Nehrim includes a version of OBSE, but you should consider upgrading.
Permissions and credits
Credits and distribution permission
Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
I ported the mod to work with Nehrim. Ershin did the Oblivion-specific work on the mod. The rest belongs to the original authors and you should ask them about permission.
File credits
This mod was ported from the original mod, Loot Menu by Ershin. Ershin's Loot Menu mod was ported and modified from the original mod, Loot Menu for FNV by Gribbleshnibit8. The OBSE .dll plugin uses functions ported from JIP LN NVSE Plugin extension by jazzisparis. The second style was inspired by Hackfield's interface for himika's Quick Loot for Skyrim. DC Font Generator - generates fonts that don't look horrible and work in MenuQue. OBSE source code fork from llde. Gamepad support thanks to DavidJCobb's NorthernUI.
This is simply a patched ESP that redirects all oblivion.esm records to the appropriate nehrim.esm record. The original mod, as well as all of its requirements, are still needed. Just overwrite the original's ESP with the one provided here.
If you find any bugs, or have any suggestions, please feel free to report/post here.