TaleWorlds forgot to auto remove rebel clans if their rebellion fails. I fix TW's game.
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Changelogs
Version 1.0.0
Initial upload
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In the base game, when a settlement in rebellion gets retaken by the original owners, the rebel clan will be stuck in rebel state forever and doomed to roam the lands without a purpose. This causes bloat to the game both in save file size and random heroes active on the map.
This minimal mod adds in the logic to auto destroy rebel clans if their rebellion fails.
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Compatible with Bannerlord versions 1.0 -> 1.0.3 (and any after). Highly unlikely this will ever be not compatible with anything.
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