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PURGATORIO README:

PURGATORIO: OUTLANDS DEMO
Version 2, April 24, 2012

This is the second public demo and playtest release of the Purgatorio project.
The demo takes place in the Planescape multiverse, and will visit many places
that have not been seen before in a computer game.

The Outlands and the gate-town of Hopeless are the first places in the critical
plot path that you visit. The main plot ends there for the time being -- but
you should be able to play through after the main plot if you haven't yet had
enough of the planes.

Please keep in mind this is still just a demo to show our progress. The quality
is not up to "final release standards" but it's still fun. It will be polished
later on.

You will be able to enjoy this game even if you don't know a thing about
Planescape.

For best results, run a level 10 character (even though the game says level
one) who is from the Prime Material plane.

Builders from the NWN & NWN2 community are welcome to use anything that we
have produced for any non-commercial purpose so long as they credit RDS.

Have fun & contact us if you would like to get involved.

http://www.roguedao.com
[email protected]




Outlands Credits:


MIKE DISMUKES
(Aulslime)
CEO of Rogue Dao Studios, Lead Designer, Lead Producer, Build Team, Writing Team

EMIL SOFRONIEV
(Ekscom)
Lead Designer, Build Team

NICK HYSONG
(Quilistan)
Build Team, Scripting Team

AUSTIN COPPOCK
Writing Team

JIM LAFFERTY
(Szule)
Art Team, 3D Modeling and Animation

GRZEGORZ KAJAG
(Hargrim)
Build Team

MEGAN CARMODY
(Nut Meg)
Writing Team, Build Team

MARC ALFE
(Corgano)
Build Team

DAVID FORTIER
Writing Team

ANDREW BROCKERT
(Zebranky)
Host, Design, Production Support




Purgatorio Credits:


We assigned every build team member the task of writing their own
credits notation. If you want to know who did something that is
not mentioned here, please contact Aulslime at the address above.

Tag: Davion
Name: Scott Douglas
Title: CEO of Rogue Dao Studios, Art Lead of Purgatorio from 2006-2007
Created all graphics for the new user interface, scripted several new
elements involving the interface, textured 3D models, actively
participated in staff recruitment and promotions, and administered
both artists and the rest of the team when times called for it.
E Mail: scottadug@gmail

Tag: Elf
Name: Matt Musselman
Title: Artist
E Mail: [email protected]
I created textures for the mortuary, and also fixed some modeling
problems within the mesh.

Tag: Gopher
Name: Kevin Chow
Title: Lead Composer
E Mail: [email protected]
I wrote a large chunk of Purg's soundtrack. During the later stages
of Purg after the completion of audio design, I also worked on the
sound-track to Storm of Zehir

Tag: Nytir
Name: Ng Yu Ting John Wilfred
Title: 3D Artist
E Mail: [email protected]
I built a good number of props, armors, helmets and other miscellaneous items.
I made the 3D base models as well as the 2D textures.
Notable items include the plot placeables, Hannibal Masks, and the
Kaorti Armor.

Tag: Ryan
Name: Ryan Farnsworth
Title: Texture Artist - Art Department
E Mail: [email protected]
I made an extensive number of textures for weapons, armor, clothing, characters,
and enviornments.

Tag: Lordchaos
Name: Michael Cipriano
Title: Lead Item Designer, Writing Team Member. (Minor level design work)
E Mail: [email protected]
Most of my Writing team work was removed when the plot changed I believe in early
08. Though as of April 08 I had completed the design document for the Mortuary
District and begun some level design work as well. As far as I know most of the
items I made and edited, sometimes rewrote, are still in the game.
Good luck to Mike and the team in finishing this project up!

Tag: Apach3
Name: Atte Laitinen
Title: Senior environmental artist, 3d Modeler
E Mail: [email protected]
I made 3D models for a wide range of weapons, and a pile of buildings like Ligistra
estate, Weary spirit infirmary, godsmen tower, Hall of records, Court house, Armory
and something called Dome tower. ((I built 3d elements for the two pitches, Elwen
court and the Arabian looking thing and a pile of Weapons for the project that is
set in the Global warming future. I'm Not sure of the name. Overall I enjoyed
working with RogueDao and in the future, would gladly continue on future projects.))

Tag: Camb
Name: Matthew Roeder
Title: Producer, Writer, Level Designer, Special Effects Artist,
Ambient Artist during the 2007/early 2008 portion of the project
Helped create the original "Gray Wastes" storyline as well as many other subplots.
Focused on many special effects throughout the game, concentrating on Limbo during
the later part of 2007. Created the 2007 Purgatorio trailer:
(http://www.youtube.com/watch?v=yn_FX7VoYtM).

Tag: Purgatorio & "Belerophon" Characters and Chapter Splash pages.
Name: Andr�s Cruz Barrera
Title: 2D Artist. Concept Art. Illustrator.
E Mail: [email protected]
Gallery: http://cruzarte.deviantart.com
I made concept for Phineas Ligistra, Edmund Formosa, Deacon Snyder, Lower Planes
Dungeon. I participated as well on the Pitch: "Belerophon" with concepts for: Efreet,
Djinn. I'm very grateful with Rogue Dao for the opportunity of enhance my illustrator
skills, and apply for the field that I most love to work in. Thanks to everyone on the
team for the good attitude and making me feel in home.

Name: Joel Steudler
Title: Musician and Voice Acting
E Mail: [email protected]
Website: http://www.joelsteudler.com
I contributed musical and vocal performances to help thicken the weird and wonderful
atmosphere of the mod.

Nick: Horred the Plague
Name: Bill Harper
Positions: Technical Director, Co-Lead Design, Art Team( Animating, Modelling, and Technical
Design), Lead Scriptor, Building Team, Writing Team
E-mail: [email protected]
Credits: I mainly worked on the Slags district, but helped w/ design/building on others;
designed in full the campaign introduction area; was involved in plot decisions both major
and minor; handled most aspects of a technical nature (inc. campaign packaging, file conversions,
design, general technical advisory and decision-making), wrote several minor scripting systems
and dialogs; animated the Dabus and a few other models, as well as created numerous custom
placeables.

Tag: Talia
Name: Natasha Storfer
Title: Writing Staff
E Mail: [email protected]
Website: http://www.natashastorfer.com
During my time in the cage I was charged with the crimes of free thinking, speaking my mind,
creating items for the black market and infamous speech.

Tag: Aulslime
Name: Mike Dismukes
Title: CEO of Rogue Dao Studios, Lead Designer, Lead Producer, Build Team, Writing Team
E Mail: [email protected]
I built a large part of the module and many of the NPCs, coordinated the RDS team, wrote the
story for the critical path and some of the side quests, recruited new members, made
everything work together, did promotional events and kept the beast lurching forward.

Andrew Brockert
Title: Design, Production Support, and Planescape Buff
Email: [email protected]
Website: http://www.roguedao.com/ ;)
I have become the host of the Rogue Dao site and development team tools, and provided design
input on many matters related to the mod, particularly Planescape details.

Tag: JollyJenkins
Name: Alfred Thompson
Title: Level Designer
Created the Iron Gong
E Mail: [email protected]