Visible Breath Effect by Dann Pigdon
Neverwinter Nights 2 » Visuals and Graphics
Added: 17/11/2013 - 02:02AM
Updated: 17/11/2013 - 02:02AM

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Uploaded by DannJ


Last updated at 2:02, 17 Nov 2013 Uploaded at 2:02, 17 Nov 2013


Special effect files and scripts that apply visible breath plumes to living creatures in a specific area.

Copy the PFX and SEF files to your override or campaign folder, or put them in a HAK file associated with your module.

Import the ERF file into your module, then give the cold area of your choice the OnClientEnter and OnExit scripts provided.

When a player enters the area, the OnClientEnter script will apply the visible breath effect to any living creature in the area that doesn't already have it (including party members). When your party leaves the cold area, the effect will be removed from them.