All, I do not mind the requests to update other mods but please keep in mind what the authors permissions are. If they do not allow modifications/updates or require permissions I will not update them without said permissions. I am only doing Windwhistle's mods as he has granted me permission to do so.
Please also keep in mind, I have many mods (with more in the works) and now Windwhistle's, things maybe slow and I encourage you to join my Discord for updates/suggestions/questions.
please help with the Homestead mod: Auto-recruiting takes place at high levels of the shelter, how can this be turned off? I want only the units I hired to be there.
I noticed that Raganvad, the king of Sturgia, made himself a governor of a castle after getting released from prison during a war and after a year he is still not leading an army.
Edit: Nevermind. He finally left the castle and is on the world map. Must have been clan party limits, as a bunch of his family was defeated at once.
Hello everyone. i have question - how to increase thal ai lords faster increase army by recruiting. any mod for this. i have latge army but they not. pls help
How exactly does it mess up diplomacy mod? Been playing for several days now and all looks fine. One thing i noticed is that now no one raids villages. Not even lone parties. Since lords depend heavily on villages to restock their armies, it doesn't make sense to ignore villages. And Diplomacy war score is also affected by village raids. Other then that, didn't notice any problems.
Honestly, I wouldn't put stock in his comments after seeing several of them not making sense. I've used War&AI Tweaks with Diplomacy for a full campaign and a half with no issues.
No raiding is a feature of War & AI Tweaks to make parties focus on the war effort. It's something that you either love or hate.
I could be wrong, maybe its because aseria is down to three towns and a battantian town down to one. (rebel faction) (Im playing as the vlandian). I've only seen battania form 90-200 men and not attack. so maybe there just isnt enough money to gain or influence. but all i know is that ever since I removed it mid campaign, ENEMY ai armies will not or barely form an army. ill post my mod loader here if you want to take into assumption : PS, ITS A LOT Harmony butterlib uiextenderex mod configuration menu v5 native sandbox core sandbox custombattle storymode birth and aging options diplomacy succession crises bettercore bettermarriage no more clones houses of calradia hot butter no clan size pregnacy limit women in calradia banner fix changing culture immersive battlefields helmet hair cover continued base realsitic weather raise your torch trainyourtroops royal armory fix rts camera bodyguards hairstyles_dlx artemslivelyanimations more names no big smiles lord retinue uptier RBM adonnay's troop changer bannerlord levies more lord sets open source armory open source weaponry open source saddlery open source armory: RBM patch open source weaponry: RBM patch open source saddlery: RBM patch tournament equipment redone better pikes simple shield patterns realistic battle sounds artemsnostalgic conversation small talk practical holsters breakable polearms xoberax's shoulder cam banner editor historical banner icons ai banner icons
@JulioClaudian, from their original Nexus page: 5.) Military logic has changed. Raids and patrolling for armies has been drastically reduced.
However, in my experience, I never saw any raids. Perhaps because someone is always attacking or defending, no one has any time to raid. The army logic changes are noticeable though, like if you besiege an enemy settlement expect an army or two to come defend it.
i already know what the war and ai tweaks mod does to the ai, what im saying is that it causes the ai to ONLY declare peace against the losing faction. Also, the peace percentage is above 100% like 109% 200% 150%, etc. (I have no idea if the percentages like these are in the vanilla) when using this mod WITH diplomacy
I have no idea if this is affecting anyone else, but using the war and ai tweaks, since Ive removed this mod mid campaign. other ai kingdoms wont form armies. might be a potential bug and it ruined my save. fUCK. THIS. MOD.
well now i know, im a dumb f*#@ and i always learn the hard way. the reason why i posted a comment here is because its a script and I always removed this mod mid campaign because my faction leader ai would always fucking declare peace when we are destroying our enemy. ALSO, whenever I check to declare peace percentage its always above 100% and always at 100% like 109% or 159% or even 200% like i think its a bug or its just implented into the mod which is weird. PS, theres no onjection to "continue war" its just constant peace, and without this mod and only diplomacy there is some objections to these options. I've posted my mod loader down to my next commentif you want to just take a look or help, because i dont know if its my mods or just these two mods alone
176 comments
I do not mind the requests to update other mods but please keep in mind what the authors permissions are. If they do not allow modifications/updates or require permissions I will not update them without said permissions. I am only doing Windwhistle's mods as he has granted me permission to do so.
Please also keep in mind, I have many mods (with more in the works) and now Windwhistle's, things maybe slow and I encourage you to join my Discord for updates/suggestions/questions.
What are the odds of you getting permission to update Kaose's Tweaks? You would be the true Banner Lord if you could!
Edit: Nevermind. He finally left the castle and is on the world map. Must have been clan party limits, as a bunch of his family was defeated at once.
One thing i noticed is that now no one raids villages. Not even lone parties. Since lords depend heavily on villages to restock their armies, it doesn't make sense to ignore villages. And Diplomacy war score is also affected by village raids.
Other then that, didn't notice any problems.
No raiding is a feature of War & AI Tweaks to make parties focus on the war effort. It's something that you either love or hate.
PS, ITS A LOT
Harmony
butterlib
uiextenderex
mod configuration menu v5
native
sandbox core
sandbox
custombattle
storymode
birth and aging options
diplomacy
succession crises
bettercore
bettermarriage
no more clones
houses of calradia
hot butter
no clan size pregnacy limit
women in calradia
banner fix
changing culture
immersive battlefields
helmet hair cover continued base
realsitic weather
raise your torch
trainyourtroops
royal armory fix
rts camera
bodyguards
hairstyles_dlx
artemslivelyanimations
more names
no big smiles
lord retinue uptier
RBM
adonnay's troop changer
bannerlord levies
more lord sets
open source armory
open source weaponry
open source saddlery
open source armory: RBM patch
open source weaponry: RBM patch
open source saddlery: RBM patch
tournament equipment redone
better pikes
simple shield patterns
realistic battle sounds
artemsnostalgic conversation
small talk
practical holsters
breakable polearms
xoberax's shoulder cam
banner editor
historical banner icons
ai banner icons
5.) Military logic has changed. Raids and patrolling for armies has been drastically reduced.
However, in my experience, I never saw any raids. Perhaps because someone is always attacking or defending, no one has any time to raid. The army logic changes are noticeable though, like if you besiege an enemy settlement expect an army or two to come defend it.
https://www.nexusmods.com/mountandblade2bannerlord/mods/5478
Noted that he does require permission before making any updates/improvements, per the nexus "Permissions and credits" section.