Mount & Blade II: Bannerlord

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snkilic

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snkilic

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Mod articles

  • v1.0.3 - Fixes

    It appears to be that mod had some critical errors so i had to change the way it creates variables. You should revert back to a save that you did not activated this mod, or create a new save. 

    Changelog

    Warhorse stable workers type was wrong. They were counted as smithy workers so when you closed the warhorse stable, they would not get fired but if you closed the smithy, the warhorse stable workers were fired. This will fix this critical problem.
    Information for the warhorse stable workers were not correct on the interface. This will fix it.
    I was using boosted values for testing purposes, this will fix those values. Like workers getting too much experience when they finish their jobs.
    Added functions for warehouse menus to withdraw items.
    ...

  • Kervan saray

    This mod aims for the people that wants to do little bit management after all the killing and pillaging. You can buy businesses (woodworker,mill,church,iron mine,stable) in villages. You can establish smithy or warhorse stables. Basic businesses manufacture raw materials for your artisan businesses. You can hire business chief and wagon masters to automate processes. You can hire workers to use them in smithy and warhorse stables.
    Every village has 3-4 business slots that you can fill with basic businesses.
    5 different basic business. (woodworker,mill,church,iron mine,stable)
    Church increases your relationship with notables of the villages while other businesses manufacture goods.
    Every business needs investment to operate daily.
    You can hire business chief...