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mods original authors and yyatsuta

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yyatsuta

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About this mod

Compat and bug fixes patches for Controlled Consumption, Pickpocket, Security Enhanced, Smarter Soultrap and UI Expansion

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Description

This is a collection of patches for various mods I use, that either fix some bugs in those mods or improve compatibility. I reached out to original authors and/or left a comment with the code edits, but for one reason or another they weren't implemented in the original mods. If any of them do, I will remove the corresponding patch from this page (please notify me in comments if any of the aforementioned mods have updated and the patch is now redundant).

For all patches except Pickpocket, original mod is required. In case of Pickpocket, since there is only one file in the mod, having original mod is not necessary, but please download and endorse it anyway. Donation points for these patches are disabled.

Details

Controlled Consumption Sharp Edit - Alchemical Knowledge Compat Patch

If you're using the version of Controlled Consumption from Morrowind Sharp Resources, there is a minor incompatibility with Alchemical Knowledge mod. The latter lets you learn first effect of an ingredient by eating it. The aforementioned version of Controlled Consumption introduces a cooldown on consuming potions and ingredients. The issue is, even if CC prevents you from eating the ingredient, AK will count it as eaten, and will reveal its first effect. This patch fixes that.

The patch should be installed over Controlled Consumption v1.3.2 from Morrowind Sharp Resources. The patch is not relevant for original Controlled Consumption, as it doesn't affect ingredients.

Pickpocket - Rational Names Compat Edit

Hides Rational Names' prefixes from menu added by Pickpocket via RN's interop.

Since the mod consists of a single .lua file, the original Pickpocket mod is not required, but please download and endorse it anyway. The edit is based on Pickpocket v2.1.

Security Enhanced - Probe Patch

Security Enhanced gives you the option to auto-equip a lock pick/probe when activating locked/trapped object. There are a couple issues with it, though:

  • Activating a trapped object does equip probe, but it also triggers the trap, making auto-equipping probes basically non-functional;
  • If you have auto-equipping probes disabled, but auto-equipping lock picks enabled, activating an object that's both trapped and locked doesn't equip you with a lock pick. This isn't inherently an issue, but it becomes one if you play with MCP's "Hidden Traps" on - not having a lock pick equipped is a giveaway of the object being trapped.

The patch fixes both.

The patch should be installed over Security Enhanced v2.0.1.

Smarter Soultrap - Rational Names Compat Patch

Hides Rational Names' prefixes from messages added by Smarter Soultrap via RN's interop.

The patch should be installed over Smarter Soultrap v1.0.2.

UI Expansion - Rational Names Compat Patch

I would describe what this patch does, but unfortunately I made this patch in 1798 and I forgot what it does since then.

The patch should be installed over UI Expansion v1.7.3.

Thanks

Thanks to Hrnchamd for helping me with Security Enhanced patch.

Contact

It is likely that I won't notice a message on Nexus, so please try to reach me on Morrowind Modding Community Discord server via a ping (@yyatsuta) instead. Please don't DM me though.

Usage

See permissions for original mods.