About this mod
Buy land in villages to collect rent for passive income or used captured bandits as slave labor to produce goods either to keep or sell
- Requirements
- Permissions and credits
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Translations
- Ukrainian
- Turkish
- Spanish
- Russian
- Portuguese
- Polish
- Mandarin
- Japanese
- Italian
- French
- English
- Changelogs
Skills:
Riding - Mounted Patrols - Slave escape chance reduced by 20%
Riding - Breeder - Estates in villages that have primary production horses has 10% increased slave output
Steward - Forced Labor - Allows use of non bandit prisoners for slave labor
Steward - Contractors - Upgrades in estates cost 15% less
Roguery - Manhunter - Estates buy slaves at 20% reduced cost
Trade - Insurance Plans - Half of the cost of land siezed durring war is returned
Trade - Rapid Development - Half of the cost of land siezed durring war is returned
Trade - Tradeyard Foreman - Estates in villages that have primary production clay, iron, cotton, or silver has 20% increased slave output
Trade - Granary Accountant - Estates in villages that have primary production grain, olives, fish, date has 20% increased slave output
Engineering - Foreman - Completing a land clearance project adds 30 hearths to the village
Note:
Your plots will get destroyed if you enter war with the owning faction.
When changing "selling to market" you can hold shift to change it for all villages
For bug reports or if you want to suggest more outdated mods that should get revived visit my Discord.
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