Mount & Blade II: Bannerlord
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Bleinz

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Bleinz

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120 comments

  1. CelestialStarmie
    CelestialStarmie
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    Is this still needed in 1.29?
  2. Fakepopcorn
    Fakepopcorn
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    will it work on 1.27?
  3. r02583
    r02583
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    It doesn't seem to work with ver1.1.3. Are there any alternative mods?
  4. love2799
    love2799
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    kaoses tweak is broken now, is this mod still work in game version 1.1.0?
  5. scudss
    scudss
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    any another mode like that? 
  6. Ekhov
    Ekhov
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    This mod has been included into "Bannerlord Tweaks - Update" (works on 1.5.6beta) mod https://www.nexusmods.com/mountandblade2bannerlord/mods/2036?tab=description

    1. BluePaperJet
      BluePaperJet
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      they are different
      Bannerlord Tweaks just removed the cap,that means it will spawn 100+ wanderers!!!
    2. Apocalypse11
      Apocalypse11
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      In regards to this comment and the comment made by Nuoros and the error he got. I got the same error that he posted. I went into the Bannerlord Tweaks - Fixed (https://www.nexusmods.com/mountandblade2bannerlord/mods/2825) mod options to see what this mod has for options.

      It appears it has both the option to not just remove the cap for wanderers but also the functionality that this mod has to remove the actual soft cap.
      Screenie below:
    3. azraelmatt300
      azraelmatt300
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      Mod is hidden
    4. ImpulsivePuls3
      ImpulsivePuls3
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    5. junwenteh
      junwenteh
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      Thanks a lot!
  7. darksexybeast117
    darksexybeast117
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    Always sad to see such awesome mods get abandoned due to the constant updates of Bannerlord.
    1. Horrux
      Horrux
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      Yeah man, I suspect there is a problem wtih the soft cap that crops up when Distinguished Service creates new "Wanderer" companions from normal soldiers. I made a companion Governor and he switched clans suddenly. Now I don't have a governor for my fief. GG.
  8. XlSwiftbladelX
    XlSwiftbladelX
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    Does this mod still work?
    1. legus2903
      legus2903
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      No
  9. Nuorus
    Nuorus
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    I'm trying to use this mod on e1.5.6 beta and on start up I get an error:

    Error patching:
    Patching exception in method null 

    Undefined target method for patch method static System.Collections.Generic.IEnumerable`1<HarmonyLib.CodeInstruction>

    UnlimitedWanderers.SpawnUrbanCharacters_Patch::Transpiler(System.Collections.Generic.IEnumerable`1<HarmonyLib.CodeInstruction> instructions)

    and when the error is closed the game runs just fine but the mod isn't running. Do I have to do some trickery on my end or is the beta just so new and I just need to wait till an update?
    1. demoix
      demoix
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      I'm getting the same error on 1.5.6. Update needed
    2. TheFirstFoxx
      TheFirstFoxx
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      Yeah I am getting that to. any word on an update?
    3. Apocalypse11
      Apocalypse11
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      See my reply below and the image that I posted. I think this mods functionality has been incorperated into another mod.
    4. Igabod
      Igabod
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      Yeah, it's in another mod. But that mod adds a metric ton of other things that I do not care to have. I'm looking for an update to this mod or some other mod that does the exact same thing this one does and nothing else. Anybody have any leads on that? If not then I may have to make that mod myself, and I really don't want to have to do that. Especially since I haven't the first clue how to do a .dll mod and apparently this mod doesn't just change a line in an xml file.
  10. IronWalnut
    IronWalnut
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    I can confirm this mod currently works on e1.5.4 when starting a new campaign. A bunch of extra wanderers are present and there are no duplicates.
    Loading an existing campaign with this mod enabled will not immediately add wanderers. It may add them over time, but I didn't test that.