TL;DR: This update approaches some of the bugs reported by users in the bug section (Thanks y'all!), all of them were relatively minor fixes. I also changed the Default option values to the ones i felt better after some small and large battles.
Defined debug message disabled by default now, as the debug system was further improved a little bit, and in cheesy configurations it will cause a massive spam in the chat.
GENERAL
Preventive investigation:
Bannerlord 1.2.0 beta branch now implements a new item value system, adding moddifiers that affects the price to them.
I just made sure my mod still works in both branches. The loot rewarded by the mod logics will have no modifiers at all, so you'll get the default item with its default value.
I'm thinking about implement that system in the mod, via options, like always.
Minor fixes:
- The mod now applies to field/siege map battles in campaing only. MapEvent.PlayerMapEvent!=null
- Fixed Object Reference Not set while trying to apply the loot logics after the party leader (you) dies.
- Fixed the switched values of Min/Max sliders in mod options.
- Fixed some typos.
Debug system enhacements:
- Completely removed some messages.
- All messages are now more informative.
Enhaced performance:
- Optimized gear random looping iterations.
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