Fallout New Vegas

This is a list of the major gameplay changes that will take effect after installing the complete Step Guide:

  • Courier’s Stash DLC items are spread across the Mojave instead of provided to the Courier at the start of the game (courtsey of Pre-Order Packs Scattered - YUP Compatibility Version);
  • DLC quests do not start immediately. The player has to either find their trigger point or reach the recommended (by Obsidian) level to start the DLC;
  • Super Mutants and Ghouls are now tougher (due to DT/DR bonus);
  • Radiation accumulates faster. Make sure the Courier has stacked Rad-X and RadAway;
  • Combat is resolved faster due to actors dealing more damage (2x for enemies; 1.5x for courier);
  • Raiders are better equipped than vanilla;
  • Wearing a faction armor will not act as disguise unless the armor set covers the face completely. Armors that do not cover the entire face will only provide a reputation bonus. The sole exclusions are Khan Soldier Armor and Powder Ganger Soldier Armor that serve as disguise due to the lack of face-covering headgear (due to FAUE.);
  • Weapon Reload is set to manual (via lStewieAl’sTweaks);
  •  Skill checks in dialogue mode are hidden;therefore the player has to guess whether they will pass the check or fail at it (via lStewieAl’s Tweaks);
  • Scrolling while using a scoped weapon will allow one to adjust their zoom;
  • Players can sprint while using the Left-alt. Sprinting burns through available AP and increases the Thirst meter. NPC can also sprint and will do so to close the distance to the player;
  • Weapons have visible recoil;
  • Hitting an enemy or getting hit by an NPc has a chance to cause a hit reaction to play; the affected character will not be able to move/attack until the animation ends (Immersive Hit Reactions).



Spoilers for the pre-order items:
  • Caravan Pack: Hell's Motel
  • Classic Pack: Wrecked Highwayman
  • Mercenary Pack: Bradley's Shack
  • Tribal Pack: Lucky Jim Mine House

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Majorman86