Greetings! This mod makes the loading screen of bannerlord freeze. Just for your information version is 1.2.9.33689
Mods used: Harmony More Arenas Better Exception Butterlib Uiextender Mod config menu Native Sandbox core birth and aging costum battle sandbox story mode adoption agroculture estate update arrange marriage children grow faster banner editor banner fix bannerlord cheats diplomacy battle mini map improved garrision Lt_education enable crowns more hero interaction multiplayer party ai controls peassant revenge perfect fire arrows raise your banner raise your tourch random events realistic weather rebuld looted village today we feats true controller true army cost true battle loot true limits true noble opinion true releations true town gold unlimited MC waituntil fully rested xorberax legacy the conjuction of speheres
Crash when pressing "L" key to customize the mod options mid battle. This is the only mod I'm using on a fresh 1.2.8 and it's crashing on either a campaign battle or a custom battle.
This is the crash report.
- ExceptionException information Type: System.ArgumentException Message: Object of type 'TaleWorlds.GauntletUI.BaseTypes.Widget' cannot be converted to type 'TaleWorlds.GauntletUI.AnimatedDropdownWidget'. Source: mscorlib CallStack:
at object RuntimeType.TryChangeType(object value, Binder binder, CultureInfo culture, bool needsSpecialCast)
at void TaleWorlds.GauntletUI.PrefabSystem.WidgetTemplate.SetAttributes(WidgetCreationData widgetCreationData, WidgetInstantiationResult widgetInstantiationResult, Dictionary parameters) x 2
at WidgetInstantiationResult TaleWorlds.GauntletUI.PrefabSystem.WidgetTemplate.Instantiate(WidgetCreationData widgetCreationData, Dictionary parameters)
at GauntletView TaleWorlds.GauntletUI.Data.GauntletView.AddItemToList(int index)
at void TaleWorlds.GauntletUI.Data.GauntletView.RefreshBinding()
at void TaleWorlds.GauntletUI.Data.GauntletView.RefreshBindingWithChildren() x 12
at void TaleWorlds.GauntletUI.Data.GauntletMovie.LoadMovie_Patch0(GauntletMovie this)
Noticed an update for 1.2.8. What did the most recent update do. The other one worked for 1.2.8. The only thing I wish this map did is that is is oriented properly. The map when you load on should be facing the same direction as you. You face forward. The map should also be facing forward..basically north on your screen.
This will not work with 1.1.6 or earlier Here is an updated version done by someone else for 1.1.x https://www.nexusmods.com/mountandblade2bannerlord/mods/5261
30 comments
This mod makes the loading screen of bannerlord freeze.
Just for your information
version is 1.2.9.33689
Mods used:
Harmony
More Arenas
Better Exception
Butterlib
Uiextender
Mod config menu
Native
Sandbox core
birth and aging
costum battle
sandbox
story mode
adoption
agroculture estate update
arrange marriage
children grow faster
banner editor
banner fix
bannerlord cheats
diplomacy
battle mini map
improved garrision
Lt_education
enable crowns
more hero interaction
multiplayer
party ai controls
peassant revenge
perfect fire arrows
raise your banner
raise your tourch
random events
realistic weather
rebuld looted village
today we feats
true controller
true army cost
true battle loot
true limits
true noble opinion
true releations
true town gold
unlimited MC
waituntil fully rested
xorberax legacy
the conjuction of speheres
This is the crash report.
- ExceptionException information
Type: System.ArgumentException
Message: Object of type 'TaleWorlds.GauntletUI.BaseTypes.Widget' cannot be converted to type 'TaleWorlds.GauntletUI.AnimatedDropdownWidget'.
Source: mscorlib
CallStack:
- Enhanced Stacktrace
- Module: UNKNOWN
CIL:Method: System.Object System.RuntimeType::TryChangeType(System.Object value, System.Reflection.Binder binder, System.Globalization.CultureInfo culture, System.Boolean needsSpecialCast)Method From Stackframe Issue: False
- Module: UNKNOWN
CIL:Method: System.Object[] System.Reflection.MethodBase::CheckArguments(System.Object[] parameters, System.Reflection.Binder binder, System.Reflection.BindingFlags invokeAttr, System.Globalization.CultureInfo culture, System.Signature sig)Method From Stackframe Issue: False
- Module: UNKNOWN
CIL:Method: System.Object[] System.Reflection.RuntimeMethodInfo::InvokeArgumentsCheck(System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)Method From Stackframe Issue: False
- Module: UNKNOWN
CIL:Method: virtual System.Object System.Reflection.RuntimeMethodInfo::Invoke(System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)Method From Stackframe Issue: False
- Module: UNKNOWN
CIL:Method: static System.Void TaleWorlds.GauntletUI.PrefabSystem.WidgetExtensions.SetWidgetAttributeFromString_Patch0(System.Object target, System.String name, System.String value, TaleWorlds.GauntletUI.BrushFactory brushFactory, TaleWorlds.TwoDimension.SpriteData spriteData, System.Collections.Generic.Dictionary`2 visualDefinitionTemplates, System.Collections.Generic.Dictionary`2 constants, System.Collections.Generic.Dictionary`2 parameters, System.Collections.Generic.Dictionary`2 customElements, System.Collections.Generic.Dictionary`2 defaultParameters)Method From Stackframe Issue: False
- Module: UNKNOWN
CIL:Method: System.Void TaleWorlds.GauntletUI.PrefabSystem.WidgetTemplate::SetAttributes(TaleWorlds.GauntletUI.PrefabSystem.WidgetCreationData widgetCreationData, TaleWorlds.GauntletUI.PrefabSystem.WidgetInstantiationResult widgetInstantiationResult, System.Collections.Generic.Dictionary`2 parameters)Method From Stackframe Issue: False
- Module: UNKNOWN
CIL:Method: TaleWorlds.GauntletUI.PrefabSystem.WidgetInstantiationResult TaleWorlds.GauntletUI.PrefabSystem.WidgetTemplate::Instantiate(TaleWorlds.GauntletUI.PrefabSystem.WidgetCreationData widgetCreationData, System.Collections.Generic.Dictionary`2 parameters)Method From Stackframe Issue: False
- Module: UNKNOWN
CIL:Method: TaleWorlds.GauntletUI.Data.GauntletView TaleWorlds.GauntletUI.Data.GauntletView::AddItemToList(System.Int32 index)Method From Stackframe Issue: False
- Module: UNKNOWN
CIL:Method: System.Void TaleWorlds.GauntletUI.Data.GauntletView::RefreshBinding()Method From Stackframe Issue: False
- Module: UNKNOWN
CIL:Method: System.Void TaleWorlds.GauntletUI.Data.GauntletView::RefreshBindingWithChildren()Method From Stackframe Issue: False
- Module: UNKNOWN
CIL:Method: static System.Void TaleWorlds.GauntletUI.Data.GauntletMovie.LoadMovie_Patch0(TaleWorlds.GauntletUI.Data.GauntletMovie this)Method From Stackframe Issue: False
- Module: UNKNOWN
CIL:Method: static TaleWorlds.GauntletUI.Data.IGauntletMovie TaleWorlds.GauntletUI.Data.GauntletMovie::Load(TaleWorlds.GauntletUI.UIContext context, TaleWorlds.GauntletUI.PrefabSystem.WidgetFactory widgetFactory, System.String movieName, TaleWorlds.Library.IViewModel datasource, System.Boolean doNotUseGeneratedPrefabs, System.Boolean hotReloadEnabled)Method From Stackframe Issue: False
- Module: UNKNOWN
CIL:Method: TaleWorlds.GauntletUI.Data.IGauntletMovie TaleWorlds.Engine.GauntletUI.GauntletLayer::LoadMovie(System.String movieName, TaleWorlds.Library.ViewModel dataSource)Method From Stackframe Issue: False
- Module: BattleMiniMap
CIL:Method: virtual System.Void MissionSharedLibrary.View.MissionMenuViewBase::ActivateMenu()Method From Stackframe Issue: False
- Module: BattleMiniMap
CIL:Method: virtual System.Void MissionSharedLibrary.View.OptionView::OnMissionScreenTick(System.Single dt)Method From Stackframe Issue: False
- Module: Native
CIL:Method: virtual System.Void TaleWorlds.MountAndBlade.View.Screens.MissionScreen::OnFrameTick(System.Single dt)Method From Stackframe Issue: False
- Module: UNKNOWN
CIL:Method: System.Void TaleWorlds.ScreenSystem.ScreenBase::FrameTick(System.Single dt)Method From Stackframe Issue: False
- Module: UNKNOWN
CIL:Method: static System.Void TaleWorlds.ScreenSystem.ScreenManager.Tick_Patch2(System.Single dt, System.Boolean activeMouseVisible)Method From Stackframe Issue: False
- Involved Modules
Frame: void MissionSharedLibrary.View.MissionMenuViewBase.ActivateMenu() (IL Offset: 116)HarmonyIssue: False
Frame: void MissionSharedLibrary.View.OptionView.OnMissionScreenTick(float dt) (IL Offset: 83)HarmonyIssue: False
Frame: void TaleWorlds.MountAndBlade.View.Screens.MissionScreen.OnFrameTick(float dt) (IL Offset: 160)HarmonyIssue: False
https://report.butr.link/624153
- Module: BattleMiniMap
CIL:Method: System.Void BattleMiniMap.View.Background.Boundary.BattleMiniMap_BoundaryWidget::BoundariesOnCollectionChanged(System.Object sender, System.Collections.Specialized.NotifyCollectionChangedEventArgs e)Method From Stackframe Issue: False
- Module: UNKNOWN
CIL:Method: virtual System.Void System.Collections.Specialized.NotifyCollectionChangedEventHandler::Invoke(System.Object sender, System.Collections.Specialized.NotifyCollectionChangedEventArgs e)Method From Stackframe Issue: False
- Module: UNKNOWN
CIL:Method: virtual System.Boolean TaleWorlds.MountAndBlade.MBBoundaryCollection::Remove(System.String name)Method From Stackframe Issue: False
- Module: UNKNOWN
CIL:Method: System.Void TaleWorlds.MountAndBlade.DeploymentHandler::RemoveAllBoundaries()Method From Stackframe Issue: False
- Module: UNKNOWN
CIL:Method: virtual System.Void TaleWorlds.MountAndBlade.SiegeDeploymentMissionController::SetupTeamsOfSide(TaleWorlds.Core.BattleSideEnum side)Method From Stackframe Issue: False
- Module: UNKNOWN
CIL:Method: System.Void TaleWorlds.MountAndBlade.DeploymentMissionController::SetupTeams()Method From Stackframe Issue: False
- Module: UNKNOWN
CIL:Method: virtual System.Void TaleWorlds.MountAndBlade.DeploymentMissionController::OnMissionTick(System.Single dt)Method From Stackframe Issue: False
- Module: UNKNOWN
CIL:Method: System.Void TaleWorlds.MountAndBlade.Mission::OnTick(System.Single dt, System.Single realDt, System.Boolean updateCamera, System.Boolean doAsyncAITick)Method From Stackframe Issue: False
- Module: UNKNOWN
CIL:Method: System.Void TaleWorlds.MountAndBlade.MissionState::TickMission(System.Single realDt)Method From Stackframe Issue: False
- Module: UNKNOWN
CIL:Method: virtual System.Void TaleWorlds.MountAndBlade.MissionState::OnTick(System.Single realDt)Method From Stackframe Issue: False
- Module: UNKNOWN
CIL:Method: System.Void TaleWorlds.Core.GameStateManager::OnTick(System.Single dt)Method From Stackframe Issue: False
- Module: UNKNOWN
CIL:Method: System.Void TaleWorlds.Core.Game::OnTick(System.Single dt)Method From Stackframe Issue: False
- Module: UNKNOWN
CIL:Method: static System.Void TaleWorlds.Core.GameManagerBase.OnTick_Patch9(TaleWorlds.Core.GameManagerBase this, System.Single dt)Method From Stackframe Issue: False
- Module: UNKNOWN
CIL:Method: static System.Void TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch2(TaleWorlds.MountAndBlade.Module this, System.Single dt)Method From Stackframe Issue: False
Frame: void BattleMiniMap.View.Background.Boundary.BattleMiniMap_BoundaryWidget.BoundariesOnCollectionChanged(object sender, NotifyCollectionChangedEventArgs e) (IL Offset: -1)HarmonyIssue: False
Here is an updated version done by someone else for 1.1.x
https://www.nexusmods.com/mountandblade2bannerlord/mods/5261
warband already had perfect gps/tracking builtin stupid move by the devs...to remove it in part 2...
>>>
my ver not 1.2v . miss sorry