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📜 DescriptionThis mod allows you to control the maximum damage dealt in combat by scaling weapon stats dynamically.The "Max Damage" value in the MCM represents the maximum damage a character (player or NPC) can receive when wearing the best armor in the game (with 100 skill in the relevant armor class), while being attacked by the most powerful weapon (typically Stendarr's Hammer, which deals 240 damage at 100 Strength).This ensures a consistent and balanced damage ceiling in high-end scenarios.⚙️ Features
Scales all weapon damage so that Max Damage = Weapon Damage - Armor Rating under optimal conditions. only if used with my other mod see down below
Automatically resets weapon values to vanilla when disabled.
Designed to work seamlessly with my other mod: Damage Recalculation — for correct and consistent damage values in all situations.
Tweak Max Damage to your preferred combat difficulty.
Enable or disable scaling anytime via MCM.
🎁 PermissionsFeel free to use, modify, or incorporate this mod into your own projects. No permission needed. Just give credit if you want to be nice. 😊