main mod, required; wouldn't do anything without it
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File credits
Credits to: TheWanderer001 https://www.nexusmods.com/morrowind/users/61496 for creating Cloud Storage Warehouse mod https://www.nexusmods.com/morrowind/mods/50386
Virnetch https://www.nexusmods.com/morrowind/users/61496 for creating Hotkeys Extended mod https://www.nexusmods.com/morrowind/mods/48055
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Cloud Storage Warehouse adds an useful feature of autostoring your inventory to container, while ignoring items set as Quick Keys (F1 menu) so that you won't accidentally store your equipment, potions, scrolls and other often used things.
Hotkeys Extended mod adds a lot of new hotkeys, but they are ignored by Cloud Storage Warehouse mod, and items set within this new quickkeys are automatically stored.
This mod adds support between them - now items set for quickkeys from Hotkeys Extended won't be autostored when using Autostore from Cloud Storage Warehouse.
Important: mod overrides dofile function (only for tw.cws_blacklist path, in every other instances basic function is returned), so it may conflict with other mods, where dofile is overrided.
In case this mod causes troubles, you can delete this mod and manually add support by editing Cloud Storage Warehouse file:
In file
ModOrganizer2\mods\Cloud Storage Warehouse - storage resource for packrats\MWSE\mods\tw_cloud_storage\main.lua after line
local blacklist = dofile("tw.cws_blacklist") add this
tes3.player.data.quickKeys = tes3.player.data.quickKeys or {} dataQuickKeys = tes3.player.data.quickKeys
if dataQuickKeys then local types = { "quick_", "quick2", "quickH", "quickA", "quickA2", "quickAH", "quickB", "quickB2", "quickBH" } for i=1, 10 do for _, type in ipairs(types) do if (dataQuickKeys[type][i].id) then blacklist[ dataQuickKeys[type][i].id ] = true end end end end