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Last updated
Original upload
Created by
BasilpandaUploaded by
BasilpandaVirus scan
Tags for this mod
Activity logs
This page was last updated on 23 June 2020, 8:03PM
- Changelogs
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Version v1.4.2
- - Updated for e1.4.2. Requires the appropriate MCM for the respective game version.
- - Old saves currently not working.
- - New games working and tested up to 900 days.
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Version v1.4.1
- - Updated for e1.4.1. Requires the appropriate MCM for the respective game version. (if you play on e1.4.0, dl that MCM version)
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Version v1.3.7
- - Updated for the most recent beta branch (will not push an update for stable at this time).
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Version v1.3.6
- - Fixed patrols not engaging parties.
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Version v1.3.5
- - Added option for patrols to be made of mercenaries.
- - Added text to patrol menu if player has no money to buy any patrols.
- - Changed options relating to patrol troop type to a drop down.
- - Changed remove dupe lord behavior. No longer removes on load. Only removes on daily tick.
- - Reverted to old way of 'Disband All' due to change in removal options. Deletes them immediately to prevent abuse of stockpiling garrisons.
- - Fixed mod option ordering.
- - Removal options now end battles before deleting to prevent crashing. This should remove all patrols/duplicates at once now.
- - Removed some unnecessary game restarts for mod options.
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Version v1.3.4
- - Updated to Mod Configuration Menu v2.0.10
- - Added options for AI to toggle hiring for village and walled settlements.
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Version v1.3.3
- - Updated to Mod Configuration Menu v2.0.8 (formally MBOptionScreen)
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Version v1.3.2
- - Updated to MBOptionScreen v2.0.6
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Version v1.3.1
- - Updated to MBOptionScreen v2.0.4
- - AI is now also limited to hiring patrols based on their clan tier.
- - Added AI additional patrol limit config setting.
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Version v1.3.0
- - Updated for beta branch e1.3.0 (NOT COMPATIBLE WITH STABLE BRANCH)
- - Tested on beta branch e1.3.0
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Version v1.2.8
- - Fixed patrol tether range
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Version v1.2.7
- - Fixed patrol wages not showing up in hint box (this won't work if using a different language at the moment)
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Version v1.2.6
- - Fixed translation ids.
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Version v1.2.5
- - Fixed stuttering issue.
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Version v1.2.4
- - Added translation template for mod options.
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Version v1.2.3
- - Added languages folder for translations.
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Version v1.2.2
- - Due to duplication bug, patrols no longer store prisoners in settlements and instead sell them off automatically when they go to a settlement and take the money themselves. (This should fix duplicating lords)
- - Duplication removal now runs daily and should keep the original lord alive to prevent crashing.
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Version v1.2.1
- - Possible fix to duplicating lords (Needs more testing)
- - Added option to delete duplicate lords on load (Needs more testing. From personal testing, if I do it hourly/daily it will crash the game 50% of the time. Lords will not be deleted if they're fighting)
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Version v1.2.0
- - Fixed player patrol count not changing properly when giving fiefs/receiving fiefs with patrols (Patrols banners currently stay to whatever the faction owner's banner is. I'll look into this further next patch.)
- - Fixed player patrol count not increasing after using remove all patrols option
- - Fixed player patrol count not increasing after personally disbanding a patrol
- - Unknown behavior patrols should now start patrolling after a day (This should fix most of the freezing patrols. This doesn't fix patrols that were unknown and disbanded via disband all)
- - Added warning notification when you go over total patrols when capturing a settlement that has patrols
- - Added militia option for patrols to be made up of militia instead of normal troops (only affects new patrols)
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Version v1.1.10
- - Added castles and towns to AI generation plus related config
- - Fixed menu options not showing up for attacking/being attacked by enemy patrols
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Version v1.1.9
- - Imprisoned lords should no longer duplicate
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Version v1.1.8
- - Updated MBOptionScreen to 1.1.14 so mod options in game should work again.
- - Added town patrols plus related config. For towns: Go to the keep -> Manage patrols
- - Added a total patrol cap for players. Default = 12
- - Added basic dialog for enemy and neutral patrols
- - No longer need to restart game if you hit done and it doesn't tell you to restart. Settings are loaded upon save load. They will not update if you are currently in the ingame map.
- - Fixed issue where menus failed to generate
- - Fixed crash issue involving targeted parties
- - Fixed castle cost issue when prosperity was 0
- - Fixed patrols attacking caravans and villagers despite the option being off
- - Patrols should not continue attacking lords/players after they switch allegiance
- - Patrols should not attack parties with 0 healthy troops
- - Player will now lose relations and go to war if they attack neutral patrols. -5 relation only at the moment.
- - Notification when a patrol is lost at the bottom left. Has a toggle option. Default = true
- - Lowered the min to 0 for max patrol caps.
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Version v1.1.6
- - Added remove all patrols option along with warning and related notifications.
- - Added Hearth Limit and config option for AI spawning patrols. This is to prevent overspawning of AI patrols and they should only really hire patrols for villages that are not as prosperous. Default = 500.
- - Buying and disbanding patrol menus no longer redirect you to the castle/village menu.
- - Tested on beta branch e1.2.0
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Version v1.1.5
- - Fixed bonus speed not applying
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Version v1.1.4
- - Tested on beta branch e1.2.0
- - Switched to Agaras' MB.OptionScreen instead of ModLib. This should fix most saving issues.
- - No more ModLib dependency
- - Added config option for the maximum amount of patrols the AI can have per settlement. Default = 1.
- - Change default chance for AI to hire patrol to 5 from 15.
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Version v1.1.3
- - Tested on beta branch e1.2.0
- - Now dependent on ModLib. Please use the fixed launcher and make sure ModLib is ABOVE BuyPatrols.
- - Patrols no longer target caravans and villagers by default
- - Added conversation option to immediately disband (delete off the map) unknown behavior patrols by talking to them if they're stuck and regular disbanding doesn't get rid of them
- - Patrols that are in combat/engaging a party will be ignored by the disband all option in villages.
- - All other lords can now hire patrols if they can afford it.
- - Added patrols to castles. Mod might be incompatible with anything that modifies militia ai.
- - Potential fix to unknown behavior bug. Please report it if you still see it happen.
- - Now uses ModLib settings for mod settings in-game. The old config.xml will no longer work.
- - Added config options for patrols to target caravans or villagers
- - Added config option to toggle relation change notification
- - Added config options related to AI lords hiring patrols.
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Version v1.1.2
- - Fixed ForcePatrolCap to work as intended
- - Disbanding parties will now go to the nearest clan owned walled settlement instead of vaporizing into thin air (this will add to the settlement garrison and technically can be exploited but it fixes the crashing issue if you had disbanded patrols while they were fighting).
- - Added relation cap for notables along with a config option.
- - Changed patrol speed to a Harmony patch for extra mod compatibility
- - Tested on beta branch e1.1.0
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Version v1.1.1
- - Patrols are now tethered to their villages
- - Added dialog option to donate troops to patrol
- - Added menu option to disband all patrols of a village (no refunds)
- - Patrols now 100% store prisoners to the nearest clan owned town or castle at 10 or more prisoners
- - Added patrol wages to the expenses hintbox. Can use that or the old one for increased mod capability, check config options.
- - Fixed patrol dialog showing on all NPCs in walled settlements (Not too sure since I didn't come across this bug/crash as of yet)
- - Should always be able to disband all patrols from a village even after it's been taken by another faction now.
- - 10% daily chance of increasing relations per notable for villages that you have patrols in.
- - Added option to toggle AddPatrolSpeed. Default = true
- - Added option to change the bonus speed of AddPatrolSpeed. Default = 3.5
- - Added option to modify the daily patrol wages. Default = 0.75
- - Added option to change base cost of patrols. Default = 1250
- - Added option to change the cap of patrols per village. Default = 3
- - Added option to change the average number of troops per patrols. Default = 16
- - Added option to enforce large patrol size. Default = false
- - Added option to change max tether distance of a patrol from its village. Default = 15
- - Added option to force regenerate patrols up to large size. Default = false
- - Added option to use expenses or old notification at the bottom left for daily wages. Default = true
- - Added option to toggle increase in notable relations daily. Default = true
- - Tested on beta branch e1.1.0
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Version v1.1.0
- - Patrols no longer take up a party slot
- - Patrols can be disbanded in the party menu (for removing them from the party menu)
- - Patrols can be disbanded when talked to
- - Changed patrol behavior. Should prevent idling at settlement
- - Changed the initial price to a base set price + village hearth level.
- - Increased base party speed for patrols
- - Added daily patrol wages
- - Tested on 1.0.10
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- Author's activity
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June 2020
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23 Jun 2020, 8:03PM | Action by: Basilpanda
Attribute change
Description changed.
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23 Jun 2020, 7:48PM | Action by: Basilpanda
Attribute change
Description changed.
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23 Jun 2020, 7:46PM | Action by: Basilpanda
Attribute change
Description changed.
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23 Jun 2020, 7:45PM | Action by: Basilpanda
Attribute change
Mod version changed to v1.4.2.
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23 Jun 2020, 7:45PM | Action by: Basilpanda
Changelog added
Change log added for version v1.4.2
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23 Jun 2020, 7:44PM | Action by: Basilpanda
File added
BuyPatrols [version v1.4.2]
May 2020
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26 May 2020, 7:19PM | Action by: Basilpanda
Attribute change
File 'BuyPatrols' description changed.
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26 May 2020, 7:19PM | Action by: Basilpanda
Attribute change
File 'BuyPatrols' category changed to Old versions.
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26 May 2020, 7:19PM | Action by: Basilpanda
Attribute change
File 'BuyPatrols' description changed.
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24 May 2020, 7:30AM | Action by: Basilpanda
Changelog added
Change log added for version v1.4.1
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24 May 2020, 7:30AM | Action by: Basilpanda
Attribute change
Description changed.
Mod version changed to v1.4.1.
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24 May 2020, 7:28AM | Action by: Basilpanda
Attribute change
File 'BuyPatrols Translation Template ONLY FOR V1.3.5' description changed.
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24 May 2020, 7:28AM | Action by: Basilpanda
Attribute change
File 'BuyPatrols' description changed.
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24 May 2020, 7:28AM | Action by: Basilpanda
Attribute change
File 'BuyPatrols' category changed to Optional files.
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24 May 2020, 7:27AM | Action by: Basilpanda
File added
BuyPatrols [version v1.4.1]
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11 May 2020, 3:41AM | Action by: Basilpanda
Attribute change
File 'BuyPatrols' description changed.
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11 May 2020, 3:40AM | Action by: Basilpanda
Attribute change
Description changed.
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11 May 2020, 3:40AM | Action by: Basilpanda
Attribute change
Description changed.
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11 May 2020, 3:35AM | Action by: Basilpanda
Attribute change
File 'BuyPatrols Translation Template ONLY FOR V1.3.5' description changed.
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11 May 2020, 3:35AM | Action by: Basilpanda
Attribute change
File 'BuyPatrols' description changed.
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- Mod page activity
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April 2024
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22 Apr 2024, 11:30PM | Action by: thecheeselover
Untracked
'BuyPatrols'
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22 Apr 2024, 8:44PM | Action by: HasanKrkyn324
Endorsed
'BuyPatrols'
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22 Apr 2024, 1:09AM | Action by: Oktaf
Endorsed
'BuyPatrols'
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21 Apr 2024, 4:27PM | Action by: kastrotr
Endorsed
'BuyPatrols'
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20 Apr 2024, 10:10AM | Action by: sy2252
Endorsed
'BuyPatrols'
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20 Apr 2024, 8:55AM | Action by: Asmodeus20000
Tracked
'BuyPatrols'
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20 Apr 2024, 12:37AM | Action by: fsipox
Endorsed
'BuyPatrols'
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19 Apr 2024, 9:04PM | Action by: ChrisRob26
Tracked
'BuyPatrols'
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19 Apr 2024, 5:31PM | Action by: BlackInferno13
Endorsed
'BuyPatrols'
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19 Apr 2024, 5:47AM | Action by: maxLZ999
Tracked
'BuyPatrols'
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18 Apr 2024, 8:12PM | Action by: Ayemmaus
Endorsed
'BuyPatrols'
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18 Apr 2024, 12:48AM | Action by: srromanelli
Endorsed
'BuyPatrols'
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17 Apr 2024, 4:29PM | Action by: BiscuitMojo
Endorsed
'BuyPatrols'
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17 Apr 2024, 1:28PM | Action by: RocketsauceTD
Tracked
'BuyPatrols'
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17 Apr 2024, 12:26PM | Action by: ismailalbas53
Endorsed
'BuyPatrols'
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17 Apr 2024, 5:18AM | Action by: saiyanfang10
Endorsed
'BuyPatrols'
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17 Apr 2024, 12:55AM | Action by: LazeB
Tracked
'BuyPatrols'
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16 Apr 2024, 10:22PM | Action by: aydoganberatt
Endorsed
'BuyPatrols'
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15 Apr 2024, 11:45AM | Action by: Patowako
Endorsed
'BuyPatrols'
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15 Apr 2024, 3:37AM | Action by: akira1979
Endorsed
'BuyPatrols'
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