Mount & Blade II: Bannerlord

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Aragas

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Aragasas

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1694 comments

  1. Aragasas
    Aragasas
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    We changed the archive format from .zip to .7z, now when extracting you won't have the .dll unlock problem!
    To extract the archive, download 7-zip. DO NOT USE ANYTHING FROM THE WINDOWS APP STORE.

    We also added an article on how to install and use 7-zip!
  2. Aragasas
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    The CAUTION screen that you get when you launch the game with mods should be ignored! It gives misleading info!

    The game developers assume that we target specific dependency versions in our mods (like, we require Harmony 2.0.2 SPECIFICALLY), but in reality, the standard practice is to declare the minimum supported dependency version for a mod (like, we  require Harmony 2.0.2 or NEWER).
    Because the game developers do not follow this practice, you get this CAUTION screen that gives you misleading information.
    Do not follow it's recommendation and do not downgrade dependency versions!
  3. Aragasas
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    We released BUTRLoader - a new native launcher extension that works like Fixed Launcher, but that does not cause any Harmony related issues!
    It will automatically sort correctly mods that support our DependedModuleMetadatas xml tag that UIExtenderEx, ButterLib and MCM uses!

    The initial release only fixes mod load order related issues, but we plan on extending it functionality!
  4. Aragasas
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    All BUTR mods (UIExtenderEx, ButterLib, MCM) report their dependencies as minimal requirements. So if something depends on Harmony
    2.0.2, for example, you can use both Harmony 2.1.x and Harmony 2.2.x
    and further!
  5. thehead
    thehead
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    confirmed not working in 1.8.1
    1. Fbbolat
      Fbbolat
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      A new version will come? we can't play on epic :(
  6. ColorSplashez
    ColorSplashez
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    Crashes my game, "Not binary compatible with the newest game version".

    1.8
    1. ieatlasagnawithcheese
      ieatlasagnawithcheese
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      same for me
      found fix, go in options and check the disable binary version thingy.
    2. CombatWombatxx88
      CombatWombatxx88
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      Which options menu sorry?
    3. dagincourt88
      dagincourt88
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      Please elaborate. Which options? I looked on Vortex and couldn't find it anywhere.
    4. jamestown000
      jamestown000
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      ?
  7. elzimbabwe
    elzimbabwe
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    the new version crashes before the intro
    1. lixin2768
      lixin2768
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      me too... 
    2. Jimdukar
      Jimdukar
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      Same bug happening here as well, any other combination of mods works but the moment I activate MCM it will crash in first loading screen.
    3. elzimbabwe
      elzimbabwe
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      just use the earlier version and it works fine
    4. dagincourt88
      dagincourt88
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      Same
    5. dagincourt88
      dagincourt88
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      Tried it. Doesn't work. 4.7.8 mod version (from 4.7.9)
  8. alisantayefeh
    alisantayefeh
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    mod crashes before starting up pls checking
    1. AmericanMan009
      AmericanMan009
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      likewise but using a steamdeck. PC runs loads up fine
  9. DarthSpartacus
    DarthSpartacus
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    Hello, I'm encountering an issue in my campaign that is causing a CTD. I'll be honest and say that I'm not sure if it's an issue with this mod or if it's with the Bannerlord Cheats mod. I'll be posting a similar comment on that thread as well. I'm new to the site and am not sure how I'm supposed to link the report to a comment. Can anyone explain that process? The community error report that comes up states:

    "Exception information
    Type: System.Collections.Generic.KeyNotFoundException
    Message: The given key was not present in the dictionary.
    Source: mscorlib
    CallStack:

    1. at System.ThrowHelper.ThrowKeyNotFoundException()
    2. at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
    3. at TaleWorlds.CampaignSystem.CampaignBehaviors.SiegeAftermathCampaignBehavior.GetSiegeAftermathConsequencesText(MobileParty attackerParty, Settlement settlement, SiegeAftermath aftermath, Boolean isTooltip)
    4. at TaleWorlds.CampaignSystem.CampaignBehaviors.SiegeAftermathCampaignBehavior.menu_settlement_taken_devastate_on_condition(MenuCallbackArgs args)
    5. at TaleWorlds.CampaignSystem.GameMenus.GameMenuOption.GetConditionsHold(Game game, MenuContext menuContext)
    6. at TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.GameMenuVM.Refresh(Boolean forceUpdateItems)
    7. at SandBox.View.Menu.MenuViewContext.TaleWorlds.CampaignSystem.GameState.IMenuContextHandler.OnMenuActivate()
    8. at SandBox.View.Menu.MenuViewContext..ctor(ScreenBase screen, MenuContext menuContext)
    9. at SandBox.View.Map.MapScreen.EnterMenuContext(MenuContext menuContext)
    10. at SandBox.View.Map.MapScreen.UpdateMenuView()
    11. at SandBox.View.Map.MapScreen.OnFrameTick(Single dt)
    12. at TaleWorlds.ScreenSystem.ScreenBase.FrameTick(Single dt)
    13. at TaleWorlds.ScreenSystem.ScreenManager.Tick_Patch1(Single dt, Boolean activeMouseVisible)"

    I appreciate any assistance with this.
  10. Alric117
    Alric117
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    Like Most of my Mods with Configurable options aren't showing up in MCM Menu (RTS Camera)
    1. draanos27
      draanos27
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      +1
    2. bramede
      bramede
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      Same here, it worked for two days and then it stopped working.
    3. rebelguy12
      rebelguy12
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      +1
    4. Lkoinw
      Lkoinw
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      RTS Camera doesn't use MCM Menu.
      You need to press L in battle to access RTS Camera menu.
  11. Sevydos
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    Is there a way to dynamically create settings using MCM in a mod?

    Wanted to have a setting per (bandit) faction, but considering that other mods may add new ones, it'd require me to add the setting for them on launching the game.
  12. EchoHuntsman
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    PSA for those downloading:

    4.7.7 does not work. It mismatches with the current build of Bannerlord for some reason, so it crashes the game. BUTR prevents you from loading it if you have that.

    However, 4.7.6 does seem to work.
    1. Spakko3000
      Spakko3000
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      I can confirm this. 
      It crashed on startup when i used the 4.7 version. (no mods other then the required ones were loaded) 
      Using the 4.6 version worked for me.
      Thank you very much it would have taken me ages to try a diferent version ....
    2. Garrysmod1234
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      did you use e.1.8.0?
  13. Blak127
    Blak127
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    im having problems implementing this mod, im trying to extract the file using WINrar but it isnt working well.  Ive tried extracting the file into the module file to make the mod work with WINrar but it didnt show up on the mod list, tried extracting it differently but it didnt work. I also havent understood how to make 7-zip work either sadly. Anyone got any tip/ideas?
  14. Themusus
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    Mods don't show up in the menu even if they are activated and working.