Mount & Blade II: Bannerlord

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Artem

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ArtemYouTube

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  1. ArtemYouTube
    ArtemYouTube
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    FREQUENTLY ASKED QUESTIONS
    Question: "Can this mod be added mid-campaign?"
    Answer: Users have reported that you can add the mod into the middle of your campaign, though since it saves data you won't be able to remove it.

    Question: "Does it work with Fourberie?"
    Answer: Yes, the mod does work with Fourberie, they complement each other well.

    Question: "Does the mod work with x total conversion?"
    Answer: Users have reported that the mod does work with Realm of Thrones. You have to test it for yourself.

    Question: "Are you planning to add a translation file?"
    Answer: Yes, I'm currently working on the localization file for this mod.

    Question: "I've encountered x bug/crash"
    Answer: If you experience any issues, be sure to report them under the "Bugs" tab

    Question: "Can you add x, change x, do x?"
    Answer: This mod has been written during my journey of learning to code in C#. Since then I've learned alot more. There are some systems present here which have been written in a very unuser-friendly way, like for example picking your target, doing any option requiring - 5 relation and much more. The more I learn, the more I aim to refine the mod.
  2. lulzrip
    lulzrip
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    We need an update :D
  3. HumanLikeCreature
    HumanLikeCreature
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    So I had a look under the hood of this mod to see why my expensive assassin fails so damned often
    1/20 success rate in my current playthrough

    For the assassin the chance of success is ran through a random number generator between 1 and 121
    The selected number has to be higher than 91 to  successfully kill the target, which makes it a theoretical 23% chance of success regardless of any skills or factors

    The keyword here is theoretical, the random number generator actually drifts more towards middle number so hitting either end is actually rarer than central values
    Effectively the chance is less than 20% in practice with 2 events that can trigger a war with a theoretical 10% combined chance

    I've modded this for my own self to change the rates and make it more reasonable for a high roguery character, especially since who on earth sends an assassin who knows who their employer is or with a clearly incriminating sigil? (roguery 101, obfuscate, obfuscate, obfuscate)

    I like this mod overall, and have no intention of removing it from the current playthough, but the fourberie assassinations while less glamorous are more reasonable
    With the increased chance it is now a nice compliment to fourberie, where I can run 2 schemes through Four and a separate assassination with this mod
    But please, make the chances more reasonable or make it configurable for the masses, not everyone is going to dive into the code and modify it themselves
    1. HumanLikeCreature
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      As a side note:
      I went through all the different events since I now skip most of them, and honestly these band of criminals are the worst there ever was, and I love it

      Ex. 1: A raider steps in cow manure and is far too embarrassed to carry on the kidnapping XD
      Ex. 2: Defeated by angry geese, almost impressive
    2. Nao55
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      Can you share how you make the changes please?
    3. HumanLikeCreature
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      I have a personal submod that transpiles the chances

      Ex. Assassins now almost always succeed in killing, but suck in other tasks...
      Raiders excel in kidnapping...

      If you're interested in the sub mod I might make it public on nexus
    4. Touya34
      Touya34
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      I am interested in the sub mod that does this.
    5. Reactive4080
      Reactive4080
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      Please release your patch

      Artemyoutube is notorious for abandoning his mods right after release so it's highly unlikely he'll implement any of your ideas or suggestions
    6. ArtemYouTube
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      @HLC Yeah, essentially the code is really a mess since I was figuring stuff out and this was my first C# project ever. I'll get around to polish it up more eventually, but other projects interfered that I'm working on currently.

      @Reactive4080 Huh I never heard ArtemYouTube being notorious for abandoning his mods, since he does post regular updates to all of his doings modwise on his YouTube channel, on his Discord channel, on his Patreon Page aswell as on the official Mount & Blade Modding Community and sometimes even Reddit. I do everything for free and can't work on 2-3 projects simultaneous since I have a real job and life that needs attention.
    7. HumanLikeCreature
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      I'll leave the update to you then my friend
      I like the code structure personally, just made life a bit harder for yourself unnecessarily

      Let me know if you are ok with me making a temp submod in the meantime to address the chances since it seems a common request
      If not I'll just keep it personal :)
    8. TheDivineSpearOfAthena
      TheDivineSpearOfAthena
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      I'm in your discord channel and believe your patreon too. But can definitely say he does post regularly on his discord the only time I've seen him go "dark" is december because of the holidays and he SHOULD go dark around that time and spend time with his family. Many of these people are modding games for the first time and for this being his first time modding all of his mods have came out extremely impressive. They aren't slaves, and believe me the wait can get frustrating especially when you're excited about one (Feast mod lol). But to say he abandons them is just false, and disrespectful. I also think peoples memories are short, one reason why this mod hasn't been updated since July of last year is not because modders abandoned their mods, but because the developers seemingly abandoned the game for some time. 6 or 7 months for that one update to drop
    9. ArtemYouTube
      ArtemYouTube
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      @HLC Yeah sure go ahead! I'm not sure when I'm polishing stuff up so if you could release your patch that would be great
    10. Echesma
      Echesma
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      ¿Qué puedo hacer si estoy usando 2 mods y uno de ellos elimina los diálogos del otro?
      Ejemplo: hablar con un prisionero en la mazmorra.
      ¿Hay alguna manera de conservar tanto las modificaciones como los textos?

      El mod exactamente es: CaptivityEvents
    11. Reactive4080
      Reactive4080
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      Let me know if you are ok with me making a temp submod in the meantime to address the chances since it seems a common request
      If not I'll just keep it personal :)


      ?
    12. JuJustMyPaig
      JuJustMyPaig
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      I can't find your source code did you upload it yet? because these damn failures are very annyoning? I really would enjoy more chances please.
    13. DeathWotch1757
      DeathWotch1757
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      @ArtemYouTube ever gonna fix all the crashes when fighting the assassins?
      '
  4. EnclaveSix
    EnclaveSix
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    Just causes crashes.
  5. Amcali10
    Amcali10
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    bro come on..... make it compateble with v1.2.9 already, it will crash in the loading screen man
  6. Blaze0916
    Blaze0916
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    crashes on loading screen not able to entre the game. If I disable it games works perfectly fine. (v 1.2.9)



  7. mrbufi
    mrbufi
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    After 300 days the game crashes version 1.2.9
    1. maxofthenorth
      maxofthenorth
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      that has a 50-50 chance of happening without mods its random and based on a write error the game will have it will blame mods but from my own testing it is nothing to do with any of them consider it like the old warband mem leak after a set time its something in the way steam will say you have write access to your game files but then it locks them to read only and wont allow the game to edits its own files
  8. Egonael
    Egonael
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    to give a feedback,
    this mod is not compatible with no time limit mod 
  9. bfallstar
    bfallstar
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    My game Crash after Succsessful Assasinate Ira and left the Castle (version 1.2.8)
  10. Breepzz
    Breepzz
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    AI use assassins too? 
  11. arafr0d
    arafr0d
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    Intento asesinar al rey de mi facción, pero él no aparece en la lista, confío en él de -100