saloon.
- Moved and replaced a few lights in AerotechOfficeInterior01 and 02
- Changed out lights, added new fixtures, in ElReyMotelRoom01, 02, 03. Made it appear that someone installed new lights over the old ones.
- Changed placement of light switches to keep things more consistent in All Novac and El Ray Motel Rooms. Including NPC homes and the player home.
- Created Light: ILONukaLamp, Has a Yellowish/Orange tint to it to try to match the lamp shade.
- Added COCMarkerHeading to interiors with my XMarkers to ensure the PC spawns inside the cell.
- Added a glow to a terminal in NovacAbandonedShack.
- Created: ILOBathroomBoxLightOFF, ILOBathroomBoxLightON. I think these are more like what would have really been installed in a bathroom, not those crappy hanging light bulbs.
- Made some improvements to the fog in Broc Flower Cave.
- Added glow lights to all the Nuka clocks.
- Removed a badly placed light in the West Pump Station.
- Do to new information about FNVEdit. I have applied the new method to make sure ILO does not cause the Spiral Vortex of Doom bug on uninstall. Went through each and every cell with the GECK and FNVEdit and fixed the leftovers of my mistakes, from earlier development. Removed: "Player [00000014]" - "Set Enable State to Opposite of Parent (0x00000001)" This took hours... HOURS! ILO should be at least 3% more stable than it was.
- Removed dirty edits to non-light references in Cap Counterfeiting Shack
- Undeleted references in the Prospector Saloon.
- Fixed a bug that might cause a CTD in NCRCF Cell Block C. (Edit. this cell isn't used, derp)
- Added working lights and fixtures to the Hostetler Home since there are people living there.
- Reworked General Oliver's Compound. This interior was just ugly, nasty green neon lights coming from non-neon light sources. Changed the colour of all the OffRmLights, their light beams and flicker variants.
----------------------------------------------------
ESM: Interior Lighting Overhaul - L38PS.esm Date: 08/15/2014
----------------------------------------------------
- Removed: "Player [00000014]" - "Set Enable State to Opposite of Parent (0x00000001)" This IS the cause of the Spiral Vortex of Doom bug. Thanks FNVEdit... sarcasm.
- Also changed the Z position of any refs the were set to -30000.0000
- COMPLETED
----------------------------------------------------
ESP: ILO - Portable Tent.esp Date: 06/16/2014
----------------------------------------------------
- Added new Climate, Weather, ImageSpace
- COMPLETED
----------------------------------------------------
ESP: ILO - Realistic Portable Tent.esp Date: 06/16/2014
----------------------------------------------------
- New file for Fee510's Realistic Portable Tent
- Added new Climate, Weather, ImageSpace
- Tent interior behaves like exterior.
- COMPLETED
----------------------------------------------------
ESP: ILO - NVInteriors Project.esp Date: 08/16/2014
----------------------------------------------------
- Added a COCMarkerHeading to Red Dog Ranch to ensure the PC spawns inside the house.
- ILOified Katz Apartments 1st Floor.
- INCOMPLETE
----------------------------------------------------
ESP: ILO - New Vegas Bounties.esp Date: 07/31/2014
----------------------------------------------------
- Fixed issue with missing master file.
- COMPLETED
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ESP: ILO - New Vegas Bounties II.esp Date: 08/19/2014
----------------------------------------------------
- New file for Someguy's New Vegas Bounties II
- Added refraction to partially submerged objects.
- INCOMPLETE
----------------------------------------------------
ESP: ILO - NVEC Complete.esp Date: 06/19/2014
----------------------------------------------------
- New file for NVEC Complete, this does NOT include New Vegas Bounties I & II Interiors.
- This File only ILOifies the Demios interiors.
- INCOMPLETE
----------------------------------------------------
ESP: ILO - Destruction Overhaul.esp Date: 08/10/2014
----------------------------------------------------
- Replaces lights with new movable static (havok'd) light fixtures from Destruction Overhaul.
- May or may not be released.
- INCOMPLETE
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ESP: ILO - A World Of Pain.esp Date: 08/16/2014
----------------------------------------------------
- Updated for the new version of AWOP.
- Fixed injected records.
- Cleaned
- INCOMPLETE
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ESP: ILO - Rust Town 1.esp Date: 08/18/2014
----------------------------------------------------
- Support for old working version of Rust Town v1.10
- COMPLETED
----------------------------------------------------
ESP: ILO - Rust Town 2.esp Date: 08/18/2014
----------------------------------------------------
- Fixed 2 incorrect overrides that might cause a CTD.
- Renamed to Rust Town 2
- Last update to this, will not be supporting this mod. Version 2 is bugged, can't get the GECK to load the Rust Town interior.
- COMPLETED
----------------------------------------------------
ESP: ILO - Searchlight Airport.esp Date: 08/20/2014
----------------------------------------------------
- Made some improvements, might see a slight performance increase.
- COMPLETED
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ESP: ILO - Nevada Skies Patch.esp Date: 08/20/2014
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- Clears up issues with NVWastelandInterior Weather.
- COMPLETED
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ESP: ILO - NSkies URWLified Patch.esp Date: 08/20/2014
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- Clears up issues with NVWastelandInterior Weather.
- COMPLETED
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ESP: ILO - URWLNV Ultimate Edition Patch.esp Date: 08/20/2014
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- Clears up issues with NVWastelandInterior Weather.
- Clears up issues with The Friend of the Night Perk.
- COMPLETED
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ESP: ILO - Project Reality Patch.esp Date: 08/20/2014
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- Clears up issues with NVWasteland Worldspace.
- COMPLETED
----------------------------------------------------
ESP: Interior Lighting Overhaul - AIO.esp Date: 08/24/2014
----------------------------------------------------
- I want to make combinations of the ILO files into one esp, but there are just way too many combinations to please everyone.
- Contains:
ILO - NVInteriors Project.esp,
ILO - New Vegas Bounties.esp,
ILO - New Vegas Bounties II.esp,
ILO - Portable Tent.esp,
ILO - Realistic Portable Tent.esp,
ILO - GS Shack.esp,
Interior Lighting Overhaul - L38PS.esm
- Try this see what you think, let me know how it works out.
- I would Highly recommend that you build your own with FNVEdit or FNVPlugin Utility.
- COMPLETED
======================================================================================================================
- Version: 6.8
-
Version 6.7
- UNRELEASED NOW v6.8: 6.7.5 04/05/2014 (REV#60) /!\ BETA /!\
LIST OF UPDATED STUFF:
------------------------
- Fixed reported bug in HH and OWB.
- Made a few changes to the Sierra Madre Casino interiors
- Added some light beams to the round light fixtures.
6.7.4 03/03/2014 (REV#59) /!\ STABLE /!\
LIST OF UPDATED STUFF:
------------------------
Rechecked Honest Hearts interiors. Bugs Fixed.
Rechecked Lonesome Road interiors. Bugs Fixed.
- I think I got all the bugs this time.
6.7.3 02/17/2014 (REV#58) /!\ STABLE /!\
LIST OF UPDATED STUFF:
------------------------
Rechecked Dead Money interiors. Bugs Fixed.
Lots of changes have been made to DLC interiors:
NVDLC02CaveIntRegion: Should have a nice blue effect in caves at night to mimic moonlight and star light.
6.7.2 02/16/2014 (REV#57) /!\ TESTING /!\
LIST OF UPDATED STUFF:
------------------------
Rechecked Old World Blues interiors. Bugs Fixed.
Rechecked Honest Hearts interiors. Bugs Fixed.
6.7.1 02/15/2014 (REV#56) /!\ TESTING /!\
LIST OF UPDATED STUFF:
------------------------
Rechecked Lonesome Road interiors. Bugs Fixed.
6.7 02/08/2014 (REV#55) /!\ STABLE /!\
Removed a lot of unnecessary information from the Nexus ReadMe.
LIST OF UPDATED STUFF:
------------------------
Support for URWLNV Ultimate Edition v1.0 BETA
Fix Crash in Camp Guardian Caves
Fix Bugs in Nellis AFB Barracks
Fix bugs in Goodsprings and Primm
ILO - NVInteriors Project.esp (All sorts of broken)
ILO - Seachlight Airport.esp (master file was renamed)
Lower the volume of ambient sounds from neon and florescent lighting
Make a variant of ILO that does NOT have light switches.
Make description less painful to read.
If you don't have the 4 Fallout NV DLC by now... well... your missing out.
Files that will be discontinued / no longer be supported:
-----------------------------------------------------------
ILO - Fallout New Vegas.esp
ILO - Dead Money.esp
ILO - Honest Hearts.esp
ILO - Old World Blues.esp
ILO - Lonesome Road.esp
ILO - Pipboy Light.esp
Files that will have continued support:
-----------------------------------------
Interior Lighting Overhaul - Ultimate Edition.esp
Interior Lighting Overhaul - Core.esm
DETAILED LIST OF CHANGES:
---------------------------
- Made some edits to the Nash Residence and Victors Shack in an attempt to fix a bug/glitch. Added COC markers.
- Adjusted some lighting values in the Nash Residence.
- Added "FXBrightSpotFlat" to all Floodlights, now they actually look like they are on. It has approx ~25 occurrences throughout the game.
- Fixed a crash in the Camp Guardian Cave, fixed day/night ambient lighting at the cave entrance, and rest of cave. Added NVInteriorRegion to the Emittance list for sunlight bulbs. Removed phantom bulbs from the cave. WARNING this cave is very dark.
- Attempted to fix bugs in the Nellis Huts.
- Fixed some dirty edits that FNVEdit missed.
- Made some changes to Carlyle St. Clair's House.
- Added light fixtures to the Goodsprings Schoolhouse.
- Gomorrah Hotel and Casino has been COMPLETELY ILOified.
Most notably the Gomorrah Lower Brimstone, I have FINALLY fixed a Vanilla bug that has been plaguing this area for some time. You should now notice that the fire sconce lights now appear. This was fixed by setting the multibound reference to the room markers.
- Added ILOJukeBox Light
ILO - NVInteriors Project.esp:
--------------------------------
- Thank you very much SovietSailor for this temporary fix for the disappearing interiors!
"I don't know why, but I think I managed to fix the first three by drag selecting EVERYTHING in the cell in the GECK, and for lack of a better term, shifting it around a bit. Just sorta' moving it back and forth. Going back into the game, it works just find. Weird."
- Many things changed in the Searchlight region.
ILO - A World Of Pain.esp:
--------------------------------
- Many Many interiors ILOified...
- A very important note: I consider water Reflections and Refractions to be part of interior lighting. A World Of Pain has a lot of interiors (mainly sewers) with objects surrounded by water but no reflection and refraction properties, So I have gone ahead and added them. Now here's the thing, I'm not sure what a performance impact this will have since I have a very powerful system, could someone please test this?
- Interiors with most notable changes:
Underground Facility Barracks
All Sewers
ILO - URWLNV Ultimate Edition Patch.esp:
------------------------------------------
- Initial Release v1.0
- Requires OWB, HH and LR DLC
- Load after URWLNV's files
- UNRELEASED NOW v6.8: 6.7.5 04/05/2014 (REV#60) /!\ BETA /!\
-
- Author's activity
-
March 2024
-
14 Mar 2024, 11:36PM | Action by: Sarge198
Attribute change
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14 Mar 2024, 11:29PM | Action by: Sarge198
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'Installer hotfix for vortex [version 6.9]'
August 2022
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17 Aug 2022, 11:14PM | Action by: Sarge198
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03 Apr 2019, 5:46AM | Action by: Sarge198
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- Mod page activity
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April 2024
-
26 Apr 2024, 11:53AM | Action by: hypergona
Endorsed
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'Interior Lighting Overhaul'
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26 Apr 2024, 4:56AM | Action by: SyCoREAPER
Tracked
'Interior Lighting Overhaul'
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26 Apr 2024, 4:02AM | Action by: JayVee1027
Tracked
'Interior Lighting Overhaul'
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26 Apr 2024, 3:55AM | Action by: eeriefeelingz
Tracked
'Interior Lighting Overhaul'
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26 Apr 2024, 3:31AM | Action by: BasicallyOk
Endorsed
'Interior Lighting Overhaul'
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26 Apr 2024, 3:22AM | Action by: rayegd
Tracked
'Interior Lighting Overhaul'
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26 Apr 2024, 2:39AM | Action by: llbullettimell
Tracked
'Interior Lighting Overhaul'
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26 Apr 2024, 2:34AM | Action by: jaedenjaren
Tracked
'Interior Lighting Overhaul'
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