Did the author passed away? I just came back to Bannerlord and finally a lot has improve, however the best mods are dead like this 1. I am having so much fun, however through my play through, I think about mods that may exist and I came across this. I wish it was updated to the full release of Bannerlord. But due to modding and Bannerlord being my favorite game, it has inspired me to learn how to code. Hopefully, 1 day I can replicate this Mod for myself. As to make it public would require more experience for me
I have encountered a BUG that causes the order of troops on the battlefield to be confused. In version 1.5.9, cavalry and infantry are mixed together, which affects the formation of the battlefield. Please fix it
Hey I think this might be slightly broken or have a pretty big incompatibility. After getting out of a battle my party is auto pulled back to the point of the battle no matter how far I go. I can still move my party with arrow keys but clicking to move will have the game auto-select the same spot and move my party there. It only occurs with this mod active. I can post the other mods I was running if curious.
that's a setting to balance the time in battle and time in map. If you cost some time in battle, you can't move(I can't make main party don't move so I make it go back to the original point) the same time in map
you can trigger "ban time passes after mission" in mod setting to ban
if you want to challenge yourself, you can open this setting. After the battle and wait for a while and you'll find you can go normally.
Really cool idea! Maybe you can add a button somewhere to start resting immediately? I can see that the army is tired but I dont see any option to just start resting
Try to open a new archive and see the settings, if it's also 0 maybe there are some bugs I don't test. e... in fact the data storage in the game saves so If I don't add new settings , It's fine to redownload. but if it's new settings MCM will not load the default settings but make it to the minimum.
I think reset the settings and save the game immidiately may be a useful way.
Minimum persistence time.If you are chinese, you can change the game language to english temporary(this forum don't support chinese). it can increase the chance to sleep. But maybe not every night. recovery rate One hour in the evening and recovery rate One hour in the morning can also influence the probability of sleep. you can see description page for the detailed information
I forget to delete debug message so The version originally uploaded?1.1.2?may face crash when loading save. I have reupload it and I'm sorry to Make this mistake.(this version I devote myself to finish the features I haven't done in the lastest version, most time I complete the information screen(enter alt+m). And hope to give me more suggestions
and could anyone give me the mod setting?I think the original setting is too loose.
Hey, xinhecuican, I think I found a Bug in "tired party1.1.1 portable": it kicks in when a child is born and shows (with BetterExceptionWindowv2.2.):
"tired_party_information_screen.xml Location: C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Tired_party\GUI\Prefabs\tired_party_information_screen.xml The 'Children' start tag on line 12 position 9 does not match the end tag of 'OptionsScreenWidget'. Line 14, position 5."
So, tinkering around a bit in the tired_party_information_screen.xml lead me to discover a missing "/" in the second "<Children>". chcanging it to </Children> seems to fix my crashing issue, so I thought I'd inform You to watch out for it for further updates.
This the part I'm doing in 1.1.2 and I have finished. And I don't use this xml in 1.1.1. e, maybe in portable version i add something that didn't finished
please try to open the tired party folder and see if exists tired_party.log. If exists, please send it to me by email [email protected]. if not, i'll reduce something that may cause crash and upload it again. thank you very much
No tired_party.log file to be found, sorry. I'll try out your latest update now and see where it goes ...
"tired party1.1.1 portable" works fine - updating midgame requires to adjust the settings in MCM, then all works fine it seems. Thanks a lot for Your effort!
34 comments
you can trigger "ban time passes after mission" in mod setting to ban
if you want to challenge yourself, you can open this setting. After the battle and wait for a while and you'll find you can go normally.
e... in fact the data storage in the game saves so If I don't add new settings , It's fine to redownload.
but if it's new settings MCM will not load the default settings but make it to the minimum.
I think reset the settings and save the game immidiately may be a useful way.
recovery rate One hour in the evening and recovery rate One hour in the morning can also influence the probability of sleep. you can see description page for the detailed information
Waiting for 1.5.7&1.5.8
and could anyone give me the mod setting?I think the original setting is too loose.
I think I found a Bug in "tired party1.1.1 portable": it kicks in when a child is born and shows (with BetterExceptionWindowv2.2.):
"tired_party_information_screen.xml
Location: C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Tired_party\GUI\Prefabs\tired_party_information_screen.xml
The 'Children' start tag on line 12 position 9 does not match the end tag of 'OptionsScreenWidget'. Line 14, position 5."
So, tinkering around a bit in the tired_party_information_screen.xml lead me to discover a missing "/" in the second "<Children>". chcanging it to </Children> seems to fix my crashing issue, so I thought I'd inform You to watch out for it for further updates.
Is there something I'm missing?
"tired party1.1.1 portable" works fine - updating midgame requires to adjust the settings in MCM, then all works fine it seems.
Thanks a lot for Your effort!