I appreciate the fixes, however, this patch seems to break courtesans "interactions".
The script that moves them from their usual place to the bed softlocks the game by completely removing player controls and forcing non-stop fade outs + fade ins. It also doesn't remove their clothes, as it should. The scripts in question is mca_courtesan_move_f and mca_courtesan_move_m, i compared them to the original, and it seems like there was a bit of a typo.
The script works fine with un-patched ESM, i have no idea what happened that it broke in the process. Im not sure its in your scope \ plans to fix such things, but i'd appreciate if you did.
Also, i noticed that ALOT of NPCs, including those courtesans, just don't spawn. Balmora is almost entirely filled with rogues and barely anyone else, and the only courtesan tha spawn was in Sadrith Mora. Im not sure if thats working as intended, or something broke. I tried checking several places that were mentioned in the courtesan script, and they were filled with rogues exclusively.
If you happen to be using Nordic Dagon Fel, load it AFTER your Morrowind Comes Alive folder in Data Directories, otherwise you'll get some floaters at The End of the World.
Nevermind, on save and reload they continue to float upwards. If Nordic Dagon Fel is removed from the list they work as intended again. A bit of a shame as that mod really elevates the region.
Found the issue! Seems to be the Nordic Dagon Fel replaces the seats the sitters are meant to sit on, moving it higher up in the load order so Animated Morrowind is beneath it, seems to make the floaters sit! Now I can have Nordic Dagon Fel AND sitters at the bar for extra immersion haha.
Noticing some occasional floaters, encountered a knight in Suran that floated and fixed upon quicksave. Meanwhile there was a sitter at the bar in Suran that wasn't sitting on the stool but rather 'in' it.
Fresh save on OpenMW 0.49, coc "Suran, Suran Tradehouse" https://ibb.co/wNjnf290 https://ibb.co/qFrmMT9X Could help to note that I'm using BCoM and White Suran?
Aha, after a lot of hard work (sleeping and waking up thinking 'what's affecting sitting animations?') the culprit was taitechnic's sitting animation fix for OpenMW: https://www.nexusmods.com/morrowind/mods/54782?tab=files Morrowind Comes Alive should be placed beneath it in the 'Data Directories' section of OpenMW to ensure that sitters are where they need to be. And can confirm, so far all seems to be COMPATIBLE with BCoM, which was my main worry! So far so good, will keep reporting 'issues' but so far this is amazing work and I appreciate your effort and quick updates!
Glad to hear it, I haven't tried that mod so I will look at it if I get chance.
I plan to release a minor update today which will further improve these minor animation bugs. From my testing these animations that were ported from vanilla can be sensitive in OpenMW engine.
The short answer is yes. This database file will work with the Vanilla Morrowind engine when replacing the original MCA.esm file from Morrowind Comes Alive.
Please make sure you download the latest version of the database from my mod page.
18 comments
NOTE: Please create a backup of game save.
Unzip to a convenient location
(Optional) Make a copy of file "MCA.esm" found in your MCA mod install location.
1. Drag (copy) the file in this Patch folder titled "MCA.esm" to your install location for your mod Morrowind Comes Alive.
2. If you get a notification asking if you want to replace the file "MCA.esm" with the new one - Select Replace File.
3. You now have the new MCA.esm file (openmw database patch) installed. Launch the game through your mod launcher / OpenMW.
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Hooray! no more yellow triangles (hopefully) + other unseen issues fixed.
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If you plan to install other animation mods checkout my compatibility patch
The script that moves them from their usual place to the bed softlocks the game by completely removing player controls and forcing non-stop fade outs + fade ins. It also doesn't remove their clothes, as it should. The scripts in question is mca_courtesan_move_f and mca_courtesan_move_m, i compared them to the original, and it seems like there was a bit of a typo.
The script works fine with un-patched ESM, i have no idea what happened that it broke in the process. Im not sure its in your scope \ plans to fix such things, but i'd appreciate if you did.
Also, i noticed that ALOT of NPCs, including those courtesans, just don't spawn. Balmora is almost entirely filled with rogues and barely anyone else, and the only courtesan tha spawn was in Sadrith Mora. Im not sure if thats working as intended, or something broke. I tried checking several places that were mentioned in the courtesan script, and they were filled with rogues exclusively.
I will take a look at this for you
Kinda hate that i had to be the guy who discovered it, hornyjail softlock is not something i've expected from morrowind lmao.
If it is using the "AM" animations you can try my new animation patch. Linked in the sticky post.
Seems to be the Nordic Dagon Fel replaces the seats the sitters are meant to sit on, moving it higher up in the load order so Animated Morrowind is beneath it, seems to make the floaters sit! Now I can have Nordic Dagon Fel AND sitters at the bar for extra immersion haha.
So is this Animated Morrowind + Nordic Dagon Fel? If so you should let people know on those forums too!
Also, thanks for endorsing the mod, glad you liked it!
I will look into this, are you using OpenMW or vanilla engine?
It seems that a few things were either not placed well in vanilla by the original mod or carried over to the OpenMW engine and caused the issue there.
https://ibb.co/wNjnf290
https://ibb.co/qFrmMT9X
Could help to note that I'm using BCoM and White Suran?
Let me know if you have any problems, try disabling those 2 mods first to confirm no conflict.
Morrowind Comes Alive should be placed beneath it in the 'Data Directories' section of OpenMW to ensure that sitters are where they need to be.
And can confirm, so far all seems to be COMPATIBLE with BCoM, which was my main worry! So far so good, will keep reporting 'issues' but so far this is amazing work and I appreciate your effort and quick updates!
I plan to release a minor update today which will further improve these minor animation bugs. From my testing these animations that were ported from vanilla can be sensitive in OpenMW engine.
The short answer is yes. This database file will work with the Vanilla Morrowind engine when replacing the original MCA.esm file from Morrowind Comes Alive.
Please make sure you download the latest version of the database from my mod page.