Mount & Blade II: Bannerlord
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OrderWOPower

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141 comments

  1. YTYangbang
    YTYangbang
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    Loving the mod. I hated how cav units could just dive boom formations all day. This gives them the small nerf that makes battles way more dynamic. 

    Any plans on making other mods that could effect shield HP? To me, some shields are just so durable that it makes the game a static grindfest. A mod to adjust shield HP would be dope to have along this one. I know mods like that have been done before but they are long outdated T_T
    1. OrderWOPower
      OrderWOPower
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      What mods?
    2. YTYangbang
      YTYangbang
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      Like this old mod that tweaks damage to shields against axes and arrows. The breaking polearms just resonates with shields being more breakable too.
      https://www.nexusmods.com/mountandblade2bannerlord/mods/920
    3. OrderWOPower
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      Nope, no plans to make mods like this.
    4. YTYangbang
      YTYangbang
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      All good, thanks for the replies!
    5. Sirygba
      Sirygba
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      Cavalry in history had STACKS of lances in their war camp, after a charge cavalry unit had to retreat, equip new lances reorganize a wedge or line formation, and charge the enamy again. We do not have that here but what we have is unnatural numbers of cacalry compared to infantry. In reality generaly cav to inf ratio was 1:10, and here we have 1:2 thats why cavalry dominates and is poor to play against.
  2. testisteratos
    testisteratos
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    Do we loose the polearm from inventory when it breaks?
    1. OrderWOPower
      OrderWOPower
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      Nope.
    2. testisteratos
      testisteratos
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      Do you know if it would be too hard to add? I mean, if you look, you add it and you have production/destruction in the game economy, that would be awesome!
    3. OrderWOPower
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      I have no idea.
  3. Breepzz
    Breepzz
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    I never saw an NPC brake his polearms... Very unfair. Specially in arena it's impossible for player
    1. OrderWOPower
      OrderWOPower
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      Arena fights are usually not long enough for polearms to break. You will observe this happen more likely in battles.
    2. Breepzz
      Breepzz
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      Ok
      But mine broke in arena... I finished (dead) the fight unarmed ahah
    3. lokiphurr
      lokiphurr
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      Your skill was probably much lower then the other fighters. Or you have your config set up in a way that gives a.i more leniency 
  4. kayra1234567
    kayra1234567
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    Can we have different settings for long and short polearms? I want my shorter spear to be more durable but I don't wanna make the long one OP
    1. OrderWOPower
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      You mean you want some polearms to have an amount of HP and other polearms to have another amount of HP? Not possible.
    2. kayra1234567
      kayra1234567
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      hmm but you already made swingables stronger, did you not? I guess its not possible 
  5. kayra1234567
    kayra1234567
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    can you make throwables 2nd mode to be breakable too otherwise i can infinitely use my throwable as a polearm

    also how does  the minimum length option work?
    1. OrderWOPower
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      No. Another user reported that they lost their entire stack of throwing spears when it broke in melee mode so I didn't make throwing spears breakable.

      If your polearm is above the minimum length, it is breakable. Below it, it is not. Simple as that.
    2. kayra1234567
      kayra1234567
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      oh ty
  6. OldContemptible
    OldContemptible
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    There seems to be a compatibility issue between the latest version of this mod and RBM. After updating I've consistently been getting CTDs while using polearms in combat. The crash log identifies the cause as a conflict between the two mods. Removing this mod from my load order solves the problem.
    1. OrderWOPower
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      Please share the crash report.
    2. OrderWOPower
      OrderWOPower
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      I managed to replicate the crash. However, it is caused by RBM, not by this mod. I have already informed RBM's author.
  7. Berrybear123
    Berrybear123
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    Mod seems to have crash when launching the game (1.2.8)

    Other Mods:
    RBM
    Adonnay's Troop Changer
    Banner Kings
    Better Pikes
    De Re Militari

    Without it, the other mods work just fine.
    Currently using the 1.2.1 version of the mod.
    1. OrderWOPower
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      Update UIExtenderEx to 2.9.
    2. Berrybear123
      Berrybear123
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      Thank you kind sir! There's at least no problem loading up the game now. Didn't know there's a Jan update for UIExtender before
    3. merculS36
      merculS36
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      comment deleted
  8. Xalderin
    Xalderin
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    Is there any way you could add a setting to edit/change how breakable polearms work based on Length?  For example, being able to make it to where only certain lengths and higher break, while leaving alone the shorter ones all together?
    1. OrderWOPower
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      Hmm OK.
    2. clintonramos
      clintonramos
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      I agree with this, If this can be done it will be more realistic as shorter spear tend to be really durable.

      In my opinion only lances and pikes should be breakable. Or you can separate the damage threshold of spears to lances & pikes but that is just complicated to do I think😅
    3. OrderWOPower
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      I added the setting in the latest version.
    4. clintonramos
      clintonramos
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      Even better! Thank you for the hardwork
  9. heyiforgot
    heyiforgot
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    So this applies to polearms added by other mods too right?
    1. OrderWOPower
      OrderWOPower
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      Yes.
    2. heyiforgot
      heyiforgot
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      Awesome. Perfect. Thanks!
  10. Breepzz
    Breepzz
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    IA buy new stuff is broken?

    EDIT:

    It seems not. Very unfair, specially in Arena....