Mount & Blade II: Bannerlord
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CARUCCIO - NATHANIEL

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caruccio

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35 comments

  1. caruccio
    caruccio
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    Locked
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    I won't be able to work this week or the next as the PC I use to edit & make mods is occupied as of now.
  2. Abtin1381
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    I have faced a problem, the mod asks me for 3 days cooldown, and it's been a month and yet I cannot proclaim.
  3. KeiwaM
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    I think the mod is broken? I get messages that every lord in Calradia is fabricating a claim against me, and that I should prepare for war, yet no one has declared war on me. Not even once. I can also declare war without having to fabricate a claim.

    Other clans are at war with each other.
    1. ingrimsch6234
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      It is working, but not all claims lead to a war.
      And declaring war without fabricate a claim was caused by diplomacy for me.
      So there is a incompatibility, let's hope caruccio can make it work with the next update.
    2. KeiwaM
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      It makes sense that not all claims leads to a war - but this is every single claim. I've had every clan fabricate like 10 claims on me each, no wars has been declared from their side. 

      And yes, it's likely diplomacy. I will stick with both and just deal with it for now
    3. ingrimsch6234
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      I played for a bit on Anno Domini 1259 and i got claims and war declarations,
      but Anno has 24 Kingdoms so i think the possibility for wars are higher.
  4. QwerTheGreat
    QwerTheGreat
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    is this mod safe to install mid game? or do we need to start a new game?
    1. caruccio
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      make a backup save incase something goes wrong
  5. Cheyron
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    ideal for a europe map where a claims system makes sense but bannerlord is in an active civil war. It would be cool if clans within a kingdom could wage war on each other and have claims but yeah bannerlord is not setup to handle that.
    1. caruccio
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      i actually made this mod without a care of the events that occur in bannerlord lol

      im tryna expand this mod to further add more stuff similar to how CK3’s system works.
    2. ingrimsch6234
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      I have a lot of fun playing with Casus Belli but there is a little incompatibility with diplomacy.
      It has nothing to do with your mod, which btw works great, I used most of its features (got messages, forged claims).
      But with diplomacy installed, i can simply press Enact to start a war, bypassing Casus Belli.
      And with over 20 kingdoms on the euro map, the 3 day cooldown is a little short i would like to change it to 10 or maybe 15 days.
      Some sort of config file would be nice to have to tweak some numbers.
    3. caruccio
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      i'll add that on my to-do list, it should come within the next update
    4. caruccio
      caruccio
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      and also, are you able to scroll through those list of kingdoms?
    5. ingrimsch6234
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      i use a slightly tweaked conversation ui, so i can't say how it looks in vanilla, but here i couldn't scroll.
      If i change the ui scale in gameplay to 85 it's ok
    6. caruccio
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      i'll probably add a popout to make looking for kingdoms a less much of a hassle.
    7. ingrimsch6234
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      Sounds great looking forward to the next update. 
      Question: is AI vs AI using the same system like player vs. AI?  
      And if yes is there a way to watch ongoing claims between Kingdoms.  
    8. caruccio
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      an AI Kingdom will work the same way when fabricating a claim on a player Kingdom.
      currently there isn't a way to know if an ai vs ai event is happening but i'll add an option to make that possible.
  6. roodmee
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    le mod ne fonctionne pas en 1.0.0 ou 1.1.5 je ne comprends pas pourquoi une idée svp merci 
    1. caruccio
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      est-ce que ça te montre un écran/pop-out avec une liste d’exceptions? si oui, envoie-moi toutes les choses dans la liste des exceptions.
  7. pOganpAgan
    pOganpAgan
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    I like the idea of this mod, but i think it would be better if you make a collaboration with Banner Kings, that mod is making the same things but not focusing now on this idea. If you can make it work to work on the same idea i think we will have better Bannerlord experience. Good luck with the mod mate.
    1. caruccio
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      I'm not sure how I may get in a collaboration with such a huge mod that doesn't have a discussion page
    2. pOganpAgan
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      It has a discord server, i will send you the link in private message
    3. caruccio
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      Alright.
    4. LukeCage718
      LukeCage718
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      That’s actually a great idea
    5. caruccio
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      too bad
  8. InformativePlayer
    InformativePlayer
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    Edit- Works now on 1.12
    1. caruccio
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      This seems to be a harmony related issue; this mod does not use harmony in any shape or form though.
      This issue might be more closely related to UIExtenderEx. Just to make sure, can you send me your load order for the mods & check if there is any difference with the mod enabled or disabled. Thank you for the help.
    2. caruccio
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      Actually this seems to be an issue for me, CTD on start. I'll upload the fix in a second.
    3. caruccio
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      Uploaded, update the mod and report back to me if it works well.
    4. InformativePlayer
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      Yes, it works now, thank you, but I was wondering about compatibility with diplomacy. It seems like I can still just click "propose' war. without it giving me anything about a claim. Thanks!
    5. superchuky2
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      crass error v1.2.2
      Exception information
      Type: System.MissingMethodException

      Message: Método no encontrado: 'Int32
      TaleWorlds.CampaignSystem.ComponentInterfaces.DiplomacyModel.GetInfluenceCostOfPolicyProposalAndDisavowal()'.

      Source: CasusBelli

      CallStack:


      • at void CasusBelli.Behaviors.KingdomProposalBehavior.DailyTickClan(Clan clan)
      • at void TaleWorlds.CampaignSystem.MbEvent.InvokeList(EventHandlerRec list, T t)
      • at void TaleWorlds.CampaignSystem.CampaignEvents.DailyTickClan(Clan clan)
      • at void TaleWorlds.CampaignSystem.CampaignEventDispatcher.DailyTickClan(Clan clan)
      • at void TaleWorlds.CampaignSystem.CampaignPeriodicEventManager+PeriodicTicker.PeriodicTickSome(double timeUnitsElapsed)
      • at void TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.PeriodicDailyTick()
      • at void TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.TickPeriodicEvents()
      • at void TaleWorlds.CampaignSystem.Campaign.Tick()
      • at void TaleWorlds.CampaignSystem.GameState.MapState.OnMapModeTick(float dt)
      • at void TaleWorlds.CampaignSystem.GameState.MapState.OnTick(float dt)
      • at void TaleWorlds.Core.GameStateManager.OnTick(float dt)
      • at void TaleWorlds.Core.Game.OnTick(float dt)
      • at void TaleWorlds.Core.GameManagerBase.OnTick_Patch9(GameManagerBase this, float dt)
      • at void TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch2(Module this, float dt)
    6. caruccio
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      InformativePlayer Have you tried putting it below or above the diplomacy mod and seeing if it does make a difference? Report back to me if it still doesn't work.
    7. caruccio
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      superchuky2 Report it in the bugs tab and i'll investigate it further.
    8. Cheyron
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      missing method means it is not compatible with the version of bannerlord he is on... nothing you can do other than compile it for that version
    9. caruccio
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      The method was just given a required clan parameter with a slight rename which is fixable. I haven’t uploaded a compatible version yet because I’m focusing on squashing bugs for the current versions of the mod.