Fallout New Vegas

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Majorman86 and Step Modifications

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  • Step Fallout NV Conflict Resolution Patch v.1.2.0 Notes

    Nuka Cola Quantum, Victory and Quartz patched to use both the receipes added by “Nuka Chemist Plus” and the fixes from YUP;
    Carries forward numerous other YUP fixes;

    Patches“ADAM Reborn” to work with “Faction Armor Usage Enhancement”;
    Carries forward YUP fixes over cut content;
    Edited stats and prices of amor and clothing added by "Spice of Life" to fit with vanilla equipment. DT adjusted to take into account materials of the armor;
    Patch to make headgear edited by “Sun Guard Headgear Logic Fixes” to carry over “Faction Armor Usage Enhancement” and YUP edits;
    Integrated a tweak for the Companion Suite perk that was restored to the game by
    “Unofficial Patch NVSE Plus”. Companion Suite was granting, among other things,...

  • Optional Game Setting Tweaks and Rebalance

    This is a collection of simple tweaks to the formulas that calculate player Hit Pints,Carry Weight, Hardcore Needs (like Starvation, Dehydration and Sleep Deprivation) and the chances of Miss Fortune and the Mysterious Stranger appearing.

    All of this was made possible by lStewieAl’s Tweaks and will only work if that mod is installed. Using Game Setting Tweaks saves 4 plugin slots.

    All the tweaks were designed with the STEP Fallout New Vegas guide in mind. For example, the tweaked Carry Weight formula intends to balance the game around the fact that the player will be using backpacks which provide a Carry Weight bonus.

    The ini file comprises of 4 sections that tweak the following four different aspects of the game:

    MissFortune and Mysterio...

  • Gameplay Changes with the Step Guide installed v1.2.0

    This is a list of the major gameplay changes that will take effect after installing the complete Step Guide:

    Courier’s Stash DLC items are spread across the Mojave instead of provided to the Courier at the start of the game (courtsey of Pre-Order Packs Scattered - YUP Compatibility Version);
    DLC quests do not start immediately. The player has to either find their trigger point or reach the recommended (by Obsidian) level to start the DLC;
    Super Mutants and Ghouls are now tougher (due to DT/DR bonus);
    Radiation accumulates faster. Make sure the Courier has stacked Rad-X and RadAway;
    Combat is resolved faster due to actors dealing more damage (2x for enemies; 1.5x for courier);
    Raiders are better equipped than vanilla;
    Wearing a faction armo...

  • Using lStewieAl's Tweaks to tweak difficulty

    Preconfigured lStewieAl’s ini file: The ini file is preconfigured to best suit the other mods in the guide. Step users are encouraged to further tweak the ini as required. The latest versions of lStewieAl’s Tweaks allow edits to be made from within the game – on the title screen simply select “Settings->Tweaks”. The preconfigured ini includes my thoughts on almost every single tweak. Obviously I cannot go in depth explaining each tweak in detail here, but users that want to tweak the difficulty should consider tweaking the following:
    CustomSkill Points Formula
    o  bModifySkillPointsEarned– setting this to 1 enables the tweak
    o  fPointsPerInt= 0.500000 – number of skill points gained at level up per point of Intelligence. 0.5 is the vanilla v...