This mod has been included into "Bannerlord Tweaks - Update" (works on 1.5.6beta) mod https://www.nexusmods.com/mountandblade2bannerlord/mods/2036?tab=description
In regards to this comment and the comment made by Nuoros and the error he got. I got the same error that he posted. I went into the Bannerlord Tweaks - Fixed (https://www.nexusmods.com/mountandblade2bannerlord/mods/2825) mod options to see what this mod has for options.
It appears it has both the option to not just remove the cap for wanderers but also the functionality that this mod has to remove the actual soft cap. Screenie below:
Yeah man, I suspect there is a problem wtih the soft cap that crops up when Distinguished Service creates new "Wanderer" companions from normal soldiers. I made a companion Governor and he switched clans suddenly. Now I don't have a governor for my fief. GG.
and when the error is closed the game runs just fine but the mod isn't running. Do I have to do some trickery on my end or is the beta just so new and I just need to wait till an update?
Yeah, it's in another mod. But that mod adds a metric ton of other things that I do not care to have. I'm looking for an update to this mod or some other mod that does the exact same thing this one does and nothing else. Anybody have any leads on that? If not then I may have to make that mod myself, and I really don't want to have to do that. Especially since I haven't the first clue how to do a .dll mod and apparently this mod doesn't just change a line in an xml file.
I can confirm this mod currently works on e1.5.4 when starting a new campaign. A bunch of extra wanderers are present and there are no duplicates. Loading an existing campaign with this mod enabled will not immediately add wanderers. It may add them over time, but I didn't test that.
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Bannerlord Tweaks just removed the cap,that means it will spawn 100+ wanderers!!!
It appears it has both the option to not just remove the cap for wanderers but also the functionality that this mod has to remove the actual soft cap.
Screenie below:
https://www.nexusmods.com/mountandblade2bannerlord/mods/3503
Error patching:
Patching exception in method null
Undefined target method for patch method static System.Collections.Generic.IEnumerable`1<HarmonyLib.CodeInstruction>
UnlimitedWanderers.SpawnUrbanCharacters_Patch::Transpiler(System.Collections.Generic.IEnumerable`1<HarmonyLib.CodeInstruction> instructions)
and when the error is closed the game runs just fine but the mod isn't running. Do I have to do some trickery on my end or is the beta just so new and I just need to wait till an update?
Loading an existing campaign with this mod enabled will not immediately add wanderers. It may add them over time, but I didn't test that.