Mount & Blade II: Bannerlord

File information

Last updated

Original upload

Created by

VlaD of Transylvania

Uploaded by

maxbloodtox

Virus scan

Safe to use

21 comments

  1. orwasaker
    orwasaker
    • member
    • 0 kudos
    Is the mod compatible with 1.6.4 ? it says last updated "10 May 2020" so I'm assuming no
    1. maxbloodtox
      maxbloodtox
      • member
      • 0 kudos
      I mean there are proper gunpowder mods now so I see no reason to continue mine, nor did I remember how I wrote this mod lol
  2. Howardc424
    Howardc424
    • member
    • 0 kudos
    I started using this on version 1.5 and it is broke as hell. It is still fun because I could use the projectiles but all the new units were replaced with children who didn't use the weapons and all the imperial archers were also replaced with children.

     The worst part is that they show up in tournaments and have no hit box making them immortal ankle biters! 

     I wasn't even using a mod that changes troops so I have no idea wth is going on. Fun but either the mod does not work on current build or I messed up something in the files
  3. shina89
    shina89
    • member
    • 0 kudos
    Is there a way to update the grenadier and rocket troops to get too expensive? So it would be more realistic since otherwise the AI empire would invade everything without having anything in his pocket

    or if you could make one like that edited to download it
    that are worth more than 8000 denares the improvement to rockets and grenadiers or as you think it is more realistic

    It would also give more performance from so much fire spam
  4. DerRoteNerver
    DerRoteNerver
    • member
    • 0 kudos
    It crash every time i start.
    I have every DLL file Unlocked.
    1. maxbloodtox
      maxbloodtox
      • member
      • 0 kudos
      It works on me and my friend's game. Did you use any other mods, especially troop tree edits? Because the game cannot handle more than 2 upgrades for one troop. It shouldn't be a DLL issue because my mod doesn't use DLL.
    2. DerRoteNerver
      DerRoteNerver
      • member
      • 0 kudos
      i tried to use it alone
      it still crashes
    3. maxbloodtox
      maxbloodtox
      • member
      • 0 kudos
      1. Make sure it's 1.3 version of the game, I haven't playtested it in beta 1.4
      2. Make sure the name of the folder in "Modules" exactly "FireTroops" or "Grenadiers" if you are using grenadier only version, the loading of mods is very name sensitive.
      If you had made sure both and still had issues, then I have no idea of what causes the crash, the mod itself is 100% functional.
  5. Vengey65
    Vengey65
    • member
    • 0 kudos
    Haha cool mod tbh xD I personally won't use it because... well... super duper OP xDD but it's pretty dope! Would love to see a video demonstration tbh
    1. maxbloodtox
      maxbloodtox
      • member
      • 0 kudos
      That's why I modified the imperial troops, their recruits are accessible by all faction so the enemies have these units too, and I also had two nerfed versions. Grenadiers are not that OP, you need to carefully command them about when to fire or a cavalry charge could make them panic killing friendly units.
    2. maxbloodtox
      maxbloodtox
      • member
      • 0 kudos
      OK, I have uploaded a video demonstration, it's not like that many people will see it but whatever, I get nothing to do in my self-quarantine.
  6. ryanhill01
    ryanhill01
    • member
    • 0 kudos
    well nothing like melting through a 1000 stack army with only 100 units
  7. BenjiG91
    BenjiG91
    • premium
    • 76 kudos
    Very cool! We have similar mechanics / items in our mod. The grenadiers / aoe magic users tend to be... suicidal... at times LOL.
    This is as close to muskets as we'll probably get until mod tools are out
    1. maxbloodtox
      maxbloodtox
      • member
      • 0 kudos
      Tbh I think my mod is kinda basic, it's just implementing siege weapons' effects and flags to arrows and bolts and stones. When the modding tools are out it's not only about importing new models but also coding the AI to use loose formation when explosives are used by either side of the battle so they suicide less xD Really wish they would release the modding tools sooner
    2. BenjiG91
      BenjiG91
      • premium
      • 76 kudos
      We're extremely limited by what we can do right now, but it is interesting to find ways! It'll be cool see what people come up with in the future
  8. NOrvellnono
    NOrvellnono
    • supporter
    • 0 kudos
    this is GREATTTTTTTTTTTTT!!
    1. maxbloodtox
      maxbloodtox
      • member
      • 0 kudos
      Endorse if you enjoy it :)
  9. zman6197791
    zman6197791
    • member
    • 0 kudos
    I REALLY like the strategic concept of grenadiers. Do you think it's possible to implement some kind of smoke screen that stops the enemy from charging and/or causes them to lose visibility? It would be great to overcome a spear defense with smoke, then slam a wall of cavalry into unsuspecting meat bags!
    1. maxbloodtox
      maxbloodtox
      • member
      • 0 kudos
      The thing I like about my grenadiers is that they are the more "realistic" part of my mod because the Sassanid Persians (as well as some other nations) used oil-filled firebombs to break enemy morale, while rocket arrows are basically fantastical. When I designed the grenadiers, I pictured them skirmishing on enemy flanks to disrupt their formation and weaken their "hitpoints". The thing is tho, as you may have noticed, there is really not a "visibility" setting except in hideout ambushes, so it's kinda hard to make a smokescreen effect until the official modding tools are out.

      TL;DR: The AIs automagically know where you are in regular battle so it's hard to implement visibility loss.

      I can make some cavalry grenadiers if there is the demand tho.
    2. zman6197791
      zman6197791
      • member
      • 0 kudos
      Thanks for the response! Cavalry Grenadiers seem a bit OP at first glance, but definitely not a terrible idea. Great effort thus far!
    3. maxbloodtox
      maxbloodtox
      • member
      • 0 kudos
      Thank you for enjoying my mod :D