Mount & Blade II: Bannerlord
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gnivler

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gnivler

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32 comments

  1. visivante
    visivante
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    Crash on startup in 1.2
  2. Rake5000
    Rake5000
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    Does nothing on 1.1.5
  3. TheDailyXPerience
    TheDailyXPerience
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    crash on start up for 1.0.1 for me.
  4. DJ4everkill
    DJ4everkill
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    1.8?
  5. Baldbeard
    Baldbeard
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    It's unlikely, but does someone know where to find the version of Mapfind for Bannerlord 1.4.2? It's not possible to access it in the archived files.
    1. gnivler
      gnivler
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      I just thawed out that oldest copy I have - it's now in Old Versions.  good luck!  I'm afraid I can't rebuild it for that old but the source is on GitHub.
  6. matthew49
    matthew49
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    great mod idea. sadly still seems to be crashing on startup on 1.7.2
    1. gnivler
      gnivler
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      Thanks.  I just haven't updated to .2 yet.  It has significant changes so all C# mods have to be re-written for those.  I shall update when they release it.
  7. irulannaba
    irulannaba
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    update?
  8. OrderWOPower
    OrderWOPower
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    Crash on startup on 1.6.0.

    Source: MapFind

    Method not found: 'Void TaleWorlds.Core.TextInquiryData..ctor(System.String, System.String, Boolean,
    Boolean, System.String, System.String, System.Action`1, System.Action, Boolean, System.Func`2, System.String, System.String)'.
    1. gnivler
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      Thanks for the heads-up.  I can't even seem to get 1.6 from Steam but when I do I'll update.
    2. visivante
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      I'm having the same issue as OrderWOPower
    3. gnivler
      gnivler
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      I'll be doing a round of updates on my mods soon.
  9. OrderWOPower
    OrderWOPower
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    Good mod. Thanks for this.
    1. gnivler
      gnivler
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      Thanks for the comment, glad you like it.
  10. Cheyron
    Cheyron
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    does either version work on 1.5.5?
    1. gnivler
      gnivler
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      Not sure.  It was crashing on load before fix for e1.5.6
    2. Cheyron
      Cheyron
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      ican compile a 1.5.5 version if you want and send to you so you can upload it
      i might try the 156 one then but if it doesnt work if your source code is available it would be easier than exporting through dotpeek
    3. gnivler
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      Thanks, that would help. I've got the source at GH:  https://www.github.com/gnivler/MapFind

      I'll probably find time to do some 1.5.5 compiles, but if you beat me to the punch I'll post it w/ credit.
    4. Cheyron
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      here you go... the only thing i needed to fix for 1.5.5 was one method asked for the camera distance when you moved to a position and I just put 0 so it doesnt set it.

      https://ufile.io/7322kimv

      MapScreen.Instance.FastMoveCameraToPosition(Settlement.Find(stringID).Position2D, 0f);//I added the 0f because there is no overload anymore I guess

              public void FastMoveCameraToPosition(Vec2 target, float targetCameraDistance)
              {
                  this.CurrentCameraFollowMode = MapScreen.CameraFollowMode.MoveToPosition;
                  this._idealCameraTarget = this.GetCameraTargetForPosition(target);
                  this._doFastCameraMovementToTarget = true;
                  if (targetCameraDistance > 0f)
                  {
                      this._targetCameraDistance = targetCameraDistance;
                  }
              }

      so it just wont set the targetCameraDistance, should be fine