Mount & Blade II: Bannerlord

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conleyc86

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conleyc86

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97 comments

  1. conleyc86
    conleyc86
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    Dearest Lords of the Most Buttery of Banners,

    There is a child NPC in the initial version of this mod who will crash the game in the Spring of 1085. There is an oversight in the native code where children without parents and who aren't autogenerated crash the game when they turn 14. 1.5 fixes this.

    Unfortunately, this won't fix your save, as the XML is loaded on campaign start. To remedy this, you can use a mod to age up Uliana in the Vesmaving clan and your save will be fixed.

    Sorry - had no idea that would be an issue.
  2. conleyc86
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    This mod is universally compatible. All mods all game versions. It's just data.

    That said if you have bugs or questions or comments or suggestions or what have you - my Discord server is the best place to get at me.
  3. BOTMushin
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    Great mod but for anyone wondering it conflicts with overhaul mods that take place outside of calradia, at least it did with Realm of Thrones in game v1.1.x.. would love a compatibility update for overhauls if it's a possibility.
  4. heyiforgot
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    So every save game with the prior version in it is borked then?
    1. conleyc86
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      not at all - they just keep their kingdom colors instead of getting a grey background. It just looks dumb, it's not a problem though.
  5. DontCopyXD
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    compatiable with CE Calradia expanded?
    1. conleyc86
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      should be but I don't use that mod
  6. 21394532
    21394532
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    1.2.8 work?
    1. conleyc86
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      Should work with all versions
  7. ComeDance
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    This mod works fine with Calradia at War?
    1. conleyc86
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      Maybe. I don't use that mod
    2. Bombcat1
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      It does.
  8. aliagalord
    aliagalord
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    B mod 1.2.8 de çalışırmı
    1. conleyc86
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      Not positive what this says but it does work on the latest version
  9. CaosFR
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    Hi, 

    Thanks for your work ! Does it work with "More Names All Versions" and "Settlement Icons - Redesign" ? Thanks 
    1. conleyc86
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      Yes indeed it does
    2. CaosFR
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      Thanks
  10. RogueDemonKing
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    Noticed that when the kingdom they're in is destroyed, their clan banners do not become washed out like the default clans, but pick the default colour for their faction. Can you check if this can be fixed? as it's quite confusing.
    1. conleyc86
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      I'll look into it.
  11. Fakade
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    Thanks for making the mod. More NPCs and clans running around is a good thing in my book. I really like the NPCs that have some lore surrounding them.

    Is it possible to start them at a higher tier? The clans start at Tier 1 (or 0?) which means they aren't really effective. They can send out one party, and it only has a few dozen troops. It can take a while for these clans to rank up and be more useful to their faction. Since they don't start with fiefs, it's harder for them to fund their troops, and being at Tier 1 means they might get a castle somewhere, and that's about it.
    1. conleyc86
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      They range from 1 to 4. The tiers are intentional - while I wanted the mod to stand alone it's designed to complement Feudal Warfare and Commanders and Conquerors as well as future planned mods. I have a vision in mind - I just lack the time too complete it in a timely manner
    2. Fakade
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      Ah, cool. I may have just clicked the lower tier ones. All good then. :)
  12. romeromerome
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    does this mode work on saved campaigns or do we need to start a new campaign to use it?
    1. conleyc86
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      Probably need to start a new one but you could try
    2. romeromerome
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      it couldn't.