I'm playing with Calradia Expanded Kingdoms ?currently and noticed that only people from the base-game cultures seem to have their faces reworked. Would it be possible to also rework the faces for people of the new cultures?
EDIT: I think CEK uses base-game cultures as templates for the faces, would have expected that putting Global Face Overhaul ahead in the load order would therefore make it apply to the added cultures as well, but as far as I can tell, it does not.
I'm not sure what you mean, but the way this mod works is that it will override the native face template, it is randomly generated but the randomness has been greatly reduce to avoid grotesque results,
the next thing it does is each of the Lord's face has been edited, if you fancy some face of a lord and want it for your character, you can access their faces on the xml, or just ask here on comment and I'll find it for you.
You should put in warning for small configurations. Your mod greatly slowed down my game, I had to remove it very quickly (like most graphic mods). There is no point in TW making efforts to lighten the game graphically for small configurations if behind mods disturb the settings.
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Would it be possible to also rework the faces for people of the new cultures?
EDIT:
I think CEK uses base-game cultures as templates for the faces, would have expected that putting Global Face Overhaul ahead in the load order would therefore make it apply to the added cultures as well, but as far as I can tell, it does not.
Also, if I run it before "Better NPCS" and "NPC Revamp", should the faces edited by these mods been override by yours ?
thanks in advance :)
And, thank you for the mod!
the next thing it does is each of the Lord's face has been edited, if you fancy some face of a lord and want it for your character, you can access their faces on the xml, or just ask here on comment and I'll find it for you.