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S9T9K

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S9T9K

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About this mod

Adds fully AI-voiced dialogue to Ebonheart Underworks.

Requirements
Permissions and credits


Options:

Dialogue:

All Dialogue is fully voiced.

Greetings:
Only the quest related greetings are voiced. This means if you walk up to an npc who has a unique greeting line, they start talking to you even before you initiate the dialogue. 

Dialogue + Greetings:
Fully voiced dialogue plus the npcs with unique greeting lines start talking to you even before you initiate the conversation.


Installation:

MWSE:
  • Greetings only:
    Install the greetings version of this mod. Done.

  • Dialogue or Dialogue+Greetings:

OpenMW:
  • Greetings only:
    Install the greetings version of this mod. Done.

  • Dialogue or Dialogue+Greetings:
    (I hope we can simplify this in the future, but hey, at least it works in OpenMW!)

Feedback

This release relies on community feedback to get better. If something sounds broken, mispronounced, poorly paced, or just off—let me know. Too fast, too slow, weird pauses, bad delivery? I want to hear it. The more specific you are, the more I can improve the system.
There’s no manual quality check, so user reports are the only real way to catch problems. If you flag a broken line, I’ll try to fix it quickly.
Appreciate everyone who takes the time to help.



Credits

This project wouldn’t exist without the incredible work of so many others. In a way, I’ve just stitched things together—I’m standing on the shoulders of giants.

kezyma and everyone who contributed to Voices of Vvardenfell — your work deepened my appreciation for Morrowind and got me thinking, what if this could scale?

cepko, for Tamriel Rebuilt Voices — you showed that mass voice generation can actually be done, and done well.

fiestag, for the Morrowind Speech Generator — I didn’t end up using it directly, but it pushed me to start experimenting with building my own pipeline.

Everyone working on open source TTS technology — this project is built entirely on your work. Without the research, tools, and models you share, none of this would be remotely possible.

The creators of the mods I’m voicing — thank you for building the content that makes this project even worth doing. If you’re actively part of the Morrowind modding community in any way, consider this a thank-you as well. This scene is still alive because of you.

You, if you take the time to provide feedback and help improve this project — whether it’s a broken line, weird pacing, or something that just sounds off, your input helps shape the next version.

And finally, the original Morrowind voice actors, whose performances I’ve resampled without permission. I hope you don’t mind. Your voices gave life to a world that’s still alive over 20 years later:
  • Jeff Baker – Male Dunmer, Male Imperial, Male Orc
  • Lynda Carter – Female Nord
  • Jonathan Bryce – Male Nord, Male Argonian
  • Michael Mack – Male Redguard
  • Linda Kenyon – Female Dunmer
  • Catherine Flye – Female Breton
  • Craig Sechler – Male Breton, Male Altmer
  • Tara Strong – Female Khajiit, Female Bosmer, Female Altmer
  • Robin Smith – Male Bosmer
  • Gayle Jessup – Female Redguard
  • Julianne Grossman – Female Argonian
  • David DeBoy – Male High Elf, Male Wood Elf
  • Shari Elliker – Female Imperial, Azura
  • Wes Johnson – Boethiah, Malacath, Molag Bal; Male Breton, Male Orc
  • Elisabeth Noone – Female Argonian, Female Orc
  • Cami St. Germain – Female Wood Elf

If I’ve missed anyone, or misattributed a role, please let me know. I want to keep this as accurate and respectful as possible. I’m well aware how problematic the use of AI can be…