Mount & Blade II: Bannerlord

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pointfeev

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pointfeev

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133 comments

  1. Rake5000
    Rake5000
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    I'd really love to see the income of each of my caravans. Any chance we get to configure this? Maybe let us access the aggregation via MCM or config file? :)
    1. Joker860
      Joker860
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      +1
  2. Barlangk
    Barlangk
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    update please
  3. Barlangk
    Barlangk
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    update please
  4. AfLIcTeD8989
    AfLIcTeD8989
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    I'm not sure if this mod will be needed as of 1.2 now. They seem to have implemented it into the base game.
    1. pointfeev
      pointfeev
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      Seems you may be right based on the patch notes; I'll look into it and determine if that's actually the case probably once 1.2 actually goes to stable.
    2. AfLIcTeD8989
      AfLIcTeD8989
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      Well the income part is now in the game, but it appears your mod does a bit more. So it could still be used for those parts.
  5. Mithras666
    Mithras666
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    Hey there, have you tried it with 1.1.5? 
    1. Jrv111599
      Jrv111599
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      yes, it works
    2. Insaneo777
      Insaneo777
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      I assume 4.2.6 works for 1.1.5?
  6. Cheyron
    Cheyron
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    this is just a minor thing but in the submodule.xml you should change this to false...

    <DefaultModule value="true"/>

    when i try to delete my launcherdata.xml ... so I can DISABLE all mods, your mod always starts enabled and I have to disable it... look I love your mod and it is great but sometimes i need to disable it and having to uncheck it every time is annoying :D Thanks!
    1. pointfeev
      pointfeev
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      I'm brewing up a fix atm, so I can easily add that change to it, sure. ;)
  7. V2DiabLoO
    V2DiabLoO
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    to anyone having problem with this mod when you start play and launcher just close and nothing happens;

    go to submodule file and remove DependentVersions from dependent modules it fixed the problem for me.
    1. pointfeev
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      How about don't do that, and instead install BUTRLoader. :)
    2. V2DiabLoO
      V2DiabLoO
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      Déjà vu...

    3. pointfeev
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      lol I had to post in both places so everyone knows they should use BUTRLoader; also the latest version is now actually BLSE not BUTRLoader just so you know :)
  8. gonewayword
    gonewayword
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    Feel like I'm crazy since most recent comments say it's working. But never seen anything like this. I install all my mods manually.

    Somehow, when i try to open the game from the launcher, with Aggregated Income selected it just closes the launcher and does nothing. Also, Aggregated Income was automatically selected when I opened the launcher!? Which I've never seen before. I did unblock the .dll file. Also, the folder with the .dll file had only that file in it, which is also unusual in my experience.

    Don't quite get what's happening lol. Cheers yall.
    1. V2DiabLoO
      V2DiabLoO
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      go to submodule and remove all the DependentVersions from submodules it fixed the problem for me.
  9. BOTMushin
    BOTMushin
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    Vortex has been claiming "Redundant mods" and states the following;

    Some the enabled mods either contain no files or all they do contain are entirely overwritten by another mod. These redundant mods don't do any harm except slow down deployment a bit. If you believe this to be a mistake, please check the file conflicts (lightning bolt icon) for the mod in question.|

    I believe this to be a mistake but after a closer look it seems that all the mods stated on that list are missing their sub_module.xml within them, I have never seen this before.. I post this here since Aggregated Income is second from the top on this list after Adoption - 1.1.x.

    EDIT: The problem is fixed by redownloading the mods, it's possible that since I cleaned out my modules folder (to play bannerlordonline) without disabling and deploying through vortex.. it somehow removed all the sub_module.xmls.
  10. WarPigs01
    WarPigs01
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    Hi. So, I recently came upon a mysterious CTD on waiting in a town- I don't think this bug is related to your mod. (my issue is something else )

    HOWEVER, after installing the dnyspy debugger, now aggregated income causes a CTD on startup which is highlighted red: 
    https://report.butr.link/51E5BD.html

    • Disabling aggregated income solved the CTD on startup
    • Why did installing dnyspy debugger cause aggregated income to fail? Was this a hidden error? 
    Edit: 9:47: Running the game normally (without the debugger on) fixes the CTD on start up. Which sucks cuz I really wanna use that debugger to determine the wait CTD.
    1. WarPigs01
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      Just wanted to update, everything works fine now. Must have been the vanilla files and it seems they patched whatever it was. 
    2. pointfeev
      pointfeev
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      Thanks for the update; for future reference, you likely could have solved this by verifying game files, as you could have messed one up with dnSpy potentially, though I don't know specifically what you did. That's likely why the game update fixed it.
    3. WarPigs01
      WarPigs01
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      Oh I miswrote, my bad! according to my past notes: The "freeze on wait CTD" was caused by something else: apparently Bannerkings very recently fixed a "rare freeze over time" bug and according to my notes I solved my "freeze on wait CTD" for myself by loading into the campaign, and not moving my character in the world, nor passing the in-game time for about a real world minute - My theory was that stuff was still loading in the background, and it's entirely possible my "freeze on wait CTD" was the same "rare freeze over time" bug that Bannerkings recently patched (per htier log)

      As for the dnyspy, I just stopped using it cuz I like using aggregated income, and it too advanced for me anyways. :)