Will this and your DR mod create a Damage Threshold? So if an npc wears Daedric and my max damage doesn't exceed his AR, then I won't do any damage at all?
If I were to install both of these mods what would be the result? Is the goal to make combat shorter, longer to make armour ratings play a bigger factor or the opposite? What's your aim?
Thank you for your question. I changed the way the script works. Now the Damage you set in the mcm is the damage you recieve, considering the best possible armor with 100 skill value in the respective armorclass and you get attacked with the best weapon with 100 strength used. works for npc as well I hope that clarifies the way the mod works.
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I hope that clarifies the way the mod works.