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Changed the polearm HP multiplier settings to use floating values.
Version 1.2.7
Polearms now have a base HP of 500.
Version 1.2.6
Higher relative movement speed no longer deals additional damage to polearms (damage to polearms is now calculated from both damage inflicted and damage absorbed by armor).
Polearms' hit points are now calculated based on their handling using a logarithmic scale instead of a linear scale.
Fixed a bug where a polearm's hit points could decrease if its usage was changed.
Refactored the code.
Version 1.2.5
Fixed a bug where a polearm's hit points percentage could be higher than 100%.
Version 1.2.4
Fixed a bug where the HP of polearms could increase.
Greatly decreased the damage dealt to polearms when hitting a shield or entity.
Version 1.2.3
Improved localization slightly.
Version 1.2.2
Added a MCM setting to deal damage to polearms above a minimum length.
Removed Japanese localization.
Version 1.2.1
Fixed a bug where polearms did not break if the multiplier for damage to polearms was less than 1.
Updated for UIExtenderEx 2.9.
Version 1.2.0
Fixed a bug where the fork for pushing away siege ladders broke as soon as the player picked it up.
This is a simple mod that makes polearms break by giving them HP and dealing damage to them.
By default both non-swinging and swinging polearms are breakable. Polearms have a base HP of 500. This is increased by 10 * log base 2 of their handling. Swinging polearms have double the HP of non-swinging polearms.
When a polearm hits an object, it takes damage equal to the damage inflicted and the damage absorbed by armor.
Damage dealt to a polearm is decreased by a percentage equal to 0.33 times the wielder's Polearm skill.
You can configure what types of polearms to deal damage to, polearm HP, damage to polearms, damage reduction to polearms, and the minimum length of polearms to deal damage to.
Take note that if you use RBM, it takes away secondary weapons from some of the polearm-wielding troops. Therefore, it is recommended to also use a custom troop tree which gives secondary weapons to the polearm-wielding troops, such as De Re Militari.
Includes a localization template and Chinese localization by default.
It is safe to install and uninstall on an existing save.