Fallout New Vegas

Mod articles

  • Adding New Weapon To The Weapon Animation Sets

    Legend: 1HP (One Handed Pistols), 2HA (Two Handed Automatic), 2HR (Two Handed Rifle), 2HH (Two Handed Handle)

    1HP, 2HH, and grenade animations are global so everything will work automatically. The 2HR animations are not global but it is already scripted in Titans to automatically search for and add lever action rifles (something that I've actually forgotten about). So it's really just 2HA weapons we're looking at. To apply the 2HA animations to a new weapon, it needs to be added to the form list first:

    TNWOneHanded2HAList

    There are a few different methods to do this. First method is via runner script. This requires JIP NVSE. Create a .txt file in "*MyMod*\nvse\plugins\scripts\" with the name prefix "gr_" (ie, gr_mymod.txt), and add the fo...

  • Patching Animations

    3rd person animations when paired with Titans would often cause an issue with the head scaling. The head would change size back and forth, when going in and out of the animations. This is due to redundant scale keys on the head bone.

    Steps to patch:
    Open the .kf file in NifSkope
    Click on "NiControllerSequence"
    Expand the "Controlled Blocks" array
    Find and expand "Bip01 Neck1"
    Click on the linked "NiTransformInterpolator" next to "Interpolator"
    Edit the Scale value to "<float_min>" if it is not
    Click on the linked "NiTransformData" next to "Data"
    Expand the Scales tab, set "Num Keys" to 0

    A little explanation on how the scaling works. As you may or may not know, animations in New Vegas are layered on top of each ...

  • FAQ for Modders

    Titans of the New West: FAQ for Modders

    This article will be updated as time goes on, when new features are added or more information is available.

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    What does adding an armor to the mod do?
    You can look at the mod as basically a framework for adding in very large power armors to the game. By adding an armor to the mod, you can make use of all of its features, like character scaling, weapon scaling and positioning, animations, all mod settings (Backpack remover, offsets, etc), H2H weapon fitting, pipboy integration, built in patches, plus a...