Mount & Blade II: Bannerlord

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Bloc

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bloctheworkerbloc

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25 comments

  1. GeorgeCorbul
    GeorgeCorbul
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    Can this be installed mid-playthrough?
    1. bloctheworkerbloc
      bloctheworkerbloc
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      Yes
    2. GeorgeCorbul
      GeorgeCorbul
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      Sweet! Thanks!
  2. VidaLili
    VidaLili
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    Choosing between Weather Indicator and Better Time has me torn!
    Ty for the work you put into this mod. Maybe I can learn enough about modding and TWs coding to make some edits. I saw the script you placed in a previous comment, I just have no idea how to use it. If there isn't a convenient patch already made I'll just have some studying to do before I can comfortably use both mods together. I need to learn about this stuff anyways since it's along the lines of the career I've chosen.
  3. Boklahoma
    Boklahoma
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    Incredible work!  Such a needed mod and it works great!  Ty for taking the time to make this.
  4. thekingswitt
    thekingswitt
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    Heads up doesn't work with Better Time rather use this though looks cleaner ty blockhead
    1. bloctheworkerbloc
      bloctheworkerbloc
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      Yeah that might be the only mod that actually changes this UI. Making a compatibility patch wouldn't be hard, though that mod requires too many unnecessary dependencies that I don't use. 
    2. thekingswitt
      thekingswitt
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      Nah dont worry bout it it actually works but you just cant see the button (pressing 4 still speeds it up) thanks for the mods bro Gods work fr fr
    3. OrderWOPower
      OrderWOPower
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      So, do I have to change anything major in Better Time in order for a compatibility patch to be made?
    4. bloctheworkerbloc
      bloctheworkerbloc
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      Most likely, yes, but it's up to you. This mod won't get the huge number of downloads I believe, so the subset of players who will use both won't be high, if you think it doesn't worth the effort just dont bother.
    5. OrderWOPower
      OrderWOPower
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      And what do I have to change?
    6. bloctheworkerbloc
      bloctheworkerbloc
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      I was going to suggest adding XML to your MapBar but as far as I can see from the source code, this is not how you code the things so from your end it might also be tricky to add this xml part. Ideally you should add the following to center panel for MapBar
      <ButtonWidget DoNotPassEventsToChildren="true" WidthSizePolicy="Fixed" HeightSizePolicy="Fixed" SuggestedWidth="50" SuggestedHeight="50" HorizontalAlignment="Center" PositionYOffset="-8" PositionXOffset="30" VerticalAlignment="Center" UpdateChildrenStates="false">
                    <Children>
                      <SelectedStateBrushWidget WidthSizePolicy="Fixed" HeightSizePolicy="Fixed" SuggestedWidth="33" SuggestedHeight="33" HorizontalAlignment="Center" VerticalAlignment="Center" Brush="MapWeatherImage"  PositionXOffset="1" CircularClipEnabled="true" CircularClipRadius="15" SelectedState="@WeatherStatus" UpdateChildrenStates="false"/>
                      <BrushWidget WidthSizePolicy="Fixed" HeightSizePolicy="Fixed" SuggestedWidth="40" SuggestedHeight="40" HorizontalAlignment="Center" VerticalAlignment="Center" Brush="MapBar.Center.Button" GamepadNavigationIndex="0" />
                      <HintWidget DataSource="{WeatherHint}" WidthSizePolicy="StretchToParent" HeightSizePolicy="StretchToParent" Command.HoverBegin="ExecuteBeginHint" Command.HoverEnd="ExecuteEndHint" />
                    </Children>
                  </ButtonWidget>
    7. JulioClaudian
      JulioClaudian
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      Also conflicts with Banner Kings and disables the Piety UI addition, presumably any other mod that adds stuff to that part of the UI as well.
    8. JulioClaudian
      JulioClaudian
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      Is this mod actually the only way to tell what the weather is like? There's no other way to check in-game?
    9. OrderWOPower
      OrderWOPower
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      Hmm. It is because of these conflicts that UI mods are best implemented using UIExtenderEx, like I do.
    10. bloctheworkerbloc
      bloctheworkerbloc
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      Very much unrelated to this. Regardless of what you use, you will end up having compatibility issues about mods that are changing the same thing. Using a mod that creates 2 more other mods as a dependency chain is not going to magically solve that, you still need to work your way around compatibility. 
      
      Is this mod actually the only way to tell what the weather is like? There's no other way to check in-game?
      You can do that only by looking at the Campaign map clouds and all, but 90% time it's hit-and-miss.
    11. JulioClaudian
      JulioClaudian
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      idk, the Better Time ui addition doesn't conflict with other ui additions in the way this does.


      An indicator like this would fit perfectly in the Realistic Weather mod though
  5. HoySama
    HoySama
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    testing...
    1. Mithras666
      Mithras666
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      I love you.
    2. Reactive4080
      Reactive4080
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      i love him more
  6. Reactive4080
    Reactive4080
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    does it work with REALISTIC WEATHER?
    1. bloctheworkerbloc
      bloctheworkerbloc
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      As far as I know Realistic Weather mainly uses the game's existing weather system nowadays, so it should work with Realistic Weather as well, yes. 
    2. Reactive4080
      Reactive4080
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      it adds dust storms and fog.. and variable densities.. like heavy rain or light rain
    3. bloctheworkerbloc
      bloctheworkerbloc
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      Heavy rain and light rain already exist in the game and this mod. But duststorms and fog isn't a thing in game so they won't show up on this. So the answer is then; it does work with Realistic Weather to some extent 
    4. Reactive4080
      Reactive4080
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      thank you.

      perhaps someone will create a patch to be fully compatible with REALISTIC WEATHER.

      like the HOT BUTTER patch for BASTARD CHILDREN