Mount & Blade II: Bannerlord

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snkilic

Uploaded by

snkilic

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142 comments

  1. MaHashMutin
    MaHashMutin
    • member
    • 1 kudos
    Please update this great mod for 1.5.2 !!!
  2. XZNNepNoire
    XZNNepNoire
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    crash in 1.5.2
  3. sirfiz3
    sirfiz3
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    Does this mod still work, will it be updated?
  4. ModdingNation2
    ModdingNation2
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    I have attempted to start a new save on version 1.4.1 with Kervan Saray 1.04 as my only mod and it crashes upon startup
    1. LexxiuZ
      LexxiuZ
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      Use "kervansaray v1.0.4 compatible with bannerlord beta" it works on 1.4.1 just fine
  5. skywillnosky
    skywillnosky
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    not work in 1.4.0
    crash in startup launcher
    1. skywillnosky
      skywillnosky
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      works in 1.4.1 fix
  6. Erabior
    Erabior
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    It does not seem to work with 1.4.1 please update. this mod looks like it has sooo much depth.
    1. skywillnosky
      skywillnosky
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      " kervansaray v1.0.4 compatible with bannerlord beta" works fine in 1.4.1 fix.
  7. tunaep88
    tunaep88
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    update please! i would love to use this mod but i'm not 100% sure if it works with the most current version.
  8. blipblop121212121
    blipblop121212121
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    hey um this mod have any incompactibility with other mods (question mark)
  9. SuperMarL
    SuperMarL
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    I wish the author could change the daily investment amount from $25 to $100.
    I cover three churches, every time to the investment of $600 , the mouse to press the bad.
  10. Victorvanwaveren
    Victorvanwaveren
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    Thanks for this mod!
    It's what I was hoping BL had after 7 years of waiting. Glad to see a mod can do all this!
     
    Some thoughts.
    I think you should limit what you can build in the villages based on what they produce. 
    I.E. The Warhorse stables can only be built in villages that have horses.
    Smelters in villages with mines and so forth.
    Or Alternatively, you can boost production if the village has the same commodity. So a village where you build a warhorse stable and has  horses will produce better than a village without.
     
    Maybe have unique buildings per culture. 
     
    Keep it up.
    1. DandyLime
      DandyLime
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      +1 on these suggestions
    2. Marinac
      Marinac
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      +1
    3. mannedd
      mannedd
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      +1
    4. deleted7566418
      deleted7566418
      • account closed
      • 1 kudos
      +1

      The mod is great but way too OP. Those limitations suggested would add more depth and would nerf the mod a bit.
    5. TraxOferta
      TraxOferta
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      +1 Definitely, that would make a lot of sense on top of balancing the mod
    6. swqqa
      swqqa
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      +1