Mount & Blade II: Bannerlord
0 of 0

File information

Last updated

Original upload

Created by

SKatagiri

Uploaded by

4lga6a5ka

Virus scan

Safe to use

15 comments

  1. Lomi0n
    Lomi0n
    • member
    • 1 kudos
    4 days playing on 1.2.9 and no seeming problems with RBM ai and RTS camera. Thank you.
  2. Dantelian12
    Dantelian12
    • member
    • 0 kudos
    In my game, changing the UI size messes with the mod's UI's position. Maybe you can look into this. I also uses it with Better PIke mod, and my character cannot run with your mod. It's nothing like an error, maybe a function override.

    On closer look, yeah, this mod is not compatible with mods that will edit MissionBehaviors. I guess this means that I can't use them together.
  3. VVL99
    VVL99
    • member
    • 16 kudos
    1. 4lga6a5ka
      4lga6a5ka
      • premium
      • 22 kudos
      Do you have actual problems? If so, tell me the details. If not, ignore this log. It's harmless.
  4. TangentSky
    TangentSky
    • member
    • 0 kudos
    i assume no conflict with RBM since it also alters the gui
    1. 4lga6a5ka
      4lga6a5ka
      • premium
      • 22 kudos
      Indeed. I'm always using both this mod and RBM too.
  5. TerrorFromBeyond
    TerrorFromBeyond
    • supporter
    • 0 kudos
    Crash as soon as I try to play a battle. Using Bannerlord version 1.2.8. I have two reports in .html if you need them. Would be great if you can really make this work, the mod's idea and the mod as a whole is great and really needed
    1. 4lga6a5ka
      4lga6a5ka
      • premium
      • 22 kudos
      You mean ButterLib reports? Yes, I need to identify the reason for the crash.
    2. Th30o
      Th30o
      • member
      • 0 kudos
      Spoiler:  
      Show
      - ExceptionException information
      Type: System.NullReferenceException
      Message: Object reference not set to an instance of an object.
      Source: MonoMod.Utils
      CallStack:

      • at void TaleWorlds.GauntletUI.Data.GauntletMovie.LoadMovie_Patch0(GauntletMovie this)
      • at IGauntletMovie TaleWorlds.GauntletUI.Data.GauntletMovie.Load(UIContext context, WidgetFactory widgetFactory, string movieName, IViewModel datasource, bool doNotUseGeneratedPrefabs, bool hotReloadEnabled)
      • at IGauntletMovie TaleWorlds.Engine.GauntletUI.GauntletLayer.LoadMovie(string movieName, ViewModel dataSource)
      • at void BetterTroopHUD.BetterTroopHudMissionBehavior.EarlyStart()
      • at void TaleWorlds.MountAndBlade.Mission.AfterStart()
      • at void TaleWorlds.MountAndBlade.MissionState.FinishMissionLoading_Patch1(MissionState this)
      • at void TaleWorlds.MountAndBlade.MissionState.TickLoading(float realDt)
      • at void TaleWorlds.MountAndBlade.MissionState.OnTick(float realDt)
      • at void TaleWorlds.Core.GameStateManager.OnTick(float dt)
      • at void TaleWorlds.Core.Game.OnTick(float dt)
      • at void TaleWorlds.Core.GameManagerBase.OnTick(float dt)
      • at void TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, float dt)
      - Enhanced Stacktrace

      • Frame: void TaleWorlds.GauntletUI.Data.GauntletMovie.LoadMovie_Patch0(GauntletMovie this) (IL Offset: -1)

        • Module: UNKNOWN
          Method: static System.Void TaleWorlds.GauntletUI.Data.GauntletMovie.LoadMovie_Patch0(TaleWorlds.GauntletUI.Data.GauntletMovie this)Method From Stackframe Issue: False
        CIL:
      • Frame: IGauntletMovie TaleWorlds.GauntletUI.Data.GauntletMovie.Load(UIContext context, WidgetFactory widgetFactory, string movieName, IViewModel datasource, bool doNotUseGeneratedPrefabs, bool hotReloadEnabled) (IL Offset: 102)

        • Module: UNKNOWN
          Method: static TaleWorlds.GauntletUI.Data.IGauntletMovie TaleWorlds.GauntletUI.Data.GauntletMovie::Load(TaleWorlds.GauntletUI.UIContext context, TaleWorlds.GauntletUI.PrefabSystem.WidgetFactory widgetFactory, System.String movieName, TaleWorlds.Library.IViewModel datasource, System.Boolean doNotUseGeneratedPrefabs, System.Boolean hotReloadEnabled)Method From Stackframe Issue: False
        CIL:
      • Frame: IGauntletMovie TaleWorlds.Engine.GauntletUI.GauntletLayer.LoadMovie(string movieName, ViewModel dataSource) (IL Offset: 12)

        • Module: UNKNOWN
          Method: TaleWorlds.GauntletUI.Data.IGauntletMovie TaleWorlds.Engine.GauntletUI.GauntletLayer::LoadMovie(System.String movieName, TaleWorlds.Library.ViewModel dataSource)Method From Stackframe Issue: False
        CIL:
      • Frame: void BetterTroopHUD.BetterTroopHudMissionBehavior.EarlyStart() (IL Offset: 46)

        • Module: BetterTroopHUD
          Method: virtual System.Void BetterTroopHUD.BetterTroopHudMissionBehavior::EarlyStart()Method From Stackframe Issue: False
        CIL:
      • Frame: void TaleWorlds.MountAndBlade.Mission.AfterStart() (IL Offset: 199)

        • Module: UNKNOWN
          Method: System.Void TaleWorlds.MountAndBlade.Mission::AfterStart()Method From Stackframe Issue: False
        CIL:
      • Frame: void TaleWorlds.MountAndBlade.MissionState.FinishMissionLoading_Patch1(MissionState this) (IL Offset: -1)

        • Module: UNKNOWN
          Method: static System.Void TaleWorlds.MountAndBlade.MissionState.FinishMissionLoading_Patch1(TaleWorlds.MountAndBlade.MissionState this)Method From Stackframe Issue: False
        CIL:
      • Frame: void TaleWorlds.MountAndBlade.MissionState.TickLoading(float realDt) (IL Offset: 69)

        • Module: UNKNOWN
          Method: System.Void TaleWorlds.MountAndBlade.MissionState::TickLoading(System.Single realDt)Method From Stackframe Issue: False
        CIL:
      • Frame: void TaleWorlds.MountAndBlade.MissionState.OnTick(float realDt) (IL Offset: 113)

        • Module: UNKNOWN
          Method: virtual System.Void TaleWorlds.MountAndBlade.MissionState::OnTick(System.Single realDt)Method From Stackframe Issue: False
        CIL:
      • Frame: void TaleWorlds.Core.GameStateManager.OnTick(float dt) (IL Offset: 47)

        • Module: UNKNOWN
          Method: System.Void TaleWorlds.Core.GameStateManager::OnTick(System.Single dt)Method From Stackframe Issue: False
        CIL:
      • Frame: void TaleWorlds.Core.Game.OnTick(float dt) (IL Offset: 0)

        • Module: UNKNOWN
          Method: System.Void TaleWorlds.Core.Game::OnTick(System.Single dt)Method From Stackframe Issue: False
        CIL:
      • Frame: void TaleWorlds.Core.GameManagerBase.OnTick(float dt) (IL Offset: 31)

        • Module: UNKNOWN
          Method: System.Void TaleWorlds.Core.GameManagerBase::OnTick(System.Single dt)Method From Stackframe Issue: False
        CIL:
      • Frame: void TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, float dt) (IL Offset: -1)

        • Module: UNKNOWN
          Method: static System.Void TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(TaleWorlds.MountAndBlade.Module this, System.Single dt)Method From Stackframe Issue: False
        CIL:
      - Involved Modules

      • BetterTroopHUD

        • Method: virtual System.Void BetterTroopHUD.BetterTroopHudMissionBehavior::EarlyStart()
          Frame: void BetterTroopHUD.BetterTroopHudMissionBehavior.EarlyStart() (IL Offset: 46)HarmonyIssue: False
    3. 4lga6a5ka
      4lga6a5ka
      • premium
      • 22 kudos
      I guess v1.1.1 fixes this problem.

      btw, from the next time, can you use the 'Upload Report as a Permalink' button and post its URL, or use a spoiler tag to hide this long log?
    4. Th30o
      Th30o
      • member
      • 0 kudos
      thx, works now
  6. Th30o
    Th30o
    • member
    • 0 kudos
    crashes
    1. 4lga6a5ka
      4lga6a5ka
      • premium
      • 22 kudos
      Can you try v1.1.2?
  7. hugolaine
    hugolaine
    • member
    • 0 kudos
    Hello friend, great mod! I got idea for maybe another mod or feature of this mod, imagine you could see the same bars but instead of your troops it would show HP of enemy cavalry and infantry. 
  8. LKSkywalker
    LKSkywalker
    • member
    • 0 kudos
    MODの更新有難うございます。あと色々なMODの翻訳、めちゃくちゃ助かります。