I'd really love to see the income of each of my caravans. Any chance we get to configure this? Maybe let us access the aggregation via MCM or config file? :)
Seems you may be right based on the patch notes; I'll look into it and determine if that's actually the case probably once 1.2 actually goes to stable.
this is just a minor thing but in the submodule.xml you should change this to false...
<DefaultModule value="true"/>
when i try to delete my launcherdata.xml ... so I can DISABLE all mods, your mod always starts enabled and I have to disable it... look I love your mod and it is great but sometimes i need to disable it and having to uncheck it every time is annoying :D Thanks!
lol I had to post in both places so everyone knows they should use BUTRLoader; also the latest version is now actually BLSE not BUTRLoader just so you know :)
Feel like I'm crazy since most recent comments say it's working. But never seen anything like this. I install all my mods manually.
Somehow, when i try to open the game from the launcher, with Aggregated Income selected it just closes the launcher and does nothing. Also, Aggregated Income was automatically selected when I opened the launcher!? Which I've never seen before. I did unblock the .dll file. Also, the folder with the .dll file had only that file in it, which is also unusual in my experience.
Don't quite get what's happening lol. Cheers yall.
Vortex has been claiming "Redundant mods" and states the following;
Some the enabled mods either contain no files or all they do contain are entirely overwritten by another mod. These redundant mods don't do any harm except slow down deployment a bit. If you believe this to be a mistake, please check the file conflicts (lightning bolt icon) for the mod in question.|
I believe this to be a mistake but after a closer look it seems that all the mods stated on that list are missing their sub_module.xml within them, I have never seen this before.. I post this here since Aggregated Income is second from the top on this list after Adoption - 1.1.x.
EDIT: The problem is fixed by redownloading the mods, it's possible that since I cleaned out my modules folder (to play bannerlordonline) without disabling and deploying through vortex.. it somehow removed all the sub_module.xmls.
Hi. So, I recently came upon a mysterious CTD on waiting in a town- I don't think this bug is related to your mod. (my issue is something else )
HOWEVER, after installing the dnyspy debugger, now aggregated income causes a CTD on startup which is highlighted red: https://report.butr.link/51E5BD.html
Disabling aggregated income solved the CTD on startup
Why did installing dnyspy debugger cause aggregated income to fail? Was this a hidden error?
Edit: 9:47: Running the game normally (without the debugger on) fixes the CTD on start up. Which sucks cuz I really wanna use that debugger to determine the wait CTD.
Thanks for the update; for future reference, you likely could have solved this by verifying game files, as you could have messed one up with dnSpy potentially, though I don't know specifically what you did. That's likely why the game update fixed it.
Oh I miswrote, my bad! according to my past notes: The "freeze on wait CTD" was caused by something else: apparently Bannerkings very recently fixed a "rare freeze over time" bug and according to my notes I solved my "freeze on wait CTD" for myself by loading into the campaign, and not moving my character in the world, nor passing the in-game time for about a real world minute - My theory was that stuff was still loading in the background, and it's entirely possible my "freeze on wait CTD" was the same "rare freeze over time" bug that Bannerkings recently patched (per htier log)
As for the dnyspy, I just stopped using it cuz I like using aggregated income, and it too advanced for me anyways. :)
133 comments
<DefaultModule value="true"/>
when i try to delete my launcherdata.xml ... so I can DISABLE all mods, your mod always starts enabled and I have to disable it... look I love your mod and it is great but sometimes i need to disable it and having to uncheck it every time is annoying :D Thanks!
go to submodule file and remove DependentVersions from dependent modules it fixed the problem for me.
Somehow, when i try to open the game from the launcher, with Aggregated Income selected it just closes the launcher and does nothing. Also, Aggregated Income was automatically selected when I opened the launcher!? Which I've never seen before. I did unblock the .dll file. Also, the folder with the .dll file had only that file in it, which is also unusual in my experience.
Don't quite get what's happening lol. Cheers yall.
Some the enabled mods either contain no files or all they do contain are entirely overwritten by another mod. These redundant mods don't do any harm except slow down deployment a bit. If you believe this to be a mistake, please check the file conflicts (lightning bolt icon) for the mod in question.|
I believe this to be a mistake but after a closer look it seems that all the mods stated on that list are missing their sub_module.xml within them, I have never seen this before.. I post this here since Aggregated Income is second from the top on this list after Adoption - 1.1.x.
EDIT: The problem is fixed by redownloading the mods, it's possible that since I cleaned out my modules folder (to play bannerlordonline) without disabling and deploying through vortex.. it somehow removed all the sub_module.xmls.
HOWEVER, after installing the dnyspy debugger, now aggregated income causes a CTD on startup which is highlighted red:
https://report.butr.link/51E5BD.html
- Disabling aggregated income solved the CTD on startup
- Why did installing dnyspy debugger cause aggregated income to fail? Was this a hidden error?
Edit: 9:47: Running the game normally (without the debugger on) fixes the CTD on start up. Which sucks cuz I really wanna use that debugger to determine the wait CTD.As for the dnyspy, I just stopped using it cuz I like using aggregated income, and it too advanced for me anyways. :)