Mount & Blade II: Bannerlord

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GrandeMarees

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GrandesMarees

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  1. GrandesMarees
    GrandesMarees
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    Hi players,

    Thanks to try this mode, enjoy, and give me backreport on your sensation, the bug you found ...
    Don't forget to   e n d o r s e   it.

    I'm looking for a video maker to promote this mode, thanks to help.

    I have add a subject in forum, can you read it and say if you are interested.

    SPAM : Another mod i'm worting on  Marry anyone
  2. jiandyboom
    jiandyboom
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    Update pls
  3. kimaryob
    kimaryob
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    Hi GrandesMarees i get the below crash report on 1.7.2 when loading game.

    Spoiler:  
    Show

    Exception information
    Type: HarmonyLib.HarmonyException
    Message: Patching exception in method null
    Source: 0Harmony
    CallStack:

    • at HarmonyLib.PatchClassProcessor.ReportException(Exception exception, MethodBase original)
    • at HarmonyLib.PatchClassProcessor.Patch()
    • at HarmonyLib.CollectionExtensions.Do[T](IEnumerable`1 sequence, Action`1 action)
    • at SplitParty.SubModule.OnGameInitializationFinished(Game game) in E:\Work\Mount&BladeMyMode\SplitParty\SubModule.cs:line 130
    • at TaleWorlds.MountAndBlade.MBGameManager.OnGameInitializationFinished(Game game)
    • at TaleWorlds.CampaignSystem.Campaign.DoLoadingForGameType(GameTypeLoadingStates gameTypeLoadingState, GameTypeLoadingStates& nextState)
    • at StoryMode.CampaignStoryMode.DoLoadingForGameType(GameTypeLoadingStates gameTypeLoadingState, GameTypeLoadingStates& nextState)
    • at TaleWorlds.Core.GameType.DoLoadingForGameType()
    • at SandBox.SandBoxGameManager.DoLoadingForGameManager(GameManagerLoadingSteps gameManagerLoadingStep, GameManagerLoadingSteps& nextStep)
    • at TaleWorlds.Core.GameManagerBase.DoLoadingForGameManager()
    • at TaleWorlds.MountAndBlade.GameLoadingState.OnTick(Single dt)
    • at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
    • at TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, Single dt)


    Inner Exception information
    Type: System.ArgumentException
    Message: Undefined target method for patch method static System.Boolean SplitParty.Patch.MapEventPatch::OnMapClickPatch(TaleWorlds.CampaignSystem.MapEvents.MapEvent __instance, System.Boolean followModifierUsed)
    Source: 0Harmony
    CallStack:

    • at HarmonyLib.PatchClassProcessor.PatchWithAttributes(MethodBase& lastOriginal)
    • at HarmonyLib.PatchClassProcessor.Patch()
    1. GrandesMarees
      GrandesMarees
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      You are right Kimaryob.
      Build without tested, i'm looking at this.
    2. GrandesMarees
      GrandesMarees
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      It's done, a lot of bug, can you make a try please
  4. potapjr
    potapjr
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    Hi, GrandesMarees! The mod is necessary, but the vanguard behaves inadequately - all the time it tries to escape from the main forces, instead of fulfilling its duties - to catch up with the nearest enemy and get involved in battle.
    1. GrandesMarees
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      Hi, the IA is still active. Do you succeed to drive the vanguard to your target or is it just not easy ?
    2. potapjr
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      I allocated 10-20 cavalry to the vanguard, but I could not get him to attack anyone. The squad just runs away from the big squads and ignores the small ones.
    3. GrandesMarees
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      Wich version of M&B and SP do you use ?

      I Will perhaps had a button Suicide vanguard. And you lost 10 relation if you use it. What do you thing about that ?
  5. UlasRapon
    UlasRapon
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    Hey I was looking at the images and what is the mod on Rhagaea pic? Armors looks awesome on soldiers behind her
    1. GrandesMarees
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      https://www.nexusmods.com/mountandblade2bannerlord/mods/2644
  6. GarlandCrawford
    GarlandCrawford
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    Hey, amazing work buddy. I think Marry anyone got fixed for every version except 1.7.0
  7. Jean005
    Jean005
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    Hello, is there any file compatible with 1.6.3 bannerlord ?
    1. GrandesMarees
      GrandesMarees
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      Hi, no, i begin with 1.6.4 (perhaps it's compatible)
  8. Terpus
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    Hey, great idea for the mod. Unfortunately, the game keeps crashing whenever I try to split my party. I used different approaches with making me either a vanguard or leaving as a rearguard. I have a bunch of other mods, so it probably conflicts with one of them. Also, I tried setting at different positions in load order to no success. Better Exception Window info is inconclusive.
    1. GrandesMarees
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      Hi Terpus, just leave me your modlist via the file : LauncherData.xml in C:\Users\"User name"\Documents\Mount and Blade II
      Bannerlord\Config and one of your save in a cloud or another, and i will take a look quickly.

      On wich version of M&B do you play ?
    2. Terpus
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      Hello, thx for reaching out. I play the latest beta of MnB (1.7.0). Here's the link to my last save: https://drive.google.com/file/d/1id48g3YUvXt06jdQMaWdkPN0wD6yS9vE/view?usp=sharing
      And here's the modlist:
      https://drive.google.com/file/d/1k3vZ0YdBl9TlE16x9Fr047vXPdsWPRZe/view?usp=sharing
    3. GrandesMarees
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      Hi Terpus, a lot ... of mod, i'm looking for to know what are :
      barbarianrising, and darkforcerising (not found actually)
      and GunnerRising, Knightrising
      and CompanionActions
    4. Terpus
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      Yeah, it's a lot but they seem to work alright nevertheless)
      The mods you are looking for are: https://www.nexusmods.com/mountandblade2bannerlord/mods/2566?tab=description (Rising Clan Forces)  and https://www.nexusmods.com/mountandblade2bannerlord/mods/3506 (Send Companions Recruiting)
      Don't bother if it's too much trouble. Not everyone uses as many mods as I do)
    5. GrandesMarees
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      Hi Terpus, i have correct a bug on 1.7.0, but not with your version, i see your reply too late.
      Can you try with version 2.0.2, and give me feedback ?

      ?Thanks.
    6. GrandesMarees
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    7. Terpus
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      Hey, I've tried it with the new version of your mod, alas, to no avail. Now the game crashes as soon as I press either "Split party" button. Before it let me choose troops first and crashed when I pressed "Confirm".
    8. GrandesMarees
      GrandesMarees
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      If you can provide me a save without the Vaegir module, i could try to patch.
  9. boplax
    boplax
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    Compatible with Party AI Overhaul and Commands?
    1. GrandesMarees
      GrandesMarees
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      Hi boplax, there was some trouble before 1.0.10, i dasen't well understand the Ai base. I think you can try now with the last versions and send mi your feedback.

      Thanks
  10. Octanoz
    Octanoz
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    The vanguard I set up suddenly became independent after they caught a group for me and went on a mad killing spree. They chased the other group again, killed it, then chased down a caravan and killed that before I could catch them. I think this may have been caused by Party AI Overhaul, gonna run without it for a while and see if it happens again.

    Would it be possible to make a hotkey for the other group to come back to the main group, maybe? Or for them to stay at the current position?
    1. GrandesMarees
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      XD, do you have try to use Ctrl+Click, if you use on them or you the vanguard will come back or wait for you. Else try to save and restore your party.
      I don't know well how the AI react. It is a bit difficult to use the party when you are not in. I have add delay between orders to work fine  perhaps I can set the delay  in parameters in Json file.
    2. GrandesMarees
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      I remember it is the left Ctrl you must use to drive the vanguard.
    3. Octanoz
      Octanoz
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      Yeah, I've been trying it a bit today and it hasn't happened since I stopped loading Party AI overhaul. After killing the first group, if you didn't give instructions they would go their own way after a few seconds and stop taking commands. I was Ctrl+clicking like crazy shouting: "Stop, stop, stop!" Hilarious but now at least they listen when I give a command when they run off again. ;)
    4. GrandesMarees
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      Ok too much command then and delay too small, I keep that in mind.
  11. GrandesMarees
    GrandesMarees
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    Hi i, think it's compatible with 1.6.5, can someone confirme