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- Bandit Militias
Bandit Militias
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Version3.19.1
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Last updated
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Created by
gnivlerUploaded by
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About this mod
Updated: https://www.nexusmods.com/mountandblade2bannerlord/mods/7649
Bandit Militia parties roam the world with heroes leading them. Bandits band together. They train and upgrade, becoming more powerful and pillage villages. Highly configurable, small CPU usage.
- Requirements
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Nexus requirements
Mod name Notes ButterLib Harmony Mod Configuration Menu Mods requiring this file
Mod name Notes Bandit Militias - Turkish Translation Öncelikle bu modu indirip kurmanız gerekmektedir. Sonra çeviriyi yükleyebilirsiniz. Bandit Militias - Ukrainian Bandit Militias Chinese Translation Bandit Militias-Chinses translation 1.8.0 - Permissions and credits
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Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You can upload this file to other sites but you must credit me as the creator of the file
- Modification permission You must get permission from me before you are allowed to modify my files to improve it
- Conversion permission You can convert this file to work with other games as long as you credit me as the creator of the file
- Asset use permission You are allowed to use the assets in this file without permission as long as you credit me
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You must get permission to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
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Translations
- Ukrainian
- Turkish
- Mandarin
- Changelogs
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Version 3.19.1
- fix naked militia heroes
- fix rare item-related crash
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Version 3.19.0
- fix bandit quest parties from engaging in other activities
- randomize hero bodies
- fix parties moving between settlement patrols for no reason
- try to find better spawn locations to avoid impassable terrain
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Version 3.18.1
- add automatic removal of bad/damaged items from player inventory (at load or on nuke)
- increase max item value default from 5000 -> 10000
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Version 3.18.0
- fix vanilla bandit party count being affected - now vanilla levels
- remove BM speed nerf
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Version 3.17.1
- let BM train troops without having requisite items (horses) = more cavalry
- fix localization of settings with newlines breaking translations
- add debug log statement to print out party counts daily
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Version 3.17.0
- add all missing strings to localization file
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Version 3.14.0
- fix Extortion By Deserters and any other quest involving special quest parties from being interefered with
- fix BM counting towards world bandit headcount (MOAR vanilla bandits)
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Version 3.13.0
- various fixes for compat with GloriousTroops
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Version 3.12.0
- fix undersize parties from merging
- fix BM parties from interfering with world bandit count (expect lots more vanilla bandits now)
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Version 3.11.0
- add support for 1.9
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Version 3.10.0
- compatibility with De Re Militari hidden troops
- new party makeup feature. new BM spawns will be comprised of mixed, balanced numbers of infantry, ranged and cavalry units (note DRM has no qualifying cav)
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Version 3.9.9
- increase MaxItemValue default 3000 -> 5000
- patch ServerAsSoldier Extortion By Deserters quest
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Version 3.9.8
- fix "nuke" possibly leaving stuck battles
- fix two bugs in daily training resulting in insufficient training
- fix rare freeze in AdjustCavalryCount
- improve compatibility with Realm of Thrones mod
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Version 3.9.7
- fix crash at MapDistanceModel.GetDistance()
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Version 3.9.6
- fix lords not attacking BMs
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Version 3.9.5
- fix non-BMs getting gang names
- fix some army ping-ponging
- reduce impact of nearby BM in AI decision making
- fix daily training chance disabled regardless of setting
- fix non-fatal crash in SpawnBM where the MinPartySize is large
- tightened up merge radius
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Version 3.9.4
- fix Caravan Ambush quest
- fix vanilla bandit parties becoming extinct
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Version 3.9.3
- really fix Merchant Needs Help With Brigands quest (BM do not count towards goal)
- really fix hideouts being perpetually emptied and invisible
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Version 3.9.2
- fix armies switching targets and not sieging
- new deferred logger uses no CPU when logging is disabled (thanks Frosty)
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Version 3.9.1
- fix crash in AdjustCavalryCount
- fix hideouts being perpetually emptied and invisible
- fix Merchant Needs Help With Brigands quest
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Version 3.9.0
- SAVE PROBLEMS FIXED (various vanilla crashes from bad data)
- save bloat also fixed
- nuke function enhanced (this once, if updating, nuke ~10 times to be sure it's fully cleaned)
- fix rescue family, banner piece quests spawning tons of raider parties
- fix prisoners screen not always appearing after battling BMs
- fix parties called Looters which are actually different bandits (vanilla bugfix)
- fix accidentally disabling raiding entirely!
- change BM heroes to use new vanilla bandit lord templates
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Version 3.8.17
- fix "phantom" fights
- fix troops with bad data coming into existence (hopefully)
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Version 3.8.16b
- fix crash in recursive ChangeLeader
- code cleanup
- add extra (temporary) step to Nuke function
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Version 3.8.15
- re-up of 3.8.15 really fixes cavalry crash
- (failed) fix crash in cavalry adjusting code
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Version 3.8.14
- fix crash with random number generation
- misc fixes
- build for 1.8 hotfix that crashes so that mod can be removed, 1.8 is not supported anymore
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Version 3.8.13
- fix crash on tick with SpawnBM
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Version 3.8.12
- added several vanilla finalizers to prevent crashing on e1.8.0
- loading previously problematic saves may just work now
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Version 3.8.11
- attempted fix at loading failures
- catch up versions
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Version 3.8.10
- My Little Warband troops shouldn't appear anymore
- Holding SHIFT key down until the map appears while loading will nuke-on-load
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Version 3.8.8
- fix non BM heroes being killed in 1.8.0
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Version 3.8.7
- misc fixes
- 1.8.0 compatibility
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Version 3.8.6
- misc fixes
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Version 3.8.5
- fix Nuke not working on 1.7.1
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Version 3.8.4
- fix MaxItemValue not working for weapons
- fix crash when joining as mercenary
- fix BM heros being chatty after losing (no prisoners still, yet)
- hopfully last crash fix for get_PartyOwner
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Version 3.8.3
- fix Nuke missing some data, making it ineffective to resolve another bug
- fix crash from null MobileParty PartyComponent (get_PartyOwner again)
- removed troop equipment upgrading for now
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Version 3.8.2
- fix crash on load (get_PartyOwner)
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Version 3.8.1
- fix rare crash from bad template entries
- fix count of mounted troops wrong when upgraded
- refactor upgrading algorithm
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Version 3.8.0
- add BM heroes and troops taking any upgrades they find when winning battles (mostly horses, in vanilla)
- add Avoidance improvement for BMs winning battles
- fix merging happening with parties smaller than setting
- fix Avoidance not applying when pillaging is disabled
- fix some BMs not calculating shared Avoidance properly
- fix BM getting stuck raiding
- improve very slow Bandit Militias
- improve village raid targeting
- improve "stickiness" of merges
- misc optimizations
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Version 3.7.3
- add custom text fields in Settings to localize to your language or preferences
- fix mod-breaking crash in non-English
- finally fix flying triangles in non-English
- fix AI parties being dumb/not attacking
- fix Hero gear selection having bad item choices
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Version 3.7.2
- fix some raid notifications appearing despite setting
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Version 3.7.1
- add options to disable raiding, or raiding notifications
- fix raid warnings appearing for others' fiefs
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Version 3.7.0
- PILLLAGE THE VILLAGE UPDATE! thanks to Grisch
- review and cleanup
- fix max global power merge gate
- improve merge seeking
- many other bug fixes
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Version 3.6.1
- fix new Daily Training Setting ignoring level
- fix small memory leak
- fix Max Training Tier being one lower than set
- misc optimizations
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Version 3.6.0
- fix looters not being properly upgraded to recruits
- misc optimizations
- add Daily Training Chance setting (10% default)
- fix recent party speed boost is affecting non bandits
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Version 3.5.6
- patch probably not a BM crash at AddToCountsAtIndex
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Version 3.5.5
- restore previous patrolling behaviour (unstuck)
- fix another crash at SynthesizeBM
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Version 3.5.4
- fix crash at SynthesizeBM
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Version 3.5.3
- adjust synth to include some looters always, for kingdom recruits conversion
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Version 3.5.2
- generate more area-specific BM (beta)
- fix BMs being hordes of cavalry in some situations (beta)
- new speed boost to bandit parties moving to merge together
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Version 3.5.1
- fix HasFeat Finalizer crash
- fix crash at PartyBaseBannerPatch
- fix party starvation (again)
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Version 3.5.0
- BM hero gear is given random quality improvement
- fix under-size BM splitting
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Version 3.4.13
- patch rare crash at CanTroopGainXp() - cause being sought
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Version 3.4.12
- fix crash when being released from captivity
- patch rare crash at PartyBaseHelper.HasFeat(). cause to be determined
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Version 3.4.11
- add compatibility with Elite Bandit Party mod
- fix dispersing of small militias not working
- fix speed reduction not working
- improve handling of steppe bandits (~50% won't have horses)
- refactor BM creation
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Version 3.4.10
- misc minor optimizations
- fix disperse militias setting not working
- fix size of synthesized militias being out of range
- add new setting to Ignore Villagers and Caravans (EASY MODE!)
- fix SubModule.xml for BUTRLauncher compatibility (thanks Aragas!)
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Version 3.4.8
- possible performance hotfix (micro-stutter - unverified)
- hero murder optimization
- CPU usage by mod should still be imperceptible (profiled at ~3% of vanilla CampaignTick)
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Version 3.4.7
- improved equipment selection
- add setting to control spawn rate
- add setting for min BM size (decouple from Disperse Size)
- expand IgnoreWeakerParties to 100 and clarify desc
- refactor hero murder
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Version 3.4.5
- fix saddle model glitching (flying polys) in non-English game
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Version 3.4.4
- fix no BMs forming when player party is very small - Serve As Soldier compatibility
- slightly tweak dynamics
- fix merging bug from 3.4.3
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Version 3.4.3
- fix growing and training slightly exceeding power limit
- slightly reduce pace of new BM creation (increases dynamics)
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Version 3.4.2
- fix BM global power exceeding setting
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Version 3.4.1
- fix too many cavalry being generated per-party
- adjust BM party speed down a little
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Version 3.4.0beta
- new scaling method should follow player progression better
- fix oversized BMs being created - this fix helps with early game BMs having too much power
- fix and rename setting Ignore Weaker Parties
- drop some less useful settings
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Version 3.3.11
- fix root cause of 'random' BM prisoners causing various problems (no BM prisoners should exist)
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Version 3.3.10
- fix BM hero removal
- update nuke function to remove old log entries for BM capture/release
- misc fixes and improvements
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- Donations
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Straight donations accepted
Thanks to JungleDruid for uploading this updated version:
https://www.nexusmods.com/mountandblade2bannerlord/mods/7649
Description:
Populate the world with Bandit Militia parties. When bandits get close and meet certain conditions they band together with a hero to lead them in battle, don't expect disorganized mobs. Large Bandit Militias may also split apart, become two smaller but more dangerous parties. Each transition triggers training, and their troops improve.
---
The mod is very configurable and these settings are exposed thanks to MCM mod. I've tried to make the
setting descriptions helpful. You can also adjust the settings in game without reloading. There are 2 presets, Default and Hard.
What to expect:
This mod does add data to your save game. I've included an easy uninstall method.
You can uninstall by using the hotkey Ctrl-Alt-N to clear all the mod data, then save, exit, and disable the mod.
Please back up your save game or make a new checkpoint save. You're responsible for your game integrity.
Possible compatibility issues:
- Bandit Nations (tons of parties) Nov 2022
Thanks to:
OrderWOPower - discussion, insight, bug reporting (check out their mods https://www.nexusmods.com/mountandblade2bannerlord/users/89144138?tab=user+files)
Grisch - discussion, insight, bug reporting (check out his mods)
Balbor - testing, bug reporting
Kaptain - testing, bug reporting
My Bannerlord mods:
Bandit Militias
Fed Garrisons
SortedScoreboard
MapFind
FRACAS
SimmerDownMeow
Smithing Stamina Stop
Click here to support my work on Patreon!
Source: https://github.com/gnivler/BanditMilitias/
https://www.nexusmods.com/mountandblade2bannerlord/mods/7649
Description:
Populate the world with Bandit Militia parties. When bandits get close and meet certain conditions they band together with a hero to lead them in battle, don't expect disorganized mobs. Large Bandit Militias may also split apart, become two smaller but more dangerous parties. Each transition triggers training, and their troops improve.
---
The mod is very configurable and these settings are exposed thanks to MCM mod. I've tried to make the
setting descriptions helpful. You can also adjust the settings in game without reloading. There are 2 presets, Default and Hard.
What to expect:
- bandit parties will seek other nearby bandits and form Bandit Militias
- Bandit Militias will spawn in the world
- each BM party has an Avoidance score for each lord
- Avoidance is gained by lords destroying BM and lost by BM defeating lords
- BM exchange Avoidance knowledge with nearby BM
This mod does add data to your save game. I've included an easy uninstall method.
You can uninstall by using the hotkey Ctrl-Alt-N to clear all the mod data, then save, exit, and disable the mod.
Please back up your save game or make a new checkpoint save. You're responsible for your game integrity.
Possible compatibility issues:
- Bandit Nations (tons of parties) Nov 2022
Thanks to:
OrderWOPower - discussion, insight, bug reporting (check out their mods https://www.nexusmods.com/mountandblade2bannerlord/users/89144138?tab=user+files)
Grisch - discussion, insight, bug reporting (check out his mods)
Balbor - testing, bug reporting
Kaptain - testing, bug reporting
My Bannerlord mods:
Bandit Militias
Fed Garrisons
SortedScoreboard
MapFind
FRACAS
SimmerDownMeow
Smithing Stamina Stop
Click here to support my work on Patreon!
Source: https://github.com/gnivler/BanditMilitias/