17 comments

  1. MacCheese32
    MacCheese32
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    Sprinting with a horse sets it's base speed to 0. Might be an issue with NGO, I don't know. Great mod either way 
  2. dreadrath
    dreadrath
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    I like the idea of turning off the learn by doing system and relying on trainers to improve skills. The only problem is that you can only raise skills to a maximum of 90 using trainers in Nehrim, they can't actually raise your skills to 100. Has that been accounted for in this mod so that trainers can raise skills to 100? I'm mainly asking because it'd be a bummer to discover I can't raise skills above 90 after playing for ages.
    1. JustChill
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      Hey, that has been accounted.
      In fact, the conditions for training were bugged to begin with.
      I think armorer (crafting) has been able to be raised to 100 in the base game, while it shouldn't.

      If you have learning by doing on, all skills are now fixed and corrected to only allow a training to 90.

      If you turn off learning by doing, all skills can be trained to 100.
    2. dreadrath
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      Thank man. That's a relief.
  3. pac1fying
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    Hey, quick question: would turning off the Learning-By-Doing system work well with the gameplay overhaul? Last time I played Nehrim (years ago), I used Nehrim Expanded and I really really liked that feature.
    1. JustChill
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      Hey,
      if you turn off the "Learning by doing", it's off.

      The gameplay overhaul doesn't change that, as my mod use scripts to check if you turned off learning by doing and then changes the respective skill increase values to 0.

      As long as the gameplay overhaul doesn't alter these values either with a script, then they shouldn't bite each other.
      Since a script function will always overrule edited base entries that come with a mod.
      As the script will run ingame, while changed base entries from a mod get loaded when the game gets started.
    2. pac1fying
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      Alright, thanks so much for your reply!
  4. ArtGuru
    ArtGuru
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    Are you planning to add this:
    Skillunabhängige Attribut-Steigerung - https://forum.sureai.net/viewtopic.php?f=79&t=2985
    1. JustChill
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      Hey, thanks for that link.
      I just checked the mod and it's actually a nice way to add a different level system without altering too much of the base game.
      I'll have a look how it could fit into this mod without colliding too much with the other functions.
  5. Viv2012
    Viv2012
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    Thanks very much for this mod ... It certainly can help to balance the skills better than they are in Nemrim currently. I figured I would need this mod to help balance, the mess I made with raising my blade skill to over L50 without managing to raise strength and needing 960 successful hits on enemies to be able to raise blade enough for a strength +1 within one level.

    Have you contemplated changing major skills, so that we could change all attributes to have a major skills for better skill management, like in Oblivion.
    1. JustChill
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      I don't think that major and minor skills matter in Nehrim that much.
      You don't level up by raising major skills you level up by filling up your experience bar. ;)
  6. MoonArrow
    MoonArrow
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    This is amazing, thank you very much for making this, saved me so much time in doing things the long way.
    1. JustChill
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      Thanks, I hope I can add more functions this weekend.
      Planning giving the player the freedom to choose which attribute governs which skill.
      As currently speed is only limited to Light Armor.

      Even though that might change the balancing drastically, I am not messing with the default setup and it's the player's choice to switch these. :)
    2. MoonArrow
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      That would be very interesting actually, I could make it so that spells from all schools of magic fall under intelligence and willpower at the same time, right? that would be convenient.
    3. JustChill
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      No that's not possible as a skill can only have one attribute governing it. ;)
      I can't change the hardcoded bits. Just using the stuff OBSE gives me, which is already so much more than vanilla. :D
  7. Rescorla
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    I installed the mod and have it activated in Data Files but I'm not getting the book in the inventory.
    1. JustChill
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      How long have you waited?
      The quest to get the book is active upon startup but the regular quest delay time (which determines how often a quest script will be run) is very low and therefore the timing at which you get the book varies greatly.


      However, if the issue is really no waiting game, I just can recommend to check the "plugins.txt" file.
      You find it here in your Nehrim game folder, which is called "Oblivion". ^^


      Addition: Ok, as we checked now per chat that your "plugins.txt" had the proper entries, I am really not sure what's wrong. :(
      Normally it should work on the fly.
      But as you said, it's a general problem as not even the fast travel mod work for you. oO