Mount & Blade II: Bannerlord
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xinhecuican

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xinhecuican

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About this mod

By adding tactical options to this mod, you can now defeat the enemy without attacking. You can also rely on a tough army, facing the enemy to leave calmly.
Increased army fatigue attributes, now the army will rest at the right time, tired will reduce morale and speed of movement, and too tired will not be able to act. MCM required

Requirements
Permissions and credits
源代码:https://github.com/xinhecuican/Tired_party
做mod时的一些笔记: https://xinhecuican.github.io/post/d94f88de.html
中文站地址: https://bbs.mountblade.com.cn/forum.php?mod=viewthread&tid=2072115&page=1&extra=#pid9235086

source code: https://github.com/xinhecuican/Tired_party

【mod功能】
  • 在疲惫的情况下会降低移动速度并且会减士气
  • 过于疲惫的情况下会停止移动
  • 如果启用了本mod,如果中途取消使用可能会出现问题,建议在MCM中关闭
  • 军队疲劳速度和军队平均等阶,伤员数量和领主魅力有关
  • 可以显示其他军队的坚持时间(以小时为单位)
  • 白天和夜晚恢复和消耗速率不同。ai军队在平常会休息,在追击或逃跑情况下休息几率减少
  • 疲劳度现在影响速度,士气,模拟战攻击,真实战斗的速度,准确度。
  • (做偏了的一个功能)信息窗口,将左下角和正上方的信息保存(正上方的是重要信息)14天
  • 新增偷袭战,详情见1.1.3
  • 增援系统, 详情见1.2.0
【mod fuction]
* It reduces movement speed and reduces morale when tired
* Stop moving when you're too tired
* When this mod, is enabled, it is recommended to close in the MCM if there is a problem if you cancel it halfway
* The army fatigue speed and the army average rank, the wounded number and the lord charm related
* Can show other troops holding time (in hours)
* Day and night recovery and consumption rates are different. ai the army will normally rest, the chances of rest in pursuit or flight are reduced
* Fatigue now affects speed, morale, simulated attack, speed and accuracy in real combat
* Information window, save the information in the lower left corner and right above (important information right above) for 14 days
* sneak attack, see 1.1.3 for more information
* reinforce system, please see 1.2.0 for more information

【changelog】

[1.2.1]
  • 修复偷袭战人数过多时无限载入的问题
  • 修复偷袭战直接向我军前进的问题(还有小概率)
  • 现在偷袭战睡觉醒来不是立刻醒了,需要经过不同的时间,这使敌军更无阵型
  • 偷袭战中掉落武器不是只掉一件而是掉落所有武器
  • 增援模式可以选择援军是否由自己控制,尤其是敌人后方的
  • 现在位于敌人后方的援军会聚集更多人才进入战场
  • 对等待条件进行了小的调整
  • Fix the problem of infinite loading when there are too many sneak attacks
  •  Fix the problem of sneak attack directly advancing to our army (there is a small probability)
  • Now, when you wake up from sleep in a sneak attack, you don’t wake up immediately. It takes a different amount of time, which makes the enemy even more invisible.

  • Not only one weapon is dropped in a sneak attack, but all weapons are dropped

  • Reinforcement mode can choose whether the reinforcements are controlled by yourself, especially those behind the enemy

  • Now the reinforcements behind the enemy will gather more talents into the battlefield

  • Minor adjustments to waiting conditions


【1.2.0】
  • 修复了若干bug
  • 对疲劳度下降公式进行了小的调整,现在会更加保存体力
  • 放宽了偷袭战条件
  • 新增了增援模式,这种模式直接在平时的战斗中体现(当按下进攻按钮时)。现在军队会根据离战场中心的距离和方向进入战场(并且是从战场边缘进入),进入时间和距离和速度有关(但是并不是距离/速度,而是距离 * 2 / 速度,不然进入时间太短),并且在战斗结束之后还可以选择在大地图中流逝相同的时间
  • 增加了两个参数: 战场半径(战场搜索范围)和时间流逝比例。战场半径指的是将要加入战斗的部队的搜寻半径,T社的设定值是4. 时间流逝比例是战场时间和大地图时间的比例关系,默认是战场60s对应大地图一小时。
  • 战场半径这个参数虽然可以在MCM中设置,但是实际上是所有存档共用一个的,每次保存时刷新参数。
  • Fixed several bugs

  • Made minor adjustments to the fatigue reduction formula, party now saves energy more

  • Relaxed the conditions for sneak attack

  • Added a reinforcement mode, which is directly reflected in the usual battles(while enter attack button)Entry time is related to distance and speed (but not distance/speed, in fact it's distance * 2 / speed, otherwise the entry time is too short). Now the army will enter the battlefield according to the distance and direction from the center of the battlefield (and enter from the edge of the battlefield), and after the battle, you can also choose to spend the same time in the big map

  • Two parameters have been added: battlefield radius (battlefield search range) and time lapse ratio. The battlefield radius refers to the search radius of the troops that will join the battle. The set value of T company is 4. The time lapse ratio is the proportional relationship between the battlefield time and the time on the big map. The default is that the battlefield 60s corresponds to one hour on the big map.

  • Although the parameter of battlefield radius can be set in MCM, it is actually shared by all archives. The parameter is refreshed every time it is saved.


【1.1.3】
  • 修复若干bug
  • 增加了偷袭战,当部队扎营并且处于晚上时,可以进行偷袭。部队扎营时有一定几率会发现你(六成看天命,4成看二者的战术技能差)。暂时设置了选项可以一直启用偷袭。偷袭的ai是战役ai和藏身处ai的混合。在开始时为藏身处ai,战斗开始后恢复至战役ai。并且从睡觉惊醒时有0.1的几率丢武器
  • 稍微修改了军队睡眠ai。现在军队驻扎时有一定几率逃跑(只有上一个版本会不逃跑)。
  • fix some bugs
  • add new battle type - sneak attack. When troops are camped and at night, they can carry out sneak attacks. There is a certain chance that the troops will find you when they set up camp (60% depends on the fate, 40% depends on the poor tactical skills of the two). Temporarily set the option to always enable sneak attacks. The ai of the sneak attack is a mixture of the battle ai and the hideout ai. At the beginning, it was a hideout ai, and after the battle began, it returned to the battle ai. And when awakened from sleep, there is a 0.1 chance of losing the weapon
  • Slightly modified the army sleep ai. Now there is a certain chance of escape when the army is stationed (only the previous version will not escape).


    [1.1.2]
    * 修复了载入时崩溃的bug
    * 主角精力耗尽时会强行停止并让时间流逝
    * 现在军队在驻扎时不会轻易移动了,移动时也会把帐篷收起来
    * 添加了一个信息窗口,可以通过leftalt + M 打开,里面有所有信息,隐藏信息和重要信息(升级,保存等)
    * Fixed the crash bug when loading
    * When the main party runs out of energy, he will forcibly stop and let time pass
    * Now the party will not move easily when stationed, and will also put the tent away when moving
    * Added an information window, which can be opened by leftalt + M, which contains all the information, hidden information and important information (upgrade, save, etc.)

  • [1.1.1]
    * 修复了一个可能导致崩溃的bug
    * 现在疲劳度对模拟战也会产生影响了(可以关闭)
    * 现在疲劳度对真实战斗的移动速度、精确度会造成影响了(可以关闭)
    * 修改了ai,现在军队不会一味逃跑了,他们会在逃跑无望的情况下停止。这受战术的影响。并且处于混乱状态和劫匪都只会逃跑。(现在还未完成)
    * 现在扎营需要一小时并且离开也需要一小时,并且这一小时内需要消耗体力。(主角除外,并且逃跑还是立刻逃跑)
    * 修改了士气模型,现在士气下降的更快了(原来24小时最多下降7.2)
    * Fixed a bug that could cause a crash
    * Fatigue now also affects the simulation warfare (can be closed)
    *  Fatigue now affects the speed and accuracy of real combat movements (which can be closed)
    * Modified ai, now the army will not run away, they will stop without hope of escape. This is influenced by tactics. And in a state of chaos and robbers will only escape. (Not yet completed)
    *  It will now take an hour to camp and an hour to leave, and it will require physical exertion within that hour. (Except the main party, and they will escape immediately)
    * Modified the morale model, now the morale drops faster (the original 24-hour maximum drop is 7.2)

    [1.1.0]
    * 现在军队因疲劳休息时有帐篷图标了(感谢wstan9112大佬的提醒和I'm tired)
    * 改进了显示UI
    * 修复了军团疲劳度下降问题
    * 修复了mod setting不能保存的问题(以前以为MCM自动保存来着)
    * (未完成)对左下角信息显示做了一些调整
    * 现在中英文合并到一起了
    * Now the army has tent icons when it is tired to rest
    * Improved display ui
    * Fixed army fatigue drop error
    * Fixed problems mod setting couldn't be saved
    * (Not completed) Some adjustments to the lower left corner information display

    [1.0.2]
    * 修复了士气模型的错误
    * 修复了体力下降的错误
    * 修复了农民和商队显示的错误
    * Fixed errors in the morale model
    * Fixed errors in the rate of fatigue decline
    * Fixed errors shown by farmers and caravan groups


      【配置】


    • 夜晚恢复速率 : 恢复速率是按照百分比进行计算的,默认是0.33也就是一个小时恢复百分之33
    • 白天恢复速率: 
    •  速度限制: 当疲惫度下降到一定值后的速度。当疲惫度位于 (设定速度-0.7) - 0.3时,速度为 原始速度 * ( 0.3 - 现有疲惫度)。当疲惫度低于设定速度-0.7时,疲惫度为设定速度。
    • 基础坚持时间: 坚持时间就是不睡觉可以行走的最大时间, 在达到坚持时间之后最多还可以行走(24+魅力影响时间)个小时。基础坚持时间公式为 ((部队等阶+1)*部队等阶 /20 + 基础坚持时间) * 24.  默认是基础坚持3天


    [MCM setting]
    * Night recovery rate: the recovery rate is calculated as a percentage, and the default is 0.33, or 33% per hour
    * Daytime recovery rate:
    * Speed limit: the speed when the fatigue degree drops to a certain value. When fatigue is located at (set speed -0.7)-0.3, the speed is the original speed *(0.3-existing fatigue). When the fatigue is lower than the set speed -0.7, the fatigue is the set speed.
    * Basic persistence time: persistence time is the maximum time to walk without sleep, and can walk at most (24 charm affects time) hours after reaching persistence time. The basic persistence time formula is ((force order 1)* force order 20 base persistence time)24. The default is that the lasts 3 days



    PS: 现在这些参数都是我随便设的,所以虽然添加了帐篷图标但是很难有机会可以看到。如果有哪位大佬将自己调节好的参数分享出来我将加到默认参数中。不胜感激。

    PS: now these parameters are set by me, so although the tent icon is added, it is difficult to see. If any of the any people share their adjusted parameters I will add to the default parameters. Thank you very much.