Mount & Blade II: Bannerlord

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PoPoWanObi - Maintained by Designer225

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About this mod

Enables detailed character customization options, such as weight, build, and age and the ability to modify NPC appearances!

Permissions and credits
  • Turkish
  • Russian
  • Mandarin
  • Korean
Currently supported version: e1.8.0 (v1.4.4.100)
NOTE: Don't use Additional Sliders as it is currently bugged. Use it at your risk.
Check GitHub release page for pre-release versions; they are posted there.
If you are experiencing any issues with the mod, please read the FAQ first before posting a bug report, or posting in the discussions page!


Players may now adjust their body weight, muscles tones, and age in a lightweight plugin. There is also additional sliders for even more customization options. Safe to install and uninstall with Vortex or a mod manager of your choosing, and will not break your saves.

Upgraded character creation system including:
  • Age
  • Muscle (Build)
  • Weight
  • Full body sliders
  • Rename NPC Wanderer and Noble names
  • Override native calls to change the players appearance automatically

Companion and NPC support! Open the Encyclopedia with N while on the campaign map, navigate to Heroes, take a pick, and at the top of the page, is an Edit Appearance button. Click on that to open FaceGen with any NPC you wish.


  1. Download Mod Configuration Menu and its dependencies (as of writing, Harmony, ButterLib, and UIExtenderEx).
  2. Download Detailed Character Creation.
  3. If you don't use Vortex, extract all mods to Bannerlord's Modules folder. If you do, just install and enable them.
  4. Launch the game. Move Harmony to the very top, and ButterLib and UIExtenderEx right after them.
  5. MCM and all of its submodules should follow right after them.
  6. Move DCC after every single base game modules.
  7. Actually start the game. And you are done!

Detailed instructions can be found here.


For known issues, see here.

Q. How can I use my own skin files?
A. Load skin files after Detailed Character Creation. This is opposite of vanilla behavior, where you should load skin files before Native.
A. If total replacement, load before Native. If XSLT-based, load anywhere. DCC uses the XSLT method since

Q. Does this mod allow heroes to age?
A. Characters will age normally. Please be aware the game does not like the player being under 18 years old. There are multiple issues that will occur if you opt to play a baby-->teen. I will not provide support for it at this time, so do so at your own risk. 

Q. How do I change game settings?
A. See here for details.

Q. How do I change my appearance in a existing game?!
A. You can open FaceGen by pressing V on the main campaign map. Alternatively, you can modify any noble or wanderer appearance in the encyclopedia page, under Heroes.

Q. What are the sliders and do I need them?
A. The sliders are optional and add extra customization to your character for making your characters more unique. The sliders may cause NPCs to be slightly deformed than they were normally in the default base game, but utilizing the appearance change option you can make them however you like. Note: since v1.2.4.0 the sliders can be installed as an option in the FOMOD installer that comes with the update.

Q. Is this mod safe to uninstall, and will it corrupt my saves?
A. This mod is super lightweight and will not have any impact negatively on your save files. Every parameter modified is already being saved into the base game, you just never had the option to actually adjust them before!

Q. Does this mod conflict with other mods?
A. Please check mod compatibility section.

Q. Help I can't scroll up to change my weight and build?!
A. This UI element does not have a functioning scrollbar, you must use a mouse (middle mouse wheel) to scroll. It is being investigated for a way to add support for the slider.

Q. I'm getting an index out of bounds exception when editing a character under (an age at most 23)!
A. The skins XML file you are using do not have usable voices or tattoos (apparently no tattoos crash the game now - 12/8) defined for certain character morphs. You will need to copy at least one tattoo (copy the entire "tattoo_materials" section to simplify things) and make sure each character morph has a usable voice type (copy the "voice_types" section of the first (adult male) and second (adult female) mesh and paste them to each male and female age morph, respectively). This should not be a problem for XSLT-based skin-mods unless they somehow replace the entire skin file structure.

Q. Help I can't enable DCC in the launcher!
A. Install Mod Configuration Menu and its dependencies. It's required since v1.1.14. Note: MCM is no longer required for v1.2.0 and later - but it's highly recommended.

Q. Everyone is/isn't aging!
A. Check your settings and make sure Disable Auto Aging (DisableAutoAging) is set correctly. Disable to allow aging.

Q. Every soldier is a baby!
A. This is usually a sign that skins files have been updated. Updated skin files can cause problems with save games that use previous versions thereof - proceed with caution as there is not much we can do here.

Q. Where can I find the mod settings?
A. If you use MCM (recommended), you should find it in "Mod Options" from the main menu or the pause menu. If you don't use MCM, it should be a file called "CharacterCreation.config.xml" in the game's Modules folder.

Q. Help I am (still) crashing what do I do?!
A. This mod is not the source of your crashing. This mod is completely safe, and even though you activated the mod, and it's crashing, it's a completely different reason. Given enough reports about this mod crashing, it's no longer wise to claim that this mod cannot be broken by updates. First, make sure you have unblocked your dll (CharacterCreation.dll). You can click here for an example on how to do this. Once that is done and you are still crashing, download Better Exception Window and upload the crash report in the Issues page (preferred). We'll diagnose the issue from here; you may be instructed to perform additional instructions so check the section often until the issue is resolved. No guarantees that DCC causes the crash.


Currently known mod compatibility issues:
Any mod that uses "soln_skins" (usually, but not necessarily skins.xml) -- Load them after DCC as we patched the loading mechanism to load from last to first. LIOS, of course. Some of the mods that use custom skin files:
  • Full Body Sliders (Fixed and Upgraded) -- There used to be an issue with the original version, but that has since been fixed in the official fork. If you want to use it, go ahead. Just don't use the original because it's outdated.
  • Red Hairs and Redheads -- Also modifies skins.xml. We've added our own red hair anyway!
  • B-Slider -- Similar to Full Body Sliders. Load after DCC if you really want to use it.
  • Keep in mind that using custom skins and attempting to edit characters under (probably) 23 can crash the game if the skin files do not add at least one player-usable voice (and tattoos?) to each age type (see above for Q&A on this issue). Update 7/28/2022: This is horrendously outdated for half a year now. See right below for updates.
Skin files: Since v1.4.0.10/11, DCC now uses XSLT to patch skin files in order to minimize conflicts that arise from replacing entire skin files. Load total skin replacements before Native (be aware this may cause issues) or use equivalents that patch skins via XSLT.
Other compatibility concerns:
  • Faster Come of Age -- Incompatible. Both mods interact with the core game's DefaultAgeModel. It's outdated anyway so don't use it.
  • Bannerlord Tweaks (Update) -- Almost fully compatible. Use only one Aging Model from either mod and you are good. Also pick up the Update version as the original is outdated. Now outdated. Pick up the below mod instead.
  • Kaoses Tweaks - Use only one Aging Model from either mod and you are good.
  • Troop mods -- Any mods that add new troops are likely to be incompatible! Due to incorrect setup of the new troops, they are likely to be either children or super deformed. I will not provide support for custom troops. This doesn't seem to be the case anymore. At least, not as a result of custom skins.xml files.
  • Character Reload -- Built-in compatibility layer. Recommended to load before Detailed Character Creation.
    • Character Reload's prefabs will be used instead of DCC's, but CR's edit character appearance and name functions are rerouted to instead use the same functions from DCC. Both sets of buttons exist together now.
    • Don't worry, you can still edit your character's traits and skills as the compatibility layer uses CR's hero builder view model.
    • Skins.xml file conflicts are unaffected, but CR should be sorted ahead of DCC anyway (and if not, move CR ahead of DCC) and the DCC's patching of skins.xml loading (and the compatibility) should mean its skins.xml should be the one that gets used.
    • (Apologies if this sounds too much like "blocking buttons," Edwin. But people do use both mods.)
  • XML Compatibility Fix -- the way this mod handles native XML file loading is unclear. Avoid using it for the time being. Deprecated by TaleWorlds properly supporting XSLT as a means of patching files.

Non-adult Support:

To change mod options, please click on Mod Options in the main menu of Bannerlord.

Currently you are able to enable or disable the game from forcibly changing your appearance when you age or not. If you want to play as a non-adult you can do this:
Set Infant Age 1, Child Age 2, Teen Age 2, Adult Age 3

This will allow you to play as a child->adult, without the game to cause bugs and crashes. Due to a "feature" added by TaleWorlds in e1.3 (see "known issues" article), characters under 16 are immortal; install Designer225's Miscellaneous Mods to "fix" this. You won't get much help asking around here if you need help with playing as a minor; please pester Designer225, and even he might not give a straight answer.

You can manually set your age with console command: dcc.age <age> and other heroes with dcc.age_hero <heroname> <age>


I have setup a public repo on GitHub. Anyone interested in working on the project merely needs to start making commits.


My others mods:
Banner Faction Color Enabler