Fallout New Vegas
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evilmink

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evilmink

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About this mod

Four variants of sunglasses with night vision added to Goodsprings mailbox.

Permissions and credits
This is quick hatchet job based on:

- Night Vision Sunglasses by LostCosmonaut
http://www.fallout3nexus.com/downloads/file.php?id=1566
- Script for automatic nightvision sunglasses by anterobs
http://www.fallout3nexus.com/downloads/file.php?id=2665
All credit goes to the above modders.

Contents
--------

- NV Sunglasses LC - original Night Vision Sunglasses by LostCosmonaut - with
manual switch on equip,
- NV Sunglasses Out - script will activate only outdoors between 8pm/5am, effect
will be removed from player if present and going indoors,
- NV Sunglasses Ngt - script will activate both outdoors/indoors between 8pm/5am,
- NV Sunglasses Std - script will activate outdoors between 8pm/5am, and indoors
regardless of time of day.


4in1 version includes all above sunglasses added to the same container.
4in1B version was modified to make use of "Four Eyes" trait (although my personal opinion is
this trait is sort of cheating... at least in real life depending on your eyesight quality ;))

Additional notes
----------------
Repair list changed to default FNV glasses list.
All items placed inside Goodsprings mailbox (weapons cursor on pictures points to mailbox
location).
If you downloaded version 3in1 earlier simply replace the esp.

If you are confused why there is a manual switch in LC version please read description again,
these are *original* sunglasses by LostCosmonaut for those who are used to them since FO3. If
you don't like manual switch simply don't use them.

Cheating
--------
Itemcodes are as follows (xx denotes position of the mod within your loading order)
- xx000EA6 - NV Sunglasses Std,
- xx000EA7 - NV Sunglasses LC,
- xx0036BB - NV Sunglasses Out,
- xx0036BF - NV Sunglasses Ngt,
Those who did not add the "Four Eyes" trait while being interrogated by Doc Mitchell but
want to do it manually:
- player.addperk 135EC4

Manual editing times within GECK
--------------------------------
For anyone who would like to change hours when script is activated:

- open the "night vision sunglasses.esp" in GECK (set it as "Active file")
- select "Gameplay",
- select "Edit Scripts" - this will open "Script Edit" window,
- click "open" button or select "Script/Open" from menu,
- find "AAASunglassesScript" (alternatively "AAASunglassesScript2" or "..Script3" depending
on version you want to change) and double-click it to edit,
- locate occurences "(GameHour 20)", "(GameHour 5)", if present also "(GameHour > 20)",
"(GameHour > 5)" and correct the numbers to desired timeframe,
- click "save" button and close edit window,
- in the main GECK window click "save" button to save modified .esp
- close GECK and restart your game

You may have to re-equip sunglasses for effect to change.

Legalese:
---------
- Night Vision Sunglasses by LostCosmonaut
http://www.fallout3nexus.com/downloads/file.php?id=1566
Permission implied from mod description, quote - "Feel free to use the scripting or this
mod in other mods, but please at least give me full credit."
- Script for automatic nightvision sunglasses by anterobs
http://www.fallout3nexus.com/downloads/file.php?id=2665
Current (as of October 2010) mod status implied from authors own comments to the mod
dated 2009.03.31, quote - "I'm not playing or edting FO3 anymore. Feel free to use it."

If you want to use this mod please do, but you have at least to credit the above mentioned
original modders.

Version history:
----------------
- 1.0 - initial release,
- 1.0b - added "outdoor only" version,
- 1.0c - added single esp version with "night only" glasses added,
- 1.1 - bugfix for 3in1 version,
- separate "night only" version.
- 1.2 - final version hopefully, added original LostCosmonaut's sunglasses
- 1.2b - modified to make use of "Four Eyes Trait" (EnchFourEyesGlasses)
- modified readme to include required legal stuff