Legend: 1HP (One Handed Pistols), 2HA (Two Handed Automatic), 2HR (Two Handed Rifle), 2HH (Two Handed Handle)

1HP, 2HH, and grenade animations are global so everything will work automatically. The 2HR animations are not global but it is already scripted in Titans to automatically search for and add lever action rifles (something that I've actually forgotten about). So it's really just 2HA weapons we're looking at. To apply the 2HA animations to a new weapon, it needs to be added to the form list first:

TNWOneHanded2HAList

There are a few different methods to do this. First method is via runner script. This requires JIP NVSE. Create a .txt file in "*MyMod*\nvse\plugins\scripts\" with the name prefix "gr_" (ie, gr_mymod.txt), and add the following lines to the text file:

ListAddForm TNWOneHanded2HAList MyAutomaticGun

You can look at "gr_tnw_titans_1h_1ha.txt" in Titans as a reference, if needed.

Second is a traditional quest script. Create a new quest in your ESP plugin, fill the quest ID (ie. MyQuest), tick the "Start Game Enabled" box, and attach the following as a Quest Script to your quest:
scn MyQuestScript

Begin MenuMode

    if GetGameRestarted
    else
        return
    endif

StopQuest MyQuest

ListAddForm TNWOneHanded2HAList MyAutomaticGun

End

Third is dragging and dropping the weapon form into the form list in GECK. This is however often problematic because direct changes like this will create a snapshot of the modified forms in the plugin, which means if those specific forms were to be updated by the mod, they will be reverted back to the whatever state they were left in in the patch plugin. I would avoid this method in general unless you know exactly what you're doing.

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Woooombat

9 comments

  1. qibel333
    qibel333
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    Hi Woooombat Great work, I wanna ask how to patch the weapon such as laser rifles to use the same animation like hunting rifle or gauss rifle? what is the listform for that? Thanks
    1. qibel333
      qibel333
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      update : 
      Tried to use the third method, idle animation changed, but shooting and IS third animation doesn't, how to fix it?
  2. BrandNamePigeon
    BrandNamePigeon
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    Wanted to say I have been trying to get the Alien Disintegrator to use the correct animations but it just doesn't seem to work. I do have the Item ID but when putting everything in the txt file it just does a whole lot of nothing. To be honest it's not really that important as I don't plan to use the weapon much I've just decided I wanted to try to correct it and got stumped why it won't work. I have very little experience modding so I am just gonna let it be, but did want to run that by you given that is a weapon in one of Fallout 3's DLCs. Stellar work on the mod by the way, absolutely incredible.
  3. PsyOpsShenanigans
    PsyOpsShenanigans
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    I'm unable to create a functioning 'patch', additionally I believe it may be due to difficulties in finding the 'MyAutomaticGun' (item name) for mod plugins. I apologize for any inconvenience; I'm new to this aspect of modding. Thank you
  4. The6thEnforcer
    The6thEnforcer
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    This has helped me a lot in patching my load order but there's one thing I think I need cleared up? What FormList does the normal 2 Handed Rifles fall under? (ex Hunting Rifle, Battle Rifle, Sniper Rifle) Like what is the command? 

    "ListAddForm (?)* GunIwanttopatch"                 *FormList I don't know but would like to

    Sorry, if I'm not meant to post here I just need some clarification. Thanks for the amazing mod and hard work you do! 
    1. Woooombat
      Woooombat
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      A bit of a late reply, so my apologies. 2 handed rifles are automatically processed by the script if compatible animations are available for them. Only 2HA one handed animations have to be manually set up.
  5. Speedspaz
    Speedspaz
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    Can 2HA be scripted like 1HP to work automatically? Thanks.
    1. DBZWarrior360
      DBZWarrior360
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      I'm curious myself as to why that isn't the case.
    2. Woooombat
      Woooombat
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      It can, but the reason it's not scripted is because not everything looks good one handed. Like the BAR from Dead Money, that's a big, long gun and it looks better two handed, even on the Titans power armor.