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File credits
0Harmony Just Let Me Play for allowing me to add that option Bannerlord Tweaks for learning
mr_mouflon on Taleworlds forums for Looters and Mercenary idea
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Doubled gold as base game now does a daily tick immediately, and the first tick is absurdly expensive for reasons out of my control
Brother will appear again on escaped. Whole method changed on taleworlds side so temp fixed with that until I have more time to write a transpiler patch for it.
Beta 1.4.3 compatibility
Fixed strings not having unique ids causing issues with localization patches.
Version 1.1.11
New start option for escaped from captor
Version 1.1.10
New Start option to start with a castle
Version 1.1.9
Beta Branch 1.3 fix
Version 1.1.8
Fixed Just Let Me play compatibility
Version 1.1.7
Fix for update that changed how to create kingdoms
Version 1.1.6
Changed Looter Criminal Rating to 50 so it will be atleast 20 days until not a criminal instead of 5
Enabled Background colour change for player kingdoms
Changed Nerezet's folly skip method to auto complete quest instead of talk with noble option due to beta branch bug.
Version 1.1.5
Fix for basegame bug that causes no influence gain when kingdom first created.
Version 1.1.4
Added Vassal Start
Added Kingdom Start
Version 1.1.3
Fixed a bug with free mode that was not properly disabling the brother
Fixed a bug where brother would still be at training field
Fixed a bug where leaving training field would popup the intro sequence.
Version 1.1.2
Made looter start make you a criminal rather than at war.
Version 1.1.0
Reworked Existing Menus to have a logical flow and separate quest options from story options
Added first 4 new start stories
Added Just Let Me Play Start Option
Added No Kingdom Sandbox if you refuse to install Just Let Me Play
Version 1.0.5
Added Select your start location menu alike Warband
Version 1.0.4
1.0.7 support, made brother not die to not end rebuild clan quest.
Version 1.0.3
Fixed Crash caused by dead brother
Version 1.0.2
Added Additional menu to character Select
Added additional option to start alone without family and with skip for Nereziot Folly
Version 1.0.1
Made camera teleport to player at start rather than scroll across map
It will overwrite the selected culture on the first page, however you'll still get the perk if the culture mod does not have it's own perk.
If the Culture mod does not have it's own lands or lords your custom start options could be affected, notably Castle start will be in a random place, and Vassal starts wont work.
Custom Starts - Extra Starting Scenarios
Default Start -Start with load out and party as per normal in base game.
Merchant Start - basic start that gives you a few mules and some basic mercenaries.
Exiled Noble - Start exiled from your home faction, starting with a companion bodyguard and decent renown. Your reputations with your home culture are negatively affected, and seen as a criminal if you return.
Mercenary Start - Start as a newly appointed leader of a failing mercenary company. Start with a decent number of troops and a mercenary, but little food and bad morale. Will quickly lose your army if you don't solve it fast
Looter Start - You're a looter, with your looter buddies. Set as a moderate criminal across all factions, no longer at war with everyone but cities are closed.
Vassal Start - Start as a vassal in your selected culture with a few troops
Kingdom Start - Start as new kingdom with no holdings, troops to pay, and not much funds to sustain it. You start with your army and 2 companion armies with troops, roughly 200 troops of different tiers in total. The options name is based on your culture. Note this start does create you a kingdom regardless of you game option. The base game quests kinda work, but I would probably recommend Sandbox No kingdom as your game option for this one to be safe.
Acquired a Castle - Similar to the kingdom start, but you start with a random castle in your selected culture. Still as your own kingdom.
Escaped from Captor - Looter start without being a criminal everywhere and no looter friends.
Start Location - Select your start location
Home Town - Original Cultured Start puts you a town specific for you Culture
Random City - Random city anywhere on map
Specific cities - Select from a list of factions cities
Planned:
Make the rest of the original games character creation more dynamic to choices, as the stat assigning choices from the base game remain and don't make much sense for most of the choices.
Installation: Extract zCulturedStart folder into your Bannerlord Modules folder. Make sure the Dlls in Modules\zCulturedStart\bin\Win64_Shipping_Client\ are unblocked by Right Clicking - Properties - Unblock at the bottom.