Mount & Blade II: Bannerlord
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ProSkilz58

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ProSkilz58

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82 comments

  1. irulannaba
    irulannaba
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    • 26 kudos
    Update pleasee
  2. Maegfaer
    Maegfaer
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    Crashes on 1.4.3, on the campaign map.
    1. irulannaba
      irulannaba
      • supporter
      • 26 kudos
      yup, I think the settlement out on click is outdated
  3. shahryar88
    shahryar88
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    • 0 kudos
    Hello, there's a problem where a lot of reported minimum prices are from Varagos castle which you can't buy anything from, does anyone know what is going on?
    Version 1.4.2
    1. martelor
      martelor
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      • 6 kudos
      same here on 1.4.2
  4. TommyvanD
    TommyvanD
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    • 1 kudos
    Please update this great mod as it doesn't work with beta 1.3.0:(
    1. EeryeVysage
      EeryeVysage
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      • 11 kudos
      Works fine on latest main branch for the most part. Resume Game still crashes the game but the other features seem to/probably work, though haven't tested all of them.
    2. Cheyron
      Cheyron
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      • 352 kudos
      if I can get a hold of the author I fixed his code for 1.4.0, Resume Game option works again after I edited the code for 1.4.0.
    3. ProSkilz58
      ProSkilz58
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      • 2 kudos
      Updated game to work with 1.4.0. Fixes include resume game not working properly and sorting by profit not working properly. If you have any other issues please consider reporting it in the bug section. Thanks for using the mod!
  5. Cheyron
    Cheyron
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    I updated your mod if you want I can send it to you! Works now on 1.4.0. If you give me access in the permissions I will upload it for you if it makes it easy.
  6. juoksumato
    juoksumato
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    Hi.

    For some reason if i set <EnableShiftEnhancementInTrades>false</EnableShiftEnhancementInTrades> i lose everything that comes after it in settings. Don't know if that's intended or not. Might also be that i don't understand something here since I'm bit new with these mods.
    1. ProSkilz58
      ProSkilz58
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      • 2 kudos
      Yes that is intended behavior. The EnableShiftEnhancementInTrades option is the toggle for the entire trading featureset. Disabling this setting ignores all others that are in the InventorySettings group
  7. Taurini
    Taurini
    • supporter
    • 3 kudos
    Hi! First i want to say i love your mod.

    Now to a request.

    When you have <EnableShiftEnhancementInTrades>true</EnableShiftEnhancementInTrades> set to true you cant use the arrow to "take all" after battle without holding shift
    I use another mod that use F key to loot all items after battle, but not possible if <EnableShiftEnhancementInTrades>true</EnableShiftEnhancementInTrades> is on. (FastLoot and FastRecruit)

    Request is to remove the requirement to hold shift after battle when enhancement is on.
    1. ProSkilz58
      ProSkilz58
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      • 2 kudos
      Fixed in v1.2.2. I will not modify how looting works, so my mod should only kick in in trading menus and not in loot menus.
    2. Taurini
      Taurini
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      • 3 kudos
      You are a beast mate!
    3. pilot091286
      pilot091286
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      • 0 kudos
      I have the same issue as Taurini with fast loot all. although i still use 1.1.0 cause every other update crashes on new game. i have 90 enabled mods on vortex so im not sure witch mods could be conflicting and cause the errors on new updates. i currently just use 1.1.0 with shift enabled as false.
  8. Drogean
    Drogean
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    • 69 kudos
    latest on 1.2 beta
    Looks to not play nice with other mods that are generating menus like Community Patcher + Modlib + Detailed Character Creation, had to disable yours to get everything else working. Symptom is crash at launch

    let me know if you're on discord we'd love to have you in some mod developer chats
  9. Overex
    Overex
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    • 2 kudos
    Game crashing with this mod after auto resolving a battle

    "Source: BannerlordEssentials
    'Int32 TaleWorlds.CampaignSystem.ViewModelCollection.SPItemVM.get_ProfitType()'. "

    Mod version v1.2.1
    Game version: e1.0.10
    1. ProSkilz58
      ProSkilz58
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      • 2 kudos
      V.1.2.0 and up of the mod only work with v1.1.0 of the game, which you can download by enabling beta 1.1.0 in the properties of Bannerlord in steam.

      Otherwise you should use v 1.1.0 of my mod which is in the old versions area of the files, also note that this version of my mod does not have all features stated in the descriptions. I had stated this on the description of the 1.2.0 download but have forgotten to add it with v1.2.1. Sorry for that!

      Recap:
      Mod v1.2.0 compatible with game 1.1.0 and up.
      Mod v1.1.0 compatible up to game 1.0.10.

      1.1.0 had lots of changes so it was not possible to keep it in one version for the code I had to edit.
    2. Overex
      Overex
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      • 2 kudos
      All cleared up. Thanks!
    3. iicecube
      iicecube
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      • 2 kudos
      Then what about E1.0.11 as you mention the old version v1.10 only support up to e1.0.10?
    4. ProSkilz58
      ProSkilz58
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      • 2 kudos
      Mod v1.1.0 should probably work with any game version in the v1.0.[XX] range. The game has major changes in v1.1.[XX] in the code, so that is why the V1.2.0 mod exists which is for game v1.1.0 and up. I guess at some point this or next week v1.1.0 will be released to all, but for now you could also get it yourself by right clicking the game in steam > Properties > Beta tab > Select e1.1.0 - Beta. This version will support v1.2.0 of my mod.

      If you do not want to update you could try v1.1.0 of my mod, but I have not tested it with game v1.0.11 and I do not know if I will update this version, since 1.1.0 of the game will probably launch this or next week.
  10. Rylock2211
    Rylock2211
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    Is there a way to remove entries from the main menu ? I have a few mods that add mod options to the main menu and it ends up longer then the clickable area. Would be nice to remove one of the buttons I don't use like credits and custom battle to free up some more space.
    1. ProSkilz58
      ProSkilz58
      • supporter
      • 2 kudos
      Seemed like a small change to my existing code base, so added the possibility to do this. It's available now in version 1.2.0 of my mod, but this will only work with version 1.1.0 of the game and up
    2. Rylock2211
      Rylock2211
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      • 0 kudos
      Ok, thank you. I am not using the beta branch yet but will update when I do.