Fallout New Vegas
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evilmink

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evilmink

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32 comments

  1. JimmyRJump
    JimmyRJump
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    Works like a charm. But... On my way to Ellis Airforce Base I encountered a 'Field Shack' and entered. Upon exiting the glasses stopped working, all four of them.
  2. LOKIGODX41
    LOKIGODX41
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    Thanx for this mod... With ILO and RWL its VERY helpful

    I do have a bit of an issue tho: when equipped and turning I get this weird blur/lag effect its a bit disorienting

    Has this happened for anyone else? If so please help a girl out
    1. JimmyRJump
      JimmyRJump
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      I have that too.
  3. ApplePieChart
    ApplePieChart
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    Super useful, thanks for the mod!
  4. Tang3rine
    Tang3rine
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    I enjoyed this mod , you have my endorsement.I wish to ask if it is possible for the NV effect to be blue-ish instead of green like the effect of the drug cat-eye.Not asking for a new version or anything , just a bit of info on what to change in the GECK to make it on my own.
  5. fw2012
    fw2012
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    works good.
    ty
  6. sgtsnorkles
    sgtsnorkles
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    @14manj01
    The term would be equipped.Close. It almost sounds like a T is in there, but isn't.
  7. 14manj01
    14manj01
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    What does it look like equip-ted?

    (Idk if its the right tense or the sentence makes sense)
  8. JasonDangerously
    JasonDangerously
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    Quick hatchet job or not, this is pretty cool. Can we get a few pics of the front of the character so we can see the glasses?

    Regardless, thanks for this. Keep up the good work. =)

    DLing now, will be back to endorse later.

    Edit: Now we just need Bond's x-ray shades from Tomorrow Never Dies. =D
  9. thefox119
    thefox119
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    now i can be officer norman jayden(nro-man-armajayden........ Brooklyn accent style) FBI
  10. HALOdri77
    HALOdri77
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    Firt off: I really love this mod.
    I prefer the manual glasses, but was put off by the confirmation dialog always appearing first.
    It's better to be able to assign a hotkey and switch it on and off easily.
    Also the blur effect is a little overdone for my visual tastes.

    So the message has to go and the blur effect has to be reduced. How to remove/lower the blur effect has already been described, but I'll describe it here again to have it all togheter.

    Since LostCosmonaut is stating in his Mod Description that you can freely mod his mod as long as you give him credit, I'm sure he doesn't mind that we remove it.


    So let's get to work:

    REMOVE THE CONFIRMATION DIALOG on the "LC" glasses

    No worries, I'll walk noobies thoroughly through.
    It took a while for me to figure out the Geck so I'll save you some time.
    For those familiar with the Geck, skip right to the script.
    But if you are you maybe have figured that out already all alone

    What's the Geck?
    The Geck is a powerful software toolbox which shows you kinda the "matriX" of the game.
    All the textures, mods, scripts, etc. that make the game work beneath the surface are presented in a manner, so that you can alter the framework.

    You can change values, add stuff, remove stuff, etc.

    All these changes are saved in an extra file (like the .esp-file we have at hand) which is then loaded into the game.
    The .esp file can be seen as an external settings file.

    So basically what we gonna do is load up the settings file, change some values and save it. That's it.

    For this we need to download the Geck. It's a free tool from the developers.

    Download the latest GECK from Bethesda (as of 2011/04/20 that's V1.1),. make sure it's the version for New Vegas, not for Fallout 3 (which has a higher version number)
    unzip into the Fallout-Folder (NOT in the Data-Folder, where the mods go).

    Start Geck.exe
    Win7/Vista-users make sure you start as Administrator
    When you start up, there's only a bland looking interface.

    Click "File -> Data"
    DEselect all other itmes in the list, especially mods, then select only "Night Vision Sunglasses.esp" (douple-click it).
    (I assume you have this already in your Fallout/Data-folder. If not, put it there)

    Click "Set Active File", then "OK".
    Now give it some time to load (see percentage in the bottom status bar, stating the progress).

    Now scroll down in the leftmost "objects" window and select "*All"

    Now ALL Items are listed in the right window (takes a little time...)

    Now look for the script "AAASunglassesScriptLC".
    (for quicker access, click the list window and then the "A"-key on your keyboard)
    double-click to open

    now delete its contents and insert the following (in between the ########### characters)

    ########################################################
    scn AAASunglassesScriptLC

    Short ControlVar
    ; Make it so it knows the effect has been activated

    Begin OnEquip

    ; Begins script when you activate (use) equipment

    player.addspell, AAASunglassesFXLC
    set ControlVar to 1
    ; Adds effect spell and sets the ControlVar to know it's activated

    End

    Begin OnUnEquip

    ; Now we need it to cancel the effect once the equipment is removed
    if ( ControlVar == 1 )
    set ControlVar to 0
    player.removespell, AAASunglassesFXLC
    Endif

    End

    Begin GameMode


    if ( ControlVar == 1 )
    player.addspell, AAASunglassesFXLC
    endif

    End

    ###########################################

    Save the script ("Script -> Save"), close the script window.

    OPTIONALLY:
    REDUCE/REMOVE BLUR EFFECT
    double-click "AAASunglassesISFX". To the right in the middle there's an option "FullScreen Motion Blur" with a "Strength" of 0.5000.
    if you want to switch it off, manually insert 0.0000
    if you want to reduce it insert s.th. lower, e.g. 0.2000
    That's some nice blurring, but not too much.

    Click "Apply" and "OK".

    Now in the Geck Menu click "File -> save" to save your modified "Night Vision Sunglasses.esp".


    Copy the modified .esp to another folder to back it up for further reference.

    Start up Fallout, equip your Sunglasses and there you go - gone is the confirmation dialog.

    However, evertime you activate the glasses an info message appears (upper left corner) saying that the glasses have been added to your inventory, although they are of course already there.
    Can anyone say how to fix that also?
    I'd appreciate a solution for that.

    If you assign a hotkey now you have Night Vision at the press of a button

    Assign a hotkey as usual (XBOX360-Controller users like me - hold right shoulder button and select a slot with the D-Pad).

    Enjoy

    Thanks evilmink and LostCosmonaut for this great mod