Mount & Blade II: Bannerlord
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chengts95

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jinkela1

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20 comments

  1. jackfrost2334
    jackfrost2334
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    Does not work with the new versions of Bannerlord (Tested with 1.1.6).
    I came across this other handy mod which fixes this crosshair issue.
    Multiple Shot Crosshair Fix at Mount & Blade II: Bannerlord Nexus - Mods and community (nexusmods.com)
  2. GodandTime
    GodandTime
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    Doesn't work. Can't even get into the game. Sucks ass. Pls fix. 
  3. HaramiKiller
    HaramiKiller
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    Need an update for 1.7.1. It crashes while going in the battle. Please fix this
  4. Igalima
    Igalima
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    crashes @1.7.0  :(
  5. captainchina123
    captainchina123
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    please update~
    we need this MOD in 1.7.0~
    please~
    My MOD wqcrossbow can't live without your MOD~
    1. jinkela1
      jinkela1
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      1.7.0 is still in beta. Is it working for 1.6.5?
  6. Th30o
    Th30o
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    crashes @1.6.5
  7. zinzin9895
    zinzin9895
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    i'm playing version 1.5.9 and it's showing error like picture please help me how to fix this mod
    1. jinkela1
      jinkela1
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      This is not an error. Just a warning. So you can just confirm it to test.
  8. bestmods168
    bestmods168
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    Thanks for the shoutout.  I decided to return the favor and implement the sound that was included, plus reloading sounds and animations.  However, it may not be compatible with other mods that use custom item_usage_sets.  
    1. jinkela1
      jinkela1
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      Thank you, the game is open for modification so we should be open-minded to all creative thinking.
    2. jinkela1
      jinkela1
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      By the way, the item usage sets can be merged without overriding the original files as I observed. so the item_usage_sets only contains your items' usage set. The only problem is action_sets because the node is "human skeleton". I don't know if it is possible to merge new actions.

      Ok now I know how to do that, simply inherent old animation set like
      "<action_set id="as_human_warrior" skeleton="human_skeleton" movement_system="bipedal" base_set="as_human_warrior">" 
      Then the human warrior animations will be extended with new actions.
    3. bestmods168
      bestmods168
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      @jinkela1 Thank You!  You have made a great contribution.  Initial testing shows that I can use both matchlock and the mosin from different mods.  I will have to change the name of the mosin reload animations so that they won't conflict with the matchlock ones.

      I would like to ask if you had the time or were willing to look into another issue.  
      The automatic crossbow mod keeps his aim and doesn't reset his animation by putting his weapon back down.  The mod author hasn't updated the mod for awhile now.  This would greatly help for semi-auto and fully automatic stuff.  

      Skip to 2:50
      https://www.youtube.com/watch?v=3NKwhgbHJq0 

      Here is the mod on nexus
      https://www.nexusmods.com/mountandblade2bannerlord/mods/871?tab=description
    4. bestmods168
      bestmods168
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      @jinkela1 Thank You!  You have made a great contribution.  Initial testing shows that I can use both matchlock and the mosin from different mods.  I will have to change the name of the mosin reload animations so that they won't conflict with the matchlock ones.

      I would like to ask if you had the time or were willing to look into another issue.  
      The automatic crossbow mod keeps his aim and doesn't reset his animation by putting his weapon back down.  The mod author hasn't updated the mod for awhile now.  This would greatly help for semi-auto and fully automatic stuff.  

      Skip to 2:50
      https://www.youtube.com/watch?v=3NKwhgbHJq0 

      Here is the mod on nexus
      https://www.nexusmods.com/mountandblade2bannerlord/mods/871?tab=description
    5. jinkela1
      jinkela1
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      The full automatic schematic is much more difficult and that mod author's patch cannot be decompiled. His patching method is relatively complex and strange but I am sure that it is not an easy task to become like that. 
  9. aceboy21
    aceboy21
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    Fantastic Mod!!!  Thank you!
  10. captainchina123
    captainchina123
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    Brother, you are really a genius. Your mod has helped me a lot. My WQ crossbow can be fired continuously
    1. jinkela1
      jinkela1
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      Actually, it is very simple, the developers deliberately disabled crosshairs for crossbows and I think only crossbows have 2 reload stages.
      In the source code, there is a Cartridge weapon type but I think no real implementation was done for that.