Need For Speed: Heat
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UNITE Team

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uniteNFS

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About this mod

A modpack for Need For Speed Heat combining best of the mods that improve your game drastically.

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//UNITE Heat 3.2:
- Fix for crashing at the mission "Breaking the Law" (Story Mode Compatible)
- Added EcoBoost engine swap to the Ford Mustang GT (Mainline only)
- Fixed McLaren F1 Black Market Challenge rewards not unlocking
- Reordered the sorting of the Range Rover SVR in the dealership; it should be beside the Defender now
- Fixed the Nissan GT-R Nismo not having additional customization options
- Reduced default tire sizes of the following cars:
    - BMW M3 E92
    - Nissan 180SX Type X
    - Pontiac Firebird Trans-Am
    - Mazda RX-7
- Removed part restrictions that are on the Nissan 370Z bumpers
- Updated billboards
- Updated garage banners
- Updated mural
//UNITE Basic Extended Stance Add-on:
After seeing feedback regarding the stance add-on and its usage with some vehicle types (particularly SUVs and pickup trucks), 3.2 brings the Basic Stance Add-on. It is essentially identical how to what it was on 2.2 and prior, and while cars can't go as low and "hotboi" as you can with the Extreme Stance Add-on, you can have lifted trucks and equippable air suspension alongside your stanced cars with this version.
PLEASE KEEP IN MIND THIS IS NOT A REPLACEMENT FOR THE EXTREME STANCE ADD-ON; YOU'RE FREE TO CHOOSE BETWEEN THE TWO
//Handling Overhaul 1.3 (SIMCADE):
- Updated tires
- Improved Traction Control

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//UNITE Heat 3.1.1:
- Fixed sun flare issue in the afternoon VE
- Rhino evades should now work for the McLaren F1 Black Market Challenge
- Story Mode Compatible should now be working properly with no crashes on the mission Follow the Law
- Cop handling tweaked and updated
- Reduced backup spams at Heat Level 5

//Handling Overhaul 1.2
- Embedded AI Fix to the handling overhaul, a separate fbmod for it is no longer needed.
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//UNITE Heat 3.1:
- Polished lens flares, so they're more visible, re-adding/fixing cop light's flares
- Fixed invisible backfires that only light up the car but no texture is shown, and done some slight changes so blue flames appear sometimes now
- Changed the ultimate twin turbo spool sound, so it has a better volume (and fits the bov better)
- Changed light sets so lights can light up the area in front of the car a little better
- Re-aligned lights in some cars; F40, 350Z, RX7
- Fixed a vanilla bug where the F40 on the stock front should show 4 flares, but the flares for the pop-ups didn't show as they had the same ID as the other set of lights.
- Added flares to car's tail lights to aid visibility
- Applied police chase/Rhino fix
- Kakimoto rear fender should now appear for the NSX-R
- Debadged rear bumper should now appear for the RX-7
- The Aventador SVJ Roadster stock wing should now not have an animation
- Fixed Porsche 911 Carrera GTS trunk options
- Fixed fog in tunnels in the afternoon VE
- Fixed Pista front splitter
- Fixed HP not showing in customization UI
- Fixed M3 GTR, and Rachel's 350z stance.
- Changed the name of one height slider to just Body Roll
- Changed customization rating in mainline (from the dealership) from a bunch of cars we added more parts to
- Changed some billboards
- Updated mural

//UNITE Extended Stance Add-on
- Successfully revamped the way rake works, so that xcarmultiplier can be finally nuked without sacrificing the rake itself. Thanks to Ipityi and Rattler for this solution
- Completely removed all fender restrictions, which were still restricted in the first release.

//Handling Overhaul 1.1
- Updated tire physics.
- Updated aero configs.

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VISUALS

After the new Frosty update dropped, extensive modifications to the visuals were done, as well as allow us to do things we were not able to do so before. The main garage has been given an update and street lights are now able to cast dynamic shadows, which is evident when you go at night.
The following changes have also been done to the 3 daytime presets:
Overcast: A lot more moody and dramatic with distant fog and dark skies to resemble an incoming storm.
Midday: Now considered as afternoon, this comes with decreased saturation and long range shadows which helps hide some of the game's unfixable draw distance issues.
Sunset: The purple-induced lighting has been toned down and given a more natural look with warm colors, alongside a new skybox that enhances the visuals by a significant amount.
As with all Unite versions, the horrendous film grain and sharpening effects have been removed.

SOUND

On the sound side of things, a few unnecessary sound imports were reverted, as well as a few new ones for several cars using high-quality samples from GRID, Forza Horizon, and Need for Speed: Edge.
Sound mixing has also been tweaked to avoid artifacting on older samples taken from Black Box era Need for Speed games and uneven audio levels between using cars with vanilla and modded samples.
We highly recommend NOT messing with the tone exhaust tuning slider to ensure the best sound experience.

TUNING AND CUSTOMIZATION

Visual customization has been tweaked to include even more hidden parts on certain cars, as well as address a few issues that were present in 2.2. The stance mod is also now a separate mod thanks to the compatibility with the Frosty Mod Manager. It introduces better fitment on all cars in the game, so you can now scrape your car all you want.
Engine swaps have been extensively reworked and engines that only fit, make sense, or have otherwise been done in real life will be applied to the car (except
for pre-existing engine swaps). Most cars also now have a brand-new engine option highly requested by the community: the Toyota 2JZ-GTE.

PURSUIT

The pursuit system has been completely reworked from the ground up and introduces better police mechanics and balancing. Police better adapt to your car level, as well as tweaks to roadblock and spike strip formation and placement. While lower heat levels may deceive you for being somewhat easier than it is in the base game, higher heat levels still crank up the heat and will give you one hell of a challenge - always be careful which car and setup you're going out in!
Check out this video for a showcase of these new cops: 
https://youtu.be/Y380s7hVEFQ

HANDLING

James and Simon have pulled through again with an amazing handling overhaul. It provides a new challenge and experience to the game by replacing the standard grip, drift, and off-roading handling models completely, replacing them with more a more "simcade" feel akin to Forza Horizon and Need for Speed: ProStreet. You will also find new options in the Live Tuning menu to better fine tune your setup.
If you have played NFS 2015 with the handling overhaul before you will surely recognize again the way driving feels now. Throttle control, braking zones, drift angles, and general real-world racing mechanics all matter now.

STORY MODE

As with previous versions of Unite, a Story Mode compatible version has been created so you can be able to reexperience hustling by day and risking it all at night, taking down Lt. Mercer and the High Speed Task Force's shady operations. Vehicle unlocks have also been tweaked to better make sense with the car type; you're now no longer unlocking a Mazda RX-7 at REP level 4 and a Volkswagen Beetle at REP level 22.
However, expect this version to have several cars have some additional customization options taken out, as well as incompatibility with the stance mod due to the crashes in certain cutscenes.

MISCELLANEOUS AND QOL

A few quality of life updates have been given to the game to enhance the overall experience. Almost all vehicles have been renamed to give a better description on generations, chassis codes, and variants (particularly with classic cars), and extensive research has also been done to give awareness that a few parts available for some cars are directly ripped off of real-world parts (and to give concept artist Khyzyl Saleem better representation on his work).
Menus are also given faster scrolling for better ease of use, particularly if, for any reason, you feel like buying all cars in the game