*** Note to others please feel free to share your experiences with the mod. ** This mod is only meant for Campaign and Sandbox game modes, it is not compatible with CustomBattles! *(Oh as a side note if you're liking the mod let me know by giving me your follow and endorsement) Thanks JOIN ME ON DISCORD:Discord
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ I wanted to send a BIG shout Thank You to those of you who sent in donations towards my efforts. I am not soliciting for compensation, but at the same time wanted to let you know that your donations are very much appreciated. Click Here if you would like to Donate! $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
03-21-2024 - DismembermentPlus v2.0.7.3 for Bannerlord v1.2.9 Release
Hello Everyone, been a long time since I have had time to make an update and although its nothing grand scale every change aids in making the mod better. Enjoy.
Synchronization to Bannerlord 1.2.9 libraries
XBox GameStore Folder Structure Compatability (No longer should GameStore folks need to rename the folder for compatability. Both default "Win64_Shipping_Client" and the "Gaming.Desktop.x64_Shipping_Client" folders are present).
Fix disappearing hair/beard meshes on some decapitations.
Bypass for an unintended color hue application on imperial_lamellar armor.(Nexus user @flexhabit)
Fix duplication of head meshes when player was the recipient of a decapitation strike. (Discord user @TGU)
Fixed mesh issues with Sturgian Tied Boots and Empire Lamellar Plate Boots.
Cleanup up/refactor of dismemberment logic.
01-23-2024 - DismembermentPlus v2.0.7.2 for Bannerlord v1.2.8 Release
Synchronize with Bannerlord v1.2.8 Libraries
Synchronize with MCM 5.9.2
Special Thanks to the following Translators!!!
French Translation provided by NexusModsUser @Charly30
(zho-CN) Chinese Simplified Translation provided by Nexus User @dontkillchicken
(JPN) Translation provided by Discord user @HarryCopylight
Italian Translation provided by Discord User @MrGraffio
Português (BR) Translation provided by Discord User @Kildare
Spanish Translation provided by Nexus User @celiand
*Thank you for your patience as I work through the issues!! I am sure you will let me know if I screwed up!
Hi,The mod doesn't work for me. When I launch the game, I get an error message that says "Cannot load: ...Win64_Shipping_Client\DismembermentPlus.dll" However, I installed everything as indicated and my game is in 1.2.9. Why it does not work ? Sorry for my english
During the testing of my Realm of Thrones collection, I noticed that some units were being stripped of their gear on death along with what seems to be some shadow/shader flickering on some corpses. I disabled 3 mods on a hunch (basic overhaul, more blood and dismemberment) while sieging the Twins and found that the culprit of this behavior to be dismembermentplus (latest version).
I do not have any mods that mess with shaders or none that mess with character models themselves, could this be happening due to a Bannerlord patch update?
After shooting a few more fish in a barrel, it looks like the stripping on death/dismemberment is a conflict with Warbandlord (might still be some armor clipping) but the flickering still persists.
Hello author, I really like your mod. I've always had a problem that I can't solve. When an npc dies, their face changes to a low poly version of another face. I want the body to be able to maintain the death expression. Is there a way to do that? I talked to the author of the Kult of the Kallipygos. He told me it is a behavior that is not covered in just the XML but the coding of the game. Also, do you have a ko-fi account? I would like to make a donation, but the link you provided does not support donations from our country.
I personally don't know how to make a mod, so could you please take the time to help me try making this mod? There should be many people also looking forward to the arrival of this mod:)
I know I can't bother you with creating mods. The only possible thing I can do is donate, but your link is indeed not supported in our country, but kofi is acceptable. Perhaps you can register an account? When this mod is created by you, it's up to you to decide how to deal with it. I'm just a netizen who provides suggestions.
So, in KotK I did a patch that slaps in GT_Carbonbody parts, as you suggested. Love it dude. Thanks for your mod! And the inspiration to edit mine for full compatibility.
Working great with no issues so far(1.2.9v of Bannerlord). Nothing like heads, arms and legs flying off to really make the battle feel more fun! Great work once again @TheSchwarz1
Yeah, I removed the game of thrones mods and just played with the requirements and it still happens with every dismemberment ! Please advise, the game is unplayable without this mod tbh
Every attempted hit goes through validation check to determine if the hit qualifies for a dismemberment.
In players the blow/strike/hit must be also a hit that the game determined would have been a kill shot. Meaning further that the only way you'll see the dismemberment of your player is if you have player death enabled.
2160 comments
** This mod is only meant for Campaign and Sandbox game modes, it is not compatible with CustomBattles!
*(Oh as a side note if you're liking the mod let me know by giving me your follow and endorsement) Thanks
JOIN ME ON DISCORD: Discord
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
I wanted to send a BIG shout Thank You to those of you who sent in donations towards my efforts. I am not soliciting for compensation, but at the same time wanted to let you know that your donations are very much appreciated.
Click Here if you would like to Donate!
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
03-21-2024 - DismembermentPlus v2.0.7.3 for Bannerlord v1.2.9 Release
Hello Everyone, been a long time since I have had time to make an update and although its nothing grand scale every change aids in making the mod better. Enjoy.
01-23-2024 - DismembermentPlus v2.0.7.2 for Bannerlord v1.2.8 Release
Special Thanks to the following Translators!!!
*Thank you for your patience as I work through the issues!!
I am sure you will let me know if I screwed up!
Thanks
Hi,The mod doesn't work for me. When I launch the game, I get an error message that says "Cannot load:
...Win64_Shipping_Client\DismembermentPlus.dll"
However, I installed everything as indicated and my game is in 1.2.9.
Why it does not work ?
Sorry for my english
it worksTHANKS
I do not have any mods that mess with shaders or none that mess with character models themselves, could this be happening due to a Bannerlord patch update?
After shooting a few more fish in a barrel, it looks like the stripping on death/dismemberment is a conflict with Warbandlord (might still be some armor clipping) but the flickering still persists.
Issue solved. It's just me being inattentive :)
I talked to the author of the Kult of the Kallipygos. He told me it is a behavior that is not covered in just the XML but the coding of the game.
Also, do you have a ko-fi account? I would like to make a donation, but the link you provided does not support donations from our country.
As to your question. You would have to do something similar to what I am doing. Replace the meshes on the character on death with the ones you want.
Kind of how I redraw the decapitated head mesh over the body of fallen soldiers.
If your case you would hide the head then rebuild your own.
When this mod is created by you, it's up to you to decide how to deal with it. I'm just a netizen who provides suggestions.
I don't test against every mod in the library..
I verify native works and hope for the best.
I would have to download the conversion and run some scenarios.
Is it every unit or only on some? More details will help me track down possible issue.
Perhaps removal and re-download and installation of the mod would resolve. I have never seen or heard of anyone having this issue before.
What is your mods load order with versions?
If I were to guess it appears as though the custom library isn't being referenced correctly?
Only on a qualifying kill strike.
In players the blow/strike/hit must be also a hit that the game determined would have been a kill shot. Meaning further that the only way you'll see the dismemberment of your player is if you have player death enabled.