Mount & Blade II: Bannerlord
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Katarn2000

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jagy

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236 comments

  1. jagy
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    Hey, after few days I finally found some time for PC. The only problem in the mod was wrong folder hierarchy, that I overlooked when compiling. Mod should be in working order now. I am deeply sorry for the troubles I made. Also, I would like to thank Jiros (Jirow13) for the 1.5.1 update!
    Edit: I cleared up the comment section because it was "cluttered"
  2. Jiros
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    Alliances Fixed

    I updated the mod for 1.5.5 (and it seems to work on 1.5.4 as well) to fix Alliances. 

    Credit goes to Cheyros for providing the fix, and Hofsteir for spotting the bug. It also includes CNEdwin?'s 1.5.4 fixes. Be sure to send them all a Kudos. :) 

    Again, keep in mind it's a _beta_ version, and it seems to work for _me_. I don't guarantee it works for everyone. Just sharing my build here in case it helps people. 

    https://github.com/Jirow13/DiplomacyFixes/raw/1.5.5-beta/DiplomacyFixes.1.5.5.zip

    Make sure you load the right dependencies (Harmony, ButterLib, UIExtender, MCMv4). Your load order ahead of the native mods (Native, Sandbox, etc.) should look like the pic below, and Diplomacy fixes should load _below_ the native mods.

    1. Wint3rWo1f
      Wint3rWo1f
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      Thanks @Jiros
    2. jr69
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      Thanks for keeping this mod updated and making Bannerlord actually fun to play!
    3. jab2121
      jab2121
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      Thank you
    4. NiftyPower
      NiftyPower
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      Does this version work for 1.5.4?
    5. Severant1
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      It's working for me in 1.5.4
    6. SetArk
      SetArk
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      Hail!
      A quick question.
      Considering that the mod author is MIA apparently, and doesn't respond, wouldn't be possible for the ones keeping the mod alive to upload it to nexus?
    7. puddles54
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      I can't get this version to work on 1.5.4, it crashes on startup regardless of load order or whether it's the only mod loaded or not. The older 1.5.4-beta build (https://github.com/Jirow13/DiplomacyFixes/blob/1.5.4-beta/DiplomacyFixes-1.5.4-beta.zip) seems to work, though. Or at least it doesn't crash on startup.

      Scratch that. In a last ditch effort I deleted the MCM and dependencies folders from my modules folder and re-extracted them again and it worked for some reason. No clue why it didn't work previously and suddenly does now, as I copied the files over from the exact same archives (didn't even re-download them) and they should be identical...
    8. Jiros
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      Honestly, I'd do it but I'm not excited about maintaining yet another mod. Maybe when things settle down a bit. :)
    9. attila1405
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      is this work for 1.5.6 ?
  3. Joker860
    Joker860
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    Definitely dead?
    1. Balbor
      Balbor
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      The original Diplomacy mod started being updated again so this mod didn’t really need to continue. 
    2. Joker860
      Joker860
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      The original is also dead... link
    3. Joker860
      Joker860
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      Maybe is alive again! 
      Link:

      Diplomacy
  4. squigglies
    squigglies
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    What factors determine whether or not a kingdom will form an alliance with you? Cheers.
  5. Royalus1307
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    Yapacag?n güncellemenin ta
  6. Lufian
    Lufian
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    Hmmm, I have the mod installed but have none of the features this mod adds, which was working fine until the update
    1. Lufian
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      Never mind, I fixed it
  7. TWNERD
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    For all who play on Bannerlord version 1.5.7 / 1.5.8 here is a working fix

    1.5.7 : https://github.com/3ger/DiplomacyFixes/releases/tag/1.5.7.1


    1.5.8 : https://github.com/3ger/DiplomacyFixes/releases/tag/1.5.8.1
    1. danielapt123
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      Thank you my man
    2. Kishu17
      Kishu17
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      Thank you! 
    3. AAndry
      AAndry
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      Thank you very much!
    4. Varthas
      Varthas
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      Thank you very much!
    5. Wazy
      Wazy
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      The dead mod is selectable for me, but your version is the only mod I have that I'm unable to select with the box being greyed out. Do you know any fixes for this? All dependencies are loaded.

      Edit: It appears it's compatible with the MCM beta version, not the stable version.
    6. chris6688
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      God bless!
    7. TWNERD
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      <DependedModuleMetadata id="Bannerlord.Harmony" order="LoadBeforeThis" version="v2.0.4" />
              <DependedModuleMetadata id="Bannerlord.ButterLib" order="LoadBeforeThis" version="v1.0.20" />
              <DependedModuleMetadata id="Bannerlord.UIExtenderEx" order="LoadBeforeThis" version="v2.1.0" />
              <DependedModuleMetadata id="Bannerlord.MBOptionScreen" order="LoadBeforeThis" version="v4.2.0" />

      You need this versions ! Also you need Harmony 2.0.4 - MCM 4.2.0 - UIExtenderEx 2.1.0
    8. BonneSwe
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      @Wazy and everyone who wanna enjoy this mod on 1.57, but not update MCM to beta version, as it in my case completely wrecks tons of other mods for me and made my game completely unstable, even tho it booted up.

      It's fairly easy so far. I read the comments and some dude said you need to update MCM to these verisons:

      "<DependedModuleMetadata id="Bannerlord.Harmony" order="LoadBeforeThis" version="v2.0.4" />
              <DependedModuleMetadata id="Bannerlord.ButterLib" order="LoadBeforeThis" version="v1.0.20" />
              <DependedModuleMetadata id="Bannerlord.UIExtenderEx" order="LoadBeforeThis" version="v2.1.0" />
              <DependedModuleMetadata id="Bannerlord.MBOptionScreen" order="LoadBeforeThis" version="v4.2.0" />

      You need this versions ! Also you need Harmony 2.0.4 - MCM 4.2.0 - UIExtenderEx 2.1.0"

      But what I did, was just update ( if not already done ) UI, Butterlib and harmony to up to date, as of now. 

      And then I changed the version in submodule of the 1.57 files someone shared in these comments. I literally just did this:

      <DependedModuleMetadata id="Bannerlord.MBOptionScreen" order="LoadBeforeThis" version="v4.1.2" />

      So 4.2.0 -> 4.1.2, and greymark disapeared and it boots up and all my other mods ( tons of them ) just works wonderful. Haven't even organized them since I use ButRloader. It just works.. 

      But for real tho, I'm no expert ( so dont complain on me if something went wrong, I literally just guessed and tried ) and as far as I found out early that some numbers were buggy, but after I intantially saved first, click on these gold to make a actions towards a kingdom, i CTD and then reloaded the game, the gold fixed itself from like "-231312145" to "4000 gold". I clicked again, works like a charm. No idea what happened, but I guess it has  mondays too. But that's how I fixed it and I have only clicked around a bit, but so far works like a charm. 



    9. BonneSwe
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      DP, I dont know how I remove comments..

      _____

      So this post fills any meaning than being a copy of my former. I've been playing for hours, still haven't gotten my own kingdom but I sure do get peace-alliances, I can click on it without crashin and the things I so far have available haven't made me disapointed. From literally changing a couple of numbers in the submodule-file and how good it works, it's a miracle. 

      But I do still suggest having the overhaul save-mod which you press F5 for quicksaving once in awhile. I have around 30 - 80 mods, depending how far into a playthrough and how much I care, and now I think i'm around 40, and some major gamebreaking, so it works like a charm IMO. And since I dont need the MCM beta, I can still enjoy some other great mods too. Wonderful.
    10. xdestroyer70
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      @BonneSwe Thank you!! This fixed the greyed out mod enable/disable box for me as well. Will report back if I have any issues / crashes
    11. Ping827
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      crashes n 1.5.9
      Outer exception callstack: at DiplomacyFixes.DiplomaticAction.GenericConditions.HasAuthorityCondition.ApplyCondition(Kingdom kingdom, Kingdom otherKingdom, TextObject& textObject, Boolean forcePlayerCharacterCosts, Boolean bypassCosts)at DiplomacyFixes.DiplomaticAction.AbstractConditionEvaluator`1.<>c__DisplayClass7_0.b__0(IDiplomacyCondition condition)at System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
      at System.Linq.Enumerable.All[TSource](IEnumerable`1 source, Func`2 predicate)
      at DiplomacyFixes.DiplomaticAction.AbstractConditionEvaluator`1.CanApply(Kingdom kingdom, Kingdom otherKingdom, Boolean forcePlayerCharacterCosts, Boolean bypassCosts)
      at DiplomacyFixes.CampaignEventBehaviors.AllianceBehavior.<>c__DisplayClass5_0.b__1(Kingdom otherKingdom)at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
      at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
      at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
      at DiplomacyFixes.CampaignEventBehaviors.AllianceBehavior.ConsiderFormingAlliances(Kingdom kingdom)
      at DiplomacyFixes.CampaignEventBehaviors.AllianceBehavior.DailyTickClan(Clan clan)
      at TaleWorlds.CampaignSystem.MbEvent`1.InvokeList(EventHandlerRec`1 list, T t)
      at TaleWorlds.CampaignSystem.CampaignEvents.DailyTickClan(Clan clan)
      at TaleWorlds.CampaignSystem.CampaignEventDispatcher.DailyTickClan(Clan clan)
      at TaleWorlds.CampaignSystem.PeriodicTicker`1.PeriodicTickSome(Single timeUnitsElaped)
      at TaleWorlds.CampaignSystem.Campaign.Tick(Single dt)
      at TaleWorlds.CampaignSystem.Campaign.RealTick(Single realDt)
      at TaleWorlds.CampaignSystem.MapState.OnMapModeTick(Single dt)
      at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
      at TaleWorlds.Core.Game.OnTick(Single dt)
      at TaleWorlds.Core.GameManagerBase.OnTick(Single dt)
      at TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch2(Module this, Single dt)
    12. deleted109780013
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      A new version fixes 1.5.9 Beta / SandBox Mode:
      https://github.com/3ger/DiplomacyFixes/releases
  8. danielapt123
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    Update this mod or I will eat your liver
    1. buckZilla
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      hahahahaa +1
    2. MeroRebellious
      MeroRebellious
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      +1
    3. Nh0pe
      Nh0pe
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      +1
  9. danielapt123
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    Can someone update this mod for 1.5.7 please please thank you!
    1. aceboy21
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      +1
    2. AAndry
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      +1
    3. fudrokjas22
      fudrokjas22
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      +
    4. Mixaylo
      Mixaylo
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      +1
    5. Hiclipucli1
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      yes, need update for 1.5.7 game version ! 
    6. SkinnyBoiSlim
      SkinnyBoiSlim
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      +1
    7. robed12
      robed12
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      +1
    8. Nh0pe
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      +1
    9. MaHashMutin
      MaHashMutin
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      P L E A S E
    10. boo1234567890123
      boo1234567890123
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      +1 if someone would be able to upgrade to 1.5.7 that would be great thanks.
    11. Solidus777
      Solidus777
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      Extremely needed mod!
    12. KevinTheWise123
      KevinTheWise123
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      +1
    13. 1069761512
      1069761512
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      +1
    14. lexamarinkovic
      lexamarinkovic
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      +1
    15. buckZilla
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      ditto +1
  10. DasCapitolin
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    Diplomacy Fixes - Updated does NOT work with Bannerlord 1.5.7 main.
  11. BlackRat09
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    Hey, 

    I get an Error: Cannot find ..\..Modules\DiplomacyFixes\bin\Win64_Shipping_Client\DiplomacyFixes.dll

    ?I load the right dependencies, also die "missing" DLL is allready located in the correct folder.

    Any Ideas how to fix that?

    Thx

    1. KevinTheWise123
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      you have to go into the Modules\DiplomacyFixes\bin\Win64_Shipping_Client\ folder, right-click the DiplomacyFixes.dll file, open properties, and unblock it. its rather annoying but it should fix your issue.
  12. Jiros
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    Diplomacy Fixes for 1.5.6 Beta

    I've updated DiplomacyFixes for 1.5.6, incorporating the fix to Alliances and resolving a couple of UI issues which would crash the game when opening the kingdom tab.

    This will ONLY work on game v1.5.6 - It will NOT work on 1.5.5. 

    You can download it here:  DiplomacyFixes 1.5.6.1 - Jiro's Build 

    This will probably be my last update for this mod, but something is in the works to address diplomacy properly. More news to come later. 
    1. Maddymoo98
      Maddymoo98
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      Thanks Jiros i didnt know u where also maintaining this Mod you are for sure a Pillar of the Mount and blade Community as of late. 
    2. weizhinanhai
      weizhinanhai
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      Thanks for updating the mod Jiros. I only have one question, why can't I select the mod in the mod menu? 
    3. Jiros
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      Thanks for the kind words.

      @weizhinanhai: The only thing that comes to mind is that you don't have the right mod-stack (Harmony/ButterLib/UIExtenderEx/MCMv4) loaded, or their versions are too low?

      Or maybe the DLL needs to be unblocked?
    4. Jiros
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      [duplicate]
    5. pjbender
      pjbender
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      Thanks for the 1.5.6.1 update. Unfortunately, it seems to CTD the game when accessing the "Kingdom" tab,. Very strange, everything worked fine early (in year 3 of a campaign)...
    6. Jiros
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      Can you validate if you're crashing late-game w/ just this mod (and whatever other critical mods)?

      On my test campaign I've got a full kingdom w/ 2-3 vassals, a few non-aggression packs, 1 ally, and 2 wars, and still have not crashed. 
    7. pjbender
      pjbender
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      Somehow/some reason my unblock DLL's stopped working... Now everything appears to be working fine. Thanks for the check in though.
    8. Maifailun
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      Thanks a lot man!
    9. fudrokjas22
      fudrokjas22
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      thanks a lot)))))))
    10. killthebunny
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      Hello Jiro, thanks a lot for fixing these mods when they become outdated. Do you happen to have a discord where you post fixed mods or some kind of repository where you post them? Thanks again. 
    11. Solidus777
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      ?Does update 1.5.6.1 work with 1.5.7 beta?
    12. Drax70
      Drax70
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      Is the fixed version compatible with e1.5.7 Beta?

      Thanks!
    13. Jiros
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      I haven't looked at 1.5.7 w/ DF yet, but with the size of the changes in the BL code, I'm not sure it'll be a quick update. 
    14. Drax70
      Drax70
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      Ok, understood, thanks!
    15. Adler010129
      Adler010129
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      Sry, but is that address still working? I can't download the mod with my app.
    16. Szynsz
      Szynsz
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      Thx Boss you are great. Now we wait for 1.5.7 update :P
    17. desoup
      desoup
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      Thank you Jiro
    18. Hiclipucli1
      Hiclipucli1
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      +1